Bri Posted February 1, 2023 13 hours ago, mrthejoshmon said: If I load up a "5 to 10 minute" map and see a monster count higher than 150 there's a likelihood I will be immediately quitting when I enter the next room and see 40 imps clumped together. It's not exactly a terrible trope as much as it that I personally don't dig that kinda jazz ("don't dig" is underselling it, violently adverse is a better term). Hey, that sounds like fun to me. :P 1 Quote Share this post Link to post
Murdoch Posted February 1, 2023 (edited) This thread is going well. Edited February 1, 2023 by Murdoch 0 Quote Share this post Link to post
Gez Posted February 1, 2023 Maps that have an exit. What's up with that shit? If you're confident your map is good, then the player should have no reason to want to leave it. Putting an exit is a sign of lack of confidence in your skills as a mapper. 🗿 19 Quote Share this post Link to post
PowerOf1 Posted February 1, 2023 Slaughter maps. I don't know, I've always found them pointless-ish. Some other ones for me would be Romero troll rooms and questionable Revenant placement. (example: the latter half of Scythe 2) 2 Quote Share this post Link to post
HeatedChocolate Posted February 1, 2023 2 hours ago, Gez said: Maps that have an exit. What's up with that shit? If you're confident your map is good, then the player should have no reason to want to leave it. Putting an exit is a sign of lack of confidence in your skills as a mapper. 🗿 Oh man, same thing with maps that have keys, why would you lock people out of sections of your map? It just feels like a useless endeavor to me and shows that you don't want people seeing what you've made. 4 Quote Share this post Link to post
Nefelibeta Posted February 1, 2023 34 minutes ago, HeatedChocolate said: Oh man, same thing with maps that have keys, why would you lock people out of sections of your map? It just feels like a useless endeavor to me and shows that you don't want people seeing what you've made. Should've replaced "keys" with "secrets" 0 Quote Share this post Link to post
LadyMistDragon Posted February 1, 2023 Starter Doom II maps that always use excess shades of vanilla brown. That stuff is painfully boring and is the polar opposite of what Doom 1 is. Anyone who bitches about the lack of color in MMSs should probably have taken more lessons from the first Doom. 0 Quote Share this post Link to post
Not Jabba Posted February 1, 2023 2 hours ago, LadyMistDragon said: Starter Doom II maps that always use excess shades of vanilla brown. That stuff is painfully boring and is the polar opposite of what Doom 1 is. Have you played Spectrum? Good stuff. 1 Quote Share this post Link to post
DavitosanX Posted February 1, 2023 On 1/31/2023 at 11:57 AM, baja blast rd. said: There is a reason this map is bad but it might be subtle. Now it's only a matter of time before ZeroMaster beats/speedruns it. 1 Quote Share this post Link to post
JollyRoger Posted February 1, 2023 6 hours ago, Nefelibeta said: Should've replaced "keys" with "secrets" Indeed - personally I'm more annoyed than entertained by secrets in maps I'm playing. Ironically, I found that I enjoy putting in secrets and designing complex layouts when mapping myself - makes it feel like I'm truly building a world. 1 Quote Share this post Link to post
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