RastaManGames Posted April 16, 2023 (edited) Format: MBF21. IWAD: "Doom II: Hell On Earth". Tested With: "DSDA-Doom" V0.25.6 | "Doom Retro" V4.8.1. FreeLook/Jumping/Crouching: FreeLook is okay, but you can't jump neither crouch. Number Of Days: 4 Description: These maps were my entries for "Doomed Urbex" community project that I started while being "in heat". I just wanted to contribute a newly made town/city/urban themed map to something like special community project dedicated to "living" landscapes of concrete jungles. And "Urban Crusade" is a thing that I was need to start at the first place, so it not gonna involve other people in my mess. This is gonna be my own project that I am gonna update from time to time. A small "Lama Palooza" that not gonna pressure me or other Doomer comrades every day or so. Story: You are simple dude that lived his best life, but damned Hellish infestation is started to spreading. Now these bastards are on the border of your own house and seems that they managed to get your brother. Revenge? It is only a big cherry on this cake made out of liver from the dead bodies of these monsters. You gonna experience various days of struggling to find anyone alive in these damned urban (or semi-urban) environment. Consider this long-term journey as your very own crusade where you gonna burn all demons and devils with your holy rage. Wait! They are days, but not maps? I was heavily inspired by "Postal" videogame, so I decided that your protagonist gonna write his own "War Journal" with some remarks about already visited places and about future ones, that you gonna clean out very hard. And beside heavy usage of intermission screens I renamed usual term MAP with DAY for better immersion (if this word ever can be applied here). So... If you want to spoil some fun for yourself, you can check out this list of all available days right here: Spoiler Day 0: Urban Crusade (Intro) Spoiler Day 1: Not A Kingpin Spoiler Day 2: Hostile Express Spoiler Day 3: Rural Rumble Spoiler Day 4: Spoiled Walk Spoiler Download (Google.Drive) | 2023-04-24 Notes: I am surely can say that targeted source-port is "DSDA-Doom", since it does few things just right (as I need it to do). As example, proper scaling of images on the intermission screen, constant sound of knocking wheels on day 2 or even this cheeky custom naming of maps itself. So... I guess that you can use whatever source-port that your love & adoring, but I am not guaranteeing that then your experience gonna be 120% exact that I want to deliver. For now I merged all the days with "RTP" resource pack, since it is not that heavy. I hope that this is not a problem for your storage. If someone can help me with crediting of all the music, I will be very grateful for that. Additional Credits: @RottKing for "Realistic Texture Pack". @sandwedge, @staros96, @thelamp & @Skaladin for early test. List of used music: Spoiler Title Screen: ? (I cut down starting part of "Game Over" music from HSFC.WAD) InterMission Screen: ? (I have no clues about this one) Day 0: Quake - Parallel Dimensions (Cover By @silentzorah) Day 1: Duke Nukem 3D - "Taking The Death Toll" Day 2: Final Doom: TNT Evilution - Track №6 Day 3: Descent II - Briefing Day 4: Duke Nukem 3D - "Alfred H. (My Family's Plot)" Edited April 24, 2023 by RastaManGames 31 Quote Share this post Link to post
SilverMiner Posted April 16, 2023 1 hour ago, RastaManGames said: Day 3: ? (@SilverMiner said that this is from "Descent", but I am not sure) I dunno why you're not sure. This is Briefing music heard in Descent II 2 Quote Share this post Link to post
Caleb13 Posted April 16, 2023 Very nicely done, I hope you plan to add more maps! I noticed a few problems along the way: MAP02: I chose a "wrong" path after start, I went to the fatso/hellknight alley first. Then I completely run out of ammo when cacodemon and elemental appeared. Fortunately, they didn't follow me and I could find the secret chainsaw. Still, I think you could redistribute the ammo somehow. MAP04: Sky texture is cutting away view to zombiemen around the entrance and exist, see the screenshot. And... it would really help if the intermission texts were rewritten by a native English speaker. 1 Quote Share this post Link to post
RastaManGames Posted April 16, 2023 (edited) Small & humble update of few things: 📒 Changed texture of bathrooms on day 0, since I feel that these rooms may have some kind of special doors for them. 📗 Added 3 shotgun shells ammunition into the accessible areas of day 1. It isn't that much, but I hope that it can make your day a less bitter. 📒 On day 3 I added a small crook stick for poor Zombiemans on the cliffs. They gonna act more chaotic now, but also gonna avoid that dirty skyhack. Link in the OP-post is leading to the updated version. Edited April 16, 2023 by RastaManGames 2 Quote Share this post Link to post
Custom Longplay Posted April 17, 2023 (edited) 23 hours ago, RastaManGames said: Project Brutality 3.0 - Doom 2 - Urban Crusade - [4K60ᶠᵖˢ] - [Complete Episode] Edited April 17, 2023 by Custom Longplay 1 Quote Share this post Link to post
Grotski Posted April 17, 2023 cool maps, love the themes. found a minor softlock, you can get stuck behind this corner seat in map03 2 Quote Share this post Link to post
John Rain Posted April 17, 2023 I like city theme in Doom, so this totally suits my taste. Best levels in my opinion are 2 and 4. First level is really simple(but totally fine). Second one is sweet, compact, every area has a distinct look and a purpose, really tight. Level 3 is alright, I like trains in doom(and in videogames in general), this one seems to be a recreation of Blood train level but without second floor, which is also good, Blood is cool, but gameplaywise this level is really simple, I mean, it's a train, you move forvard and shoot monsters. Level 4 is also great, full of sexy as hell doomcute(bania i pechka osobenno krutie :) ), bfg tease is pure evil though. Level 5 is fine, but kinda feels like a clean up duty, you go through all buildings, and kill mostly harmless opposition. I guess this levels have a classic issue with realistic environments in doom, gameplay suffers a little bit, all combat setups here are straitforward and simple, but I don't think it is universally bad, nice episode on the easier side, really enjoyed it, will wait for updates :) 2 Quote Share this post Link to post
