Alfredo Posted January 12, 2023 Please read the entire post before replying. This is an interest gauging thread. Please leave feedback if you find it interesting, but do not claim slots yet. Good Evening! I had an idea that I thought was interesting pop up for a CP and wanted to gauge the community's interest. The idea is simple: 1. Take a Music track from Doom 1 or 2. 2. Create a map that can be completed before the music completes its first loop. Rules: 1. It must be possible to complete the map with 100% kills and secrets before the music track ends. This does not have to be doable on the first try for new players. 2. Stock Doom 1 and 2 assets only. Aim for a theme that fits the tempo and feel of the track you chose. 3. Your map must take a reasonable amount of time to complete proportional to the length of the song. Do not pick a 3-4 minute song and then make a map that lasts 20 seconds. A reasonable amount of time would be around 60% of a track's length at the minimum for a normal run, perhaps around 80% if aiming for a UV Max run. (Note: This only counts through normal gameplay for the map maker, ignoring any shortcuts(either implemented or accidental). If a player finds a skip that allows them to beat the map faster, that's fine.) 4. No arbitrary time gating, such as a door that takes an excessive amount of time to open, or a wall that takes forever to lower. 5. One track may be chosen per person. First come, First serve. 6. No Joke or Terry wads. Gimmicks and Slaughter are fair game so long as they comply with the limits. 7. Once you have picked a map. You will have three days to build, test, and bugfix your map before submitting it. Your time starts as soon as you make a forum post in this thread(once signups are open), so plan accordingly. When you make your post. Declare clearly: "I am claiming "Midi track here". My time starts now" 8. Low effort maps will be rejected. A minimum level of quality will be expected. 9. You may map for any prefered format so long as it is GZDoom compatible. The CP will ultimately run on GZDoom, so test your maps for that. Maps will be ordered according to the soundtrack order. At Doom's Gate will be map 1, etc. IF there is enough interest in this CP, I will make a follow up post with a start date. This thread is to get feedback on the idea. TRACK LIST Spoiler Doom 1 At Doom's Gate - 1:36 The Imp's Song - 2:35 Dark Halls - 4:31 Kitchen Ace (And Taking Names) - 2:50 Suspense - 2:43 On the Hunt - 1:24 Demons on the Prey - 2:30 Sign of Evil - 2:32 Hiding the Secrets - 2:17 I Sawed the Demons - 2:32 The Demons from Adrian's Pen - 2:32 Intermission from DOOM - 3:19 They're Going to Get You - 4:11 Sinister - 2:57 Waltz of the Demons - 1:45 Nobody Told Me About id - 2:55 untitled(E3M1) - 1:36 Donna to the Rescue - 1:57 Deep Into the Code - 2:02 Facing the Spider - 1:36 The End of DOOM - 3:11 Sweet Little Dead Bunny - 1:02 Doom 2 Running From Evil - 3:49 The Healer Stalks - 4:51 Countdown to Death - 3:49 Between Levels - 2:34 DOOM - 4:18 In the Dark - 6:57 Shawn's got the Shotgun - 4:17 The Dave D. Taylor Blues - 4:59 Into Sandy's City - 4:39 The Demon's Dead - 4:23 Waiting for Romero to Play - 5:06 Message for the Archvile - 4:38 Bye bye American Pie - 1:38 Adrian's Asleep - 1:55 Getting too Tense - 4:42 Opening to Hell - 4:39 Evil Incarnate - 1:11 The Ultimate Challenge/Conquest - 1:18 untitled(Intermission Music) - 2:52 untitled(Text screen Music) - 4:47 5 Quote Share this post Link to post
Pegleg Posted January 12, 2023 25 minutes ago, Alfredo said: Please leave feedback if you find it interesting This sounds like an interesting idea. Whether I would actually have the time to participate is a different story, but I still find the idea interesting. Are you planning on having the Doom 1 tracks in a Doom 1 compilation and the Doom 2 tracks in a Doom 2 compilation? 1 Quote Share this post Link to post
RED77 Posted January 12, 2023 Sounds like a really fun idea. My only concern it's the 3-day timeframe. If you want good-quality maps, rushing the deadline that much would hurt the project. 1 Quote Share this post Link to post
Walter confetti Posted January 12, 2023 So, it's something in the vein of these projects? I like this concept, but i joining @RED77 to ask more time for mapping than just 3 days, if you are looking for good looking maps... Also, why not adding the music from Evilution? Is still from a Doom series game... 1 Quote Share this post Link to post
Horus Posted January 12, 2023 Agreed that 3 days isn’t enough. Personally I would give around a month. Also when you make the thread it may be good to have a project logo, an example map and/or screenshots to share. 2 Quote Share this post Link to post
Alfredo Posted January 13, 2023 22 hours ago, Pegleg said: This sounds like an interesting idea. Whether I would actually have the time to participate is a different story, but I still find the idea interesting. Are you planning on having the Doom 1 tracks in a Doom 1 compilation and the Doom 2 tracks in a Doom 2 compilation? Splitting the project into separate wads for Doom 1 and 2 could be fun. Could be like Side A and Side B of an album. 16 hours ago, RED77 said: Sounds like a really fun idea. My only concern it's the 3-day timeframe. If you want good-quality maps, rushing the deadline that much would hurt the project. Perhaps a month would be a better time frame. I was kinda spitballing a timeframe for mapping there with the three days. But its not a big deal to have a longer mapping period to ensure quality. 14 hours ago, Walter confetti said: So, it's something in the vein of these projects? I like this concept, but i joining @RED77 to ask more time for mapping than just 3 days, if you are looking for good looking maps... Also, why not adding the music from Evilution? Is still from a Doom series game... TNT does have some fantastic music. I could include them as options if there is enough interest. I was aiming to keep this smaller with just Doom 1 and 2 for the sake of only having a potential 40+ maps as opposed to 60+. 14 hours ago, Horus said: Agreed that 3 days isn’t enough. Personally I would give around a month. Also when you make the thread it may be good to have a project logo, an example map and/or screenshots to share. Agreed, the mapping period should be longer, a month or so would feel better. As for a logo, i'm not familiar with how to make a logo or do artsy things. I'll have to look into how to do that. As for an example map. I might whip something up as an example, but not use it in the project. Mainly because if someone wants the song i used in the example, I don't wanna deprive them of it. 1 Quote Share this post Link to post
E.M. Posted January 13, 2023 This concept sounds pretty cool and I'm interested in joining it, but I agree that 3 days is not enough to make a decent map. At least one month should do the trick. 1 Quote Share this post Link to post
DukeOfDoom Posted January 13, 2023 Yeah, three days is just too short of a timespan for mapping, and while I do think they shouldn't be very long because neither song goes beyond the 6 minute mark, I still believe people should be given more freedom to work around, especially if they get busy with life during the map creation period. 0 Quote Share this post Link to post
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