Naarok0fkor Posted May 24, 2023 https://www.moddb.com/mods/gzdoom-launcher/downloads/naarok0fkors-walpurgis-frag-2023 1 Quote Share this post Link to post
MAN_WITH_GUN Posted May 24, 2023 Sup, another request, this one will be easier i promise :v Poof 1 Quote Share this post Link to post
dmh094 Posted May 24, 2023 22 hours ago, thelamp said: @Sesamia @dmh094 Okay, going to back to this map and cut out as much as I possibly can to simplify it. People cannot navigate this thing. 1 Quote Share this post Link to post
Naarok0fkor Posted May 24, 2023 19 minutes ago, thelamp said: @Naarok0fkorThanks for making this video!!! Don't forget to enable OpenGL to have the full experience... 1 Quote Share this post Link to post
MrPsychoticKane Posted May 25, 2023 7 hours ago, thelamp said: @spd7693 @MrPsychoticKane Thank you so much for playing our wad! I do agree with you, 100%, it is in a rough state, but I'm happy to hear you're interested in Map 3, again thank you so much for your feedback and I hope you'll enjoy the wad when it gets released. :D (We'll try to send ya map 3 when it's completed) 2 Quote Share this post Link to post
Zulk RS Posted May 25, 2023 8 hours ago, thelamp said: @Zulk RS I am honestly surprised you managed to beat the map in 1 hour without jumping or using Freelook for the vast majority of it O-O If you press the Alternate fire button on the green pointy gun, you can actually zoom in. It's a sniper rifle. Also it pretty much requires freelook to use because it isn't effected by auto-aim. 2 Quote Share this post Link to post
Tangra Posted May 25, 2023 (edited) Hey there, i have a brand new map here, hot from the oven. It's in the main and last post in the thread: Edited May 25, 2023 by Tangra666 1 Quote Share this post Link to post
Axuris Posted May 25, 2023 Here's an old mapset of mine I made to escape mapper's block: https://www.doomworld.com/idgames/levels/doom2/Ports/0-9/15mom 2 Quote Share this post Link to post
Betus Alpha Posted May 25, 2023 alright! No doomworld page. Just a sneak peek for MAP11 in Doom: the expedition part 3. https://www.mediafire.com/file/qs4iw1d21igtdeh/Doom+expedition+part+3+MAP11+preview.zip/file maps: MAP01 to MAP11 custom music: B4NM, Nutty Deathmatch and The Revenant Problem. custom enemies: Realm667 1 Quote Share this post Link to post
thelamp Posted May 25, 2023 @Jakub Majewski @Sesamia @spd7693 @Naarok0fkor @Axuris 3 Quote Share this post Link to post
Jakub Majewski Posted May 26, 2023 8 hours ago, thelamp said: @Jakub Majewski Thanks for your continued playthrough. At the 16:04 mark I heard an MBF dog bark, and I was taken aback. Fortunately, it turned out that it's the secret notification. Do you have a custom PWAD with a dog bark for the secret notifications, or did you discover some source port easter egg, I wonder. On my end, