Bri Posted February 23, 2023 22 hours ago, EduardoAndFriends said: Nah, no amount of flipping made any difference for me, what a bugger. I've chosen the solution of placing a 128 long crate in the area to discourage rocket fire within that problem area. Bit stumped about any other solution at the present. Thanks for the suggestion! I've run into this issue a few times myself. It seems completely random. I could never properly find a solution, as when I tried to adjust linedefs or geometry it would usually pop back up out of nowhere. The only way I fixed it was deleting the problem areas and rebuilding something in its place. It's a pain. I really love this mapset, by the way. Love the little details. 1 Quote Share this post Link to post
EduardoAndFriends Posted February 23, 2023 2 hours ago, Bri said: I've run into this issue a few times myself. It seems completely random. I could never properly find a solution, as when I tried to adjust linedefs or geometry it would usually pop back up out of nowhere. The only way I fixed it was deleting the problem areas and rebuilding something in its place. It's a pain. I really love this mapset, by the way. Love the little details. Oh thanks, Bri! Really appreciate the help. And thanks so much! 0 Quote Share this post Link to post
an_mutt Posted February 23, 2023 Just wanted to say that I thought this was a really cool effect, given how simple it is to do. Anyway, good stuff! I played all 5 maps last night on continuous without saves (and almost died at the final fight, left on 8% health) and my only real complaint is that there wasn't one larger, sprawling map to cap off the whole thing. The style of the textures and the general theme of the WAD would really have fit something a bit more non-linear and greater in scope, I think, either before or after the current map 05. Map 04 was the largest in the set, but all that really changed was the monster count increasing and its 1st outdoor segment being a little longer than the average portion of all the other maps. All that aside, my highlight was Map 03, which I thought was the most cohesive and grounded map in the set. I really like maps that mix current day layout design with realistic environments to traverse through (not enough of this, imo...) so I had a lot of fun with each map. I also really liked the starting room of Map 05, the mix of the music and having to climb through a window to get things started did a great job of setting the tone of the final map. Lastly, I really enjoyed how camp Doomguy's secret found voice was. It is, indeed, nice. 8 Quote Share this post Link to post
Clippy Posted February 23, 2023 That was an amazing effect and I was stupid and had to think about it for a second lol 2 Quote Share this post Link to post
Rex705 Posted February 23, 2023 I love urban-style maps. This was good fun. 2 Quote Share this post Link to post
CrueCut Posted February 23, 2023 This was lots of fun! I like these small maps -- easy to play a level or two at a go, and the fights were set up well. Thanks for making this! 1 Quote Share this post Link to post
TJG1289 Posted February 24, 2023 This was pretty fun! Always love Duke-inspired maps. A few tricky encounters on UV, but I managed to not die! Though the final fight in the last map almost got me, and would have if I didn't grab the super easy to find BFG secret. Small maps that are fun and directly to the point. The only thing I didn't like was the new monster sounds. The new zombie sounds literally made me jump the first time I heard it, since I wasn't expecting to hear something so creepy. But that's just a personal preference. 8 hours ago, an_mutt said: Just wanted to say that I thought this was a really cool effect, given how simple it is to do. That was also an effect I wanted to spotlight as well! That was very cool. 1 Quote Share this post Link to post
Fly In The Lotion Posted February 24, 2023 (edited) Excellent little mapset, I can tell how much love went into making it. To me, this screenshot is a great example of the smashing details! ps: wow, I just realized somebody posted a pic of the exact same area. Sorry, I am just now catching up on earlier posts! :D Edited February 24, 2023 by Fly In The Lotion 1 Quote Share this post Link to post
kalensar Posted February 24, 2023 Chilling in on a good map set I died to my own rocket on map4 which ended my yolo run. Good stuff and clean build 1 Quote Share this post Link to post
