DΞLTΛ Posted May 26, 2023 9 hours ago, erkyp3rky said: cough cough yume nikki cough cough so THAT'S was why it looked so familiar to me... 1 Share this post Link to post
erkyp3rky Posted May 26, 2023 my most sincere apologies to all the virtual citizens who have to work in this hyper brutalist office complex fun bonus picture of the very first iteration of this area ever... Spoiler 29 Share this post Link to post
_sink Posted May 28, 2023 (edited) long bathroom Edited May 28, 2023 by _sink 21 Share this post Link to post
Jimmy Posted May 28, 2023 furiously trying to avoid making a joke about how doomworld user _sink made a sector sink 21 Share this post Link to post
DΞLTΛ Posted May 28, 2023 (edited) 1 hour ago, _sink said: long bathroom I got a real sinking feeling about that image... Spoiler I regret fucking nothing Edited May 28, 2023 by DELTA256 4 Share this post Link to post
DΞLTΛ Posted May 28, 2023 I made a test room for my game. I also got a new room done. I also switched a majority of the doors to polyobjects as well :) 12 Share this post Link to post
HQDefault Posted May 28, 2023 Decided I'd try making a new map to get back in the swing of things. 8 Share this post Link to post
DΞLTΛ Posted May 29, 2023 Can I interest you in some... WIP gameplay screenies? 11 Share this post Link to post
Murdoch Posted May 29, 2023 23 hours ago, Jimmy said: furiously trying to avoid making a joke about how doomworld user _sink made a sector sink Go on. Let it out. You know you want to. 0 Share this post Link to post
DeafPixel Posted May 29, 2023 Took this nice screenshot of Elysion the other day. This outside section is so beautiful, its a shame you barely see it. 11 Share this post Link to post
erkyp3rky Posted May 29, 2023 3 hours ago, DeafPixel said: Took this nice screenshot of Elysion the other day. This outside section is so beautiful, its a shame you barely see it. i love that. really awesome 1 Share this post Link to post
damned Posted May 29, 2023 3 hours ago, DeafPixel said: Took this nice screenshot of Elysion the other day. This outside section is so beautiful, its a shame you barely see it. I need GIF :) 2 Share this post Link to post
NoC0ncentrate51 Posted May 29, 2023 (edited) some screenshots from a wad Im currently working on Edited May 29, 2023 by NoC0ncentrate51 29 Share this post Link to post
DΞLTΛ Posted May 30, 2023 (edited) Final screenies for the prototype, I'm running it on a modified version of freedoom which means some not-freedoom strings do appear when you pick up things because the dehacked file conflicts with the language lump in the data file if that makes sense. And yes, I'm well aware that the sprites appear clipped because freedoomguy here is basically armored dr livesey in my eyes. Edited May 30, 2023 by DELTA256 11 Share this post Link to post
DΞLTΛ Posted May 30, 2023 Mainly here to announce that my project is now a thing! 4 Share this post Link to post
erkyp3rky Posted May 30, 2023 12 hours ago, NoC0ncentrate51 said: Spoiler some screenshots from a wad Im currently working on that 1st screen is glorious. love all the maps showing your location as well as the grimy industrial area with the pipe. amazing work 😁 1 Share this post Link to post
Darkcrafter07 Posted May 30, 2023 That looks pretty cool, nice shapes, textures and lighting works! 1 Share this post Link to post
kevansevans Posted May 30, 2023 Made something I'd like to share with everyone, requires GZDoom 2.4 minimum and should work with everything newer. This was inspired by @Ruler Poof's amazing in development threads. This pk3 is a basic watermark script, nothing fancy. Two cvars, zs_devscale and zs_devalpha, can control how the watermark looks. Works with any IWAD that has BIGFONT defined. Started as a joke, but @Jimmy felt that this was unironically helpful, so I'm posting it here. Download Spoiler 5 Share this post Link to post
DΞLTΛ Posted June 1, 2023 Only accessible through a generator (which soon will need a key at the end of the game to activate), you will have to look for this room, that generator in the bottom image will need 8 power cells throughout the game upon which a door will open effectively revealing the game's uberweapon which you get to keep for the rest of the new playthrough: the K.A.K.I. mk2 A.P.R.S 12 Share this post Link to post
EtzelFred93 Posted June 2, 2023 On 5/30/2023 at 5:00 AM, Bri said: Not a fan of these decorations personally, but I dig the geometry of your level so far. 2 Share this post Link to post
Maribo Posted June 2, 2023 Short gif rather than a static image to show the effect: First time that I can personally remember seeing the red skull texture used this way, mimicking single bloodstained skulls. The tub on the right raises and lowers different sets of skulls to simulate them bobbing up and down in liquid as well, thought it was very cool. From For Whom The Bell Tolls. 14 Share this post Link to post
RjY Posted June 5, 2023 Hmm, you don't say? Spoiler Source: MAP09: Celestial Petrichor (Abandon). This message appears four times across the wad; this is, as far as I can tell, the only one reachable by conventional means. It reminded me of something I once saw in a TGH map. 7 Share this post Link to post
cannonball Posted June 5, 2023 Revisiting an old-ish map, at the very least I wanted to make the final destination seem more imposing. 23 Share this post Link to post
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