Pechudin Posted April 17, 2023 I will echo the sentiment that the gameplay suffers. It does. Does that matter? Depends on the player. I personally really liked it for what it is, a cute set of urban realistic levels. I liked the cramped, completely unfit for 60mph Doomguy areas, areas where the Demons got stuck all the time due to geometry as well. I liked the general "Last man on Earth" vibe that these kinds of levels give off. I liked the small apartments - gives off an impression of a poor comunity before the Demon invasion. Either that or they are student quarters. What did you model the apartments on? 1 Quote Share this post Link to post
RastaManGames Posted April 17, 2023 (edited) On 4/18/2023 at 3:23 AM, Pechudin said: I liked the small apartments - gives off an impression of a poor comunity before the Demon invasion. Either that or they are student quarters. What did you model the apartments on? All buildings was made up just from scratch w/o any major references. Maybe some images was on my mind at some point, but entire things has no real-life prototypes. To be honest, I am gonna be very surprised if someone gonna find similarity of my buildings with structures from our world. Edited April 19, 2023 by RastaManGames 0 Quote Share this post Link to post
Matt Eldrydge Posted April 21, 2023 Hey, congrats on the release! I played an early version of this but wasn't able to record it, so it's probably better that I waited a bit longer. Can't wait to take your maps for a spin! 1 Quote Share this post Link to post
RastaManGames Posted April 24, 2023 (edited) A "cumulative update" with some small bugfixes here & there: 📒 Fixed wrong texture alignment of the kitchen table on day 0. 📒 On day 1 I moved further away one "cage" with monster (since it was too close and can be heard), fixed alignment of textures in secret room and moved a bit textures of chairs in the club (it is more consistent now). 📒 On day 2 dangerous chairs from wagon-restaraunt was moved away from the corners, so it is impossible to get stuck here (I hope). Also "third" 32x grey crate was revamped a but to hide its hideousness. 📒 On day 4 the texturing of small cabinet in the store's manager office was fixed, some ceilings of door frames was changed in the luxurious apartments and elevator shaft in cheap apartments has revamp of one of its walls. Link in the OP-post is leading to the updated version. Edited April 24, 2023 by RastaManGames 5 Quote Share this post Link to post
Delisk Posted April 24, 2023 Really nice mapset Played all maps, link at the end for the next map 1 Quote Share this post Link to post
Sinnesloeschen Posted April 24, 2023 That was damn well made. Love the creative use of assets and textures. And of course i had to check the train level ^^ - Also darn impressive, love it. Allthough the walltextures of the surrounding terrain didn't scroll for me which made it look weird. 2 Quote Share this post Link to post
RastaManGames Posted April 24, 2023 (edited) @Sinnesloeschen Can I know which exact source-port you are used? I mean... Name and version. If it is GZDoom below 4.8.2, then it can have some problems with MBF21 compatibility, like not working player blocking flags and not working scrolling textures as well. Edited April 24, 2023 by RastaManGames 0 Quote Share this post Link to post
Sinnesloeschen Posted April 25, 2023 (edited) 10 hours ago, RastaManGames said: @Sinnesloeschen Can I know which exact source-port you are used? I mean... Name and version. If it is GZDoom below 4.8.2, then it can have some problems with MBF21 compatibility, like not working player blocking flags and not working scrolling textures as well. Yepp, that was it. ^^ I'm still on GZDoom 4.6.something. Edited April 25, 2023 by Sinnesloeschen 0 Quote Share this post Link to post
Matt Eldrydge Posted April 25, 2023 I started a small series combining Urban Crusade and Hardboiled Spetsnaz today, and I must say, the combo turned out pretty great! The more realistic design means you usually have enough cover between reloading and firing if you have to take it slow, but it also gives the monsters some distinct advantages - try dodging a revenant's missile in a tight corridor or running away from the archvile in the train wagon, and you'll know what I mean. All in all, a very good urban episode with some breaks from just being city blocks or huge buildings, with plenty of doomcute. Definitely worth your time! 4 Quote Share this post Link to post
Underqualified_Gunman Posted April 27, 2023 This looks like itd be a great little romp with HD. 1 Quote Share this post Link to post
retrogamer97 Posted April 28, 2023 I just played it but uploading quake videos currently (necro insomniac). Played it with blood dead redemption but this would have been perfect with that mod where you play as Postal guy. 1 Quote Share this post Link to post
ax34 Posted April 29, 2023 Спасибо, классные мапы! Отсылка к Сталкеру порадовала. 1 Quote Share this post Link to post
Doom Guy584725 Posted August 13, 2023 (edited) Urban Crusade + POSTAL RUNNING WITH CHAINSAWS map 1 Edited August 13, 2023 by Doom Guy584725 0 Quote Share this post Link to post
rita remton Posted August 16, 2023 finally got to play this wad in uv using vanilla weapons. incredibly detailed and full of doomcutes! i particularly like the last city map, one of the best city maps i've played so far. thanks for making+sharing it! :) 0 Quote Share this post Link to post
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