matador Posted May 1, 2023 (edited) Immortal Warfare is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards, lead by 40oz. >>>DOWNLOAD HERE<<< Screenshots: MAPLIST: Spoiler MAP01: "The Conflict" by @40oz MAP02: "Recon Plan Charlie" by thehockster MAP03: "No Room To Breathe" by @lunchlunch MAP04: "Logistical Carnage" by @HUNdebLeonidasX MAP05: "The Jackal" by @Thelokk MAP06: "Bad Office" by 40oz MAP07: "Peacemaker" by @matador MAP08: "For The Lambs of Halberstadt" by @Rancid Sam MAP09: "FUBAR" by @Snowy44 MAP10: "Immortal Warfare" by 40oz Previous Projects: Spoiler 2018: Spoiler -Monuments of Mars -Circle of Caina -Forest Swords -Xenomorph Base -Coffin Curse -Vicarious Reality 2019: Spoiler -The Merry Christmassy Doom Project -MINDBLOOD GENESIS -Legend of the Hidden Tech -Earth Ends -Lillywhite Lilith -Into The Storm -Alien Bastards! -After the Fall -Fuck Global Warming... This is Hell! -Cyb's Freaky Colonoscopy -Alone -Umbral Platinum -A Doomer Boards Christmas Carol 2020: Spoiler -Dungeons and Demons -Occult Secrets of the Third Reich on Mars -Biotech is Godzilla -Evil Egypt -Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming -The City of Damned Children -10 Day Vacation -Fear and Loathing -Morbid Autumn -The Magnificent Five -Santa's Outback Bender 2021: Spoiler -Tomatomania! -Rainy Days In Casablanca -Luminous Gloom -Stroggman's Tundra -Aquatic Wonder -AUGER;ZENITH -Chronicles of Ghost Town -Carnage Oasis -Funnelcake Apparitions -Hell Revealed III (Pt. 1) -Slime on Earth -Christmas In Inferno 2022: Spoiler -Japanese Valentines -Vrack Botanicals - Monuments of Mars 2 - Dreamcatcher Apparatus - Alien vs. Predator vs. Terminator vs. Jason vs. Hell vs. Steven Seagal - Mausoleum Nefarium - Emerald City - Deadly Ritual - Havoc in Creation - Plutonian Sunrise - Steamy Bathhouse - Jolly Junkyard 2023: Spoiler - Augustland Barrens - Shatter Realm - Immortal Warfare (you are here) - Zeppelin Armada Sidequests: Spoiler -Fall of Society For (slightly) more DBP info, please check the Doom Wiki article! Edited May 3, 2023 by matador Linked mapper name 70 Quote Share this post Link to post
matador Posted May 1, 2023 IMPORTANT NOTE: We're going to be having two-month development cycles going forward, so expect DBP59 to drop in July rather than June. 22 Quote Share this post Link to post
s4f3s3x Posted May 2, 2023 With this specific entry you confirmed what I started to think some time ago Spoiler DPBs have the best - and most realistic - Doom engine cars/vehicles ever. Just done right, with no lame doomcute attemp whatsoever 3 Quote Share this post Link to post
LadyMistDragon Posted May 2, 2023 1 hour ago, s4f3s3x said: With this specific entry you confirmed what I started to think some time ago Hide contents DPBs have the best - and most realistic - Doom engine cars/vehicles ever. Just done right, with no lame doomcute attemp whatsoever Funny you should mention that - lokk mostly tends to DESPISE Doomcute, so definitely not a coincidence. 2 Quote Share this post Link to post
RastaManGames Posted May 2, 2023 (edited) I've completed all of the maps and overall it was mostly good. Personally, I like the atmosphere of the entire WAD and I think that there is some kind of anti-war thought. Palette has solid representation of dirty and exhausting battles in the far corners of our Earth and somewhat it reminded me about "MGS IV: Guns Of The Patriots". Sometimes there was strong "Ashes 2063" vibes of ruined and desolated places. Here is a small list of my personal ratings (from 1 to 5 stars). Please don't consider this as the only one truth, since these is very subjective! Spoiler MAP01: "The Conflict" - ⭐️⭐️⭐️⭐️⭐️ MAP02: "Recon Plan Charlie" - ⭐️⭐️⭐️ MAP03: "No Room To Breathe" - ⭐️⭐️⭐️⭐️⭐️ MAP04: "Logistical Carnage" - ⭐️⭐️⭐️⭐️ MAP05: "The Jackal" - ⭐️⭐️ MAP06: "Bad Office" - ⭐️⭐️⭐️⭐️⭐️ MAP07: "Peacemaker" - ⭐️⭐️⭐️⭐️⭐️ MAP08: "For The Lambs Of Halberstadt" - ⭐️⭐️⭐️⭐️ MAP09: "FUBAR" - ⭐️⭐️⭐️ MAP10: "Immortal Warfare" - ⭐️⭐️⭐️⭐️⭐️ Here is the video of my walkthrough of MAP01 with some mods: Other ones can be found nearby on my channel, since I am not want to spam here with 9 more videos. P.S.: Spoiler The ending is truly has some f e e l s in it... Edited May 2, 2023 by RastaManGames 7 Quote Share this post Link to post
