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DBP56: Augustland Barrens


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I just played up to map02 (It's too late in my timezone) and all I have to say is that you guys are awesome. I'll for sure explore more of this wad. Beautiful colors, immersive soundtrack, fair amount of monsters per combat, great mazes. I love the focus on yellows!

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Played and finished this tonight, lots of fun!  I did get a softlock on map 06, though.  If you enter the building to get the yellow key, but back out quickly, bars raise and lock you out, and cannot be lowered again.  Very fun set overall though, loved the visual theming.

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Amazing stuff! No idea how you all do it so consistently because it's just great wad after great wad lol. Wonderful music, great visuals, fun fights and that's just in the first map! Good job everyone involved. Adding this one to the top of my "play ASAP" pile in ZDL.

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Only 2 maps in, but so far it seems great. I liked how nonlinear the first map was, and the creativity of the second map was incredible. The ballista fight might be one of my favourite things I've seen in a doom map.

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I always look forward to these DBP projects, every single month I’m excited to see what’s next. You guys have not disappointed and I can’t wait to dive in once I get home from work! Looks incredible!

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Played through the mapset this morning and it was a blast :) A bit harder than the last ones. Love that each one of the sets has its unique color scheme. Thank you!

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On 2/1/2023 at 10:26 PM, ProfBloom said:

Played and finished this tonight, lots of fun!  I did get a softlock on map 06, though.  If you enter the building to get the yellow key, but back out quickly, bars raise and lock you out, and cannot be lowered again.  Very fun set overall though, loved the visual theming.

 

Thanks for reporting this issue on map06. I can't seem to replicate it on crispy, prboom+, dsda-doom, eternity, or gzdoom -- I'm able to lower the bars from the outside on each. Just looked at your VOD from twitch, and I think you might have not pressed use close enough to the bars? In any case, which port were you using? (Thanks, by the way, for streaming the wad! Really enjoyed watching :-) .)

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Great work as usual, I noticed some minor problems along the way:

 

MAP01: teleport linedefs leading to the berserk secret should be WR, not W1.

 

MAP04: isn't backpack supposed to be secret, too?

 

MAP06: GZdoom reports invalid texture names:
Unknown bottom texture 'HTTPS://' on first side of linedef 1675
Unknown bottom texture 'HTTPS://' on first side of linedef 1681

 

MAP08: in Gzdoom, the soulsphere secret can't be "found" reliably, because the sector is recessed lower.

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1 hour ago, Caleb13 said:

Great work as usual, I noticed some minor problems along the way:

 

MAP01: teleport linedefs leading to the berserk secret should be WR, not W1.

 

MAP04: isn't backpack supposed to be secret, too?

 

MAP06: GZdoom reports invalid texture names:
Unknown bottom texture 'HTTPS://' on first side of linedef 1675
Unknown bottom texture 'HTTPS://' on first side of linedef 1681

 

MAP08: in Gzdoom, the soulsphere secret can't be "found" reliably, because the sector is recessed lower.

It was, but Fiendish said it didn't feel like a proper secret so I untagged it.

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On 2/3/2023 at 7:45 AM, Fiendish said:

 

Thanks for reporting this issue on map06. I can't seem to replicate it on crispy, prboom+, dsda-doom, eternity, or gzdoom -- I'm able to lower the bars from the outside on each. Just looked at your VOD from twitch, and I think you might have not pressed use close enough to the bars? In any case, which port were you using? (Thanks, by the way, for streaming the wad! Really enjoyed watching :-) .)

Thanks!  I was playing on DSDA Doom, great set overall, had a great time playing.

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Played the first half of this.  Initially I wasn't sure how it would distinguish itself from Plutonian Sunrise with the autumn theme, but I like the medieval castles here.  Piercing evil was a definite highlight for me with the cool ballista sections.  Almost would love to see that expanded into a bigger encounter but it was cool nonetheless.  Good work on this one.

 

 

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7 hours ago, sandwedge said:

Played the first half of this.  Initially I wasn't sure how it would distinguish itself from Plutonian Sunrise with the autumn theme, but I like the medieval castles here.  Piercing evil was a definite highlight for me with the cool ballista sections.  Almost would love to see that expanded into a bigger encounter but it was cool nonetheless.  Good work on this one.

 

 

Yeah, Piercing Evil is the best map in the set imo. I hope Fiendish will participate in this month's DBP as well just to see what they'll come up with next. Snowy44 did outstanding work as well, he almost always manages to make two maps each month and usually they're very good. Can't wait to see you tackle MAP07, everyone who's streamed the wad keeps making fun of this map because there's too much health on the map :/

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Having played through a big chunk of this I have to say I like it! MAP02 alone is such an incredible map to play, MAP01 and MAP05 are very fun romps, and MAP03 while not being as polished as I would like is still a tight little encounter. MAP04 is quite interesting in its own right even if I think it strays from the theme a bit too much, and MAP06's big epic fights help give this wad a sense of grandness overall.

 

I've played these maps both vanilla and with Beed's Attempt at a Cool Arsenal, a cool MBF21 weapon set that has a decidedly medieval feel which fits right in with this wad's aesthetic.

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  • 1 month later...
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This is now finalized and up on idgames. I mentioned this in the DBP55 thread but I'm posting here for those who don't follow that thread. The OP has been updated accordingly.

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