EduardoAndFriends Posted February 24, 2023 22 hours ago, an_mutt said: Just wanted to say that I thought this was a really cool effect, given how simple it is to do. Anyway, good stuff! I played all 5 maps last night on continuous without saves (and almost died at the final fight, left on 8% health) and my only real complaint is that there wasn't one larger, sprawling map to cap off the whole thing. The style of the textures and the general theme of the WAD would really have fit something a bit more non-linear and greater in scope, I think, either before or after the current map 05. Map 04 was the largest in the set, but all that really changed was the monster count increasing and its 1st outdoor segment being a little longer than the average portion of all the other maps. All that aside, my highlight was Map 03, which I thought was the most cohesive and grounded map in the set. I really like maps that mix current day layout design with realistic environments to traverse through (not enough of this, imo...) so I had a lot of fun with each map. I also really liked the starting room of Map 05, the mix of the music and having to climb through a window to get things started did a great job of setting the tone of the final map. Lastly, I really enjoyed how camp Doomguy's secret found voice was. It is, indeed, nice. Thank you so much! The silhouette texture was something I rustled up in a few minutes wanting to have that cinematic quality you’d see in Condemned Criminal Origins. Really wish I’d done a department store map lol. Really appreciate your kind words. :) 0 Quote Share this post Link to post
EduardoAndFriends Posted February 24, 2023 22 hours ago, Clippy said: That was an amazing effect and I was stupid and had to think about it for a second lol Hehe thanks bud! 1 Quote Share this post Link to post
EduardoAndFriends Posted February 24, 2023 21 hours ago, Rex705 said: I love urban-style maps. This was good fun. Cheers dude! 0 Quote Share this post Link to post
EduardoAndFriends Posted February 24, 2023 15 hours ago, CrueCut said: This was lots of fun! I like these small maps -- easy to play a level or two at a go, and the fights were set up well. Thanks for making this! Thank you for playing! 0 Quote Share this post Link to post
EduardoAndFriends Posted February 24, 2023 14 hours ago, TJG1289 said: This was pretty fun! Always love Duke-inspired maps. A few tricky encounters on UV, but I managed to not die! Though the final fight in the last map almost got me, and would have if I didn't grab the super easy to find BFG secret. Small maps that are fun and directly to the point. The only thing I didn't like was the new monster sounds. The new zombie sounds literally made me jump the first time I heard it, since I wasn't expecting to hear something so creepy. But that's just a personal preference. That was also an effect I wanted to spotlight as well! That was very cool. Thanks a lot! Understandable about the sounds; it was a little experiment which was fun to do but I get it that it’s not for everyone. :) 0 Quote Share this post Link to post
EduardoAndFriends Posted February 24, 2023 9 hours ago, Fly In The Lotion said: Excellent little mapset, I can tell how much love went into making it. To me, this screenshot is a great example of the smashing details! ps: wow, I just realized somebody posted a pic of the exact same area. Sorry, I am just now catching up on earlier posts! :D Thanks, Fly! My silhouette trick certainly made a splash with people which I’m very happy with. Wasn’t too sure how it would go down but I’m over the moon that folks liked it. 1 Quote Share this post Link to post
EduardoAndFriends Posted February 24, 2023 2 hours ago, kalensar said: Chilling in on a good map set I died to my own rocket on map4 which ended my yolo run. Good stuff and clean build Cheers! :) 0 Quote Share this post Link to post
Nefelibeta Posted February 24, 2023 FYI the name Grime was used by Death-Destiny 15 years ago. Cool maps though, very short and sweet. Though I should have finished the entire wad before posting this. :P 1 Quote Share this post Link to post
SleepyVelvet Posted February 24, 2023 "Brainsss, Fuck your brainsss your brainsss brainsss brainsss, Fuck your brainsss..." Thanks, I always enjoy a little brain-fuck. Anyways, I enjoyed this a lot. Good theme that went really well with the doomcute (with a related secret early on that made me just smile and made my day). I thought the audio changes were silly in a good way. 5 maps is plenty. Nice lunch break mapset. Map04 kicked my butt especially so I skipped to 5. Of the things I spontaneously grab and play, this is one of the better ones. FDAs: noisy_GRIMEv1.3.zip 1 Quote Share this post Link to post
Razza Posted February 25, 2023 Hey so i know it's a bit late to talk about that line in map 05, but I went into UDB and just put a squiggly line here: It looks like that solved the issue while not having to actually change anything about the arena itself, for some reason. I was able to very easily have projectiles collide in the air before, but after doing this it no longer happened no matter how hard I tried. Just thought I'd let you know :) 1 Quote Share this post Link to post