mancubian_candidate Posted May 2, 2023 (edited) Fantastic, will boot this up later today! Edit: Here's my playthrough of Map 1 :) Edited May 2, 2023 by mancubian_candidate 5 Quote Share this post Link to post
Insaneprophet Posted May 2, 2023 Played it. Loved it. See you in two months. 2 Quote Share this post Link to post
Fly In The Lotion Posted May 2, 2023 I'm super excited to play the new DBP! Thanks for bringing us constant quality mapsets for DBP fanbois like me! :D 3 Quote Share this post Link to post
MortisCausaDonatio Posted May 2, 2023 (edited) First time I made a map for a DB project (MAP04). I must say the well curated resources might come handy for other projects too. Edited May 2, 2023 by HUNdebLeonidasX 11 Quote Share this post Link to post
Zeroandneko Posted May 2, 2023 Been anticipating the next DBP release. Cant wait to rip and tear through it tonight. Thank you for all the hard work you guys do. The screenshots look awesome! 2 Quote Share this post Link to post
Caleb13 Posted May 3, 2023 (edited) Ah, yet another worthy effort! Even after all these years, I'm still impressed how y'all manage to produce mapsets with such similar visual and gameplay style. I played on UV in GZdoom 4.10.0 and I noticed some problems: MAP06: isn't SSG supposed to be secret? MAP09: in at least 2 places, the player gets suddenly lifted into air, see the screenshots. I think there is a 3rd place too, but I can't pinpoint it. If I were to hazard a guess, I'd say it's a nodebuilder issue. Edited May 3, 2023 by Caleb13 2 Quote Share this post Link to post
Lizardcommando Posted May 3, 2023 Very neat mapset. I like the colormap used for it. 2 Quote Share this post Link to post
dasho Posted May 3, 2023 3 hours ago, Caleb13 said: Even after all these years, I'm still impressed how y'all manage to produce mapsets with such similar visual and gameplay style. Lol I still can't tell if this is meant to be a compliment or an insult. 0 Quote Share this post Link to post
TheCyberDruid Posted May 4, 2023 Just finished it :) Great maps and an interesting palette (really nailed that everything is brown vibe ;)). The music choice for the last two maps is epic! 2 Quote Share this post Link to post
Martin Howe Posted May 4, 2023 A good mapset, well textured, with some clever gimmicks near the end :) 2 Quote Share this post Link to post
matador Posted May 5, 2023 On 5/3/2023 at 3:16 PM, Caleb13 said: Ah, yet another worthy effort! Even after all these years, I'm still impressed how y'all manage to produce mapsets with such similar visual and gameplay style. I played on UV in GZdoom 4.10.0 and I noticed some problems: MAP06: isn't SSG supposed to be secret? MAP09: in at least 2 places, the player gets suddenly lifted into air, see the screenshots. I think there is a 3rd place too, but I can't pinpoint it. If I were to hazard a guess, I'd say it's a nodebuilder issue. Thanks for the bug report. It was brought up during playtesting but that SSG in MAP06 is meant to be a non-secret secret. We'll have to investigate what's going on with MAP09, I don't know what's causing the issue there. Nodebuilder error sounds like it might be right. 1 Quote Share this post Link to post
