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Doom Pictures Thread 2023


Mordeth

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7 hours ago, lucius said:

That looks like a 2D interior distance field (aka distance to the closest wall at any interior point). What is the intended use?

That's right, it was an idea for pathing that didn't pan out.

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On 9/5/2023 at 6:16 AM, StormCatcher.77 said:

Completed deathmatch map for the Culling Strike project, Zandronum. Textures by Makkon

QH3TM3Yl.png 4x84CZrl.png

  Reveal hidden contents

CrI9eLQl.png  NLWgyLrl.png

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dzJgHWil.png  ec6S3Xgl.png

 

 

 

Really amazing looking stuff, reminds me of some of the later maps in Doom 3. :)

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4 hours ago, Dreemurr Deceevurr said:

 

what am i looking at

some awesome speed running arena that branches into different rooms with spectacular menu's with groovy f1 lore

made in slade with zdoom

Edited by nocisum

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On 9/5/2023 at 7:14 PM, Craneo said:

While talking in the D64 Discord server I realized the D64 two-bladed Chainsaw does look a bit like a bunny

So here, a Bunsaw!

134658084_minutedoodle.png.f42e59d88fde977a219bfd99a0fc1719.png

Edited by Desfar

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9 hours ago, kaleb. said:

i'm going to finish and release something for once i swear to god.

You and me both! Real nice looking shots btw! I believe in you!

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8 hours ago, MAN_WITH_GUN said:

Starting vacation. Finally.

 

IMG_20230909_075821.jpg

 

(My map on a background, will resurrect that probably in October)

Cool mug.

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