Clippy Posted February 25, 2023 @EduardoAndFriends this was super fun so glad to have you along bud! Map way harder than 1st 3 and gave me a go haha - dude I TOTALLY love the door factory concept - that was BRILLIANT - I can't express my joy - fantastic times! 2 Quote Share this post Link to post
EduardoAndFriends Posted February 26, 2023 On 2/25/2023 at 4:29 AM, Nefelibeta said: FYI the name Grime was used by Death-Destiny 15 years ago. Cool maps though, very short and sweet. Though I should have finished the entire wad before posting this. :P Yeah, I was wondering about what sort of shelf life WAD names have. Forever, I guess lol. I think I might make up a word for my next jaunt and hopefully no one's made it up before, haha! Thanks! 0 Quote Share this post Link to post
EduardoAndFriends Posted February 26, 2023 On 2/25/2023 at 5:30 AM, NoisyVelvet said: "Brainsss, Fuck your brainsss your brainsss brainsss brainsss, Fuck your brainsss..." Thanks, I always enjoy a little brain-fuck. Anyways, I enjoyed this a lot. Good theme that went really well with the doomcute (with a related secret early on that made me just smile and made my day). I thought the audio changes were silly in a good way. 5 maps is plenty. Nice lunch break mapset. Map04 kicked my butt especially so I skipped to 5. Of the things I spontaneously grab and play, this is one of the better ones. FDAs: noisy_GRIMEv1.3.zip Thanks, Noisy Velvet! Love your work. :) really appreciate you taking the time to give it a play! 1 Quote Share this post Link to post
EduardoAndFriends Posted February 26, 2023 16 hours ago, Razza said: Hey so i know it's a bit late to talk about that line in map 05, but I went into UDB and just put a squiggly line here: It looks like that solved the issue while not having to actually change anything about the arena itself, for some reason. I was able to very easily have projectiles collide in the air before, but after doing this it no longer happened no matter how hard I tried. Just thought I'd let you know :) Haha, that's so silly but it seems to work! Wow, thanks so much, Razza, you're a gem. :D 1 Quote Share this post Link to post
EduardoAndFriends Posted February 26, 2023 4 hours ago, Clippy said: @EduardoAndFriends this was super fun so glad to have you along bud! Map way harder than 1st 3 and gave me a go haha - dude I TOTALLY love the door factory concept - that was BRILLIANT - I can't express my joy - fantastic times! DUDE, I had such a blast. And thanks a lot, I really like the concept of the Doom factory. I've had it in my head for a few years and yeah, it's a bit meta and silly, but hey - Doom's a silly game. That's why I love it so much, haha! 1 Quote Share this post Link to post
EduardoAndFriends Posted February 26, 2023 ANOTHER SEXY UPDATE (26/02/2023): Inputted Razza's sweet squiggly line remedy for map 5's invisible blockage. Brilliant idea! Cleaned up a few misplaced flats in map 4. Popped in a teleporter for Map 4's end fight so you can travel back to the start (thanks, Clippy)! I think that's about it. :p -Edz xoxo 0 Quote Share this post Link to post
Egg Boy Posted February 26, 2023 41 minutes ago, EduardoAndFriends said: Yeah, I was wondering about what sort of shelf life WAD names have. Forever, I guess lol. I think I might make up a word for my next jaunt and hopefully no one's made it up before, haha! Thanks! I don’t think it’s a huge deal as long as the file name is different, someone just uploaded a wad called “cold front” to idgames a few weeks back lol 1 Quote Share this post Link to post
EduardoAndFriends Posted February 26, 2023 5 hours ago, Egg Boy said: I don’t think it’s a huge deal as long as the file name is different, someone just uploaded a wad called “cold front” to idgames a few weeks back lol Oh yah, fair enough. 0 Quote Share this post Link to post
Clippy Posted March 4, 2023 I'm glad I got you again this is a nice finale. And that yellow key fight was such an unexpected jump. Love the mood and atmosphere and was nice to talk to you about a good times Look forward to your next thing bud 2 Quote Share this post Link to post
Rex705 Posted March 5, 2023 This map kicked my butt I almost gave up lol. 1 Quote Share this post Link to post
EduardoAndFriends Posted March 7, 2023 On 3/5/2023 at 5:24 AM, Clippy said: I'm glad I got you again this is a nice finale. And that yellow key fight was such an unexpected jump. Love the mood and atmosphere and was nice to talk to you about a good times Look forward to your next thing bud Thanks, matey! 1 Quote Share this post Link to post
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