Cammy Posted May 5, 2023 I tested out this (semi)-new computer's Dooming capabilities by binging Shatter Realm and Immortal Warfare back to back. I don't know how the hell you guys knock it out of the park every single time - another fun, punchy, aesthetically brilliant wad. In my opinion, Doom is always at its best when it's dedicated as evenly to gameplay as it is to unique and fresh aesthetics, and DBP always delivers. I'm happy to hear you'll be moving to 2-month cycles, because it means more breathing room for you guys to work your magic, and more time for the rest of us to catch up on the incredible backlog of excellent work you've built up over the past couple years. DBP forever! 6 Quote Share this post Link to post
Fly In The Lotion Posted May 6, 2023 On 5/2/2023 at 4:19 PM, HUNdebLeonidasX said: First time I made a map for a DB project (MAP04). I must say the well curated resources might come handy for other projects too. Spoiler Magyar vagy? :) 1 Quote Share this post Link to post
ryiron Posted May 6, 2023 These are always great. FDAs for the first seven maps attached. Tried to find secrets, but didn't want to spend too long hunting. Map05 was the hardest of the ones I played with the ammo scarcity and nuisance archviles (made by @Thelokk, story checks out). I missed a kill in map06, not sure if I missed an enemy or if something failed to spawn in? Died pretty unceremoniously in map07 while switching to the wrong weapon and hesitating about where to go. Think a rev missile hit me. dbp_58_fdas.zip 2 Quote Share this post Link to post
Caleb13 Posted May 6, 2023 @ryiron The missing monster in MAP06 is caused by "non-secret secret" @matador mentioned. 2 Quote Share this post Link to post
MortisCausaDonatio Posted May 6, 2023 7 hours ago, Fly In The Lotion said: Hide contents Magyar vagy? :) Spoiler Igen. :D 1 Quote Share this post Link to post
Fly In The Lotion Posted May 7, 2023 15 hours ago, HUNdebLeonidasX said: Hide contents Igen. :D Spoiler Akkor jó! :D Frankó lett a MAP-ed, gratula! 1 Quote Share this post Link to post
ElPadrecitoCholo Posted May 9, 2023 This Wad was definitely a most interesting experience, both for the environments that were presented to me and also for the way in which the enemies were distributed... all of this was really great, and it made me feel really in A most hostile war environment, huh. Although that is... both the secrets and the search for the path on each map felt extremely confusing for not understanding where the hell to have to go, and this added to the pressure of the enemies that come to be lurking on occasions, It makes the situation a little more tense than usual, and not to mention the ambushes that have taken me by surprise on more than one occasion, huh. In general, the maps were fantastic, but at times I felt bored or stressful not being able to know how to proceed to find something like a key or a secret, and this took me out of the experience a bit because of how complex it was. Turning this into moments, but in terms of the action and the setting, the task was really successfully achieved, and it is really appreciated that they have been able to bring some variety with this Wad, great work without a doubt, although with a few things to fix to be more than perfect, huh. 2 Quote Share this post Link to post
Doom Guncaster K Posted May 15, 2023 (edited) I have a good time while doing the run. One of the secrets of Map04 that required lowering the pillar to access the teleporter is hidden very well, and the combat in Map09 - FUBAR is quite brutal and challenging. I especially like the level design of Map01, 02,03, 07, and 09 that gave me good old CoD4 and BO1 vibes. This wad is solid and worth trying. Edited May 18, 2023 by K_krimson painkekk Edit 2 Quote Share this post Link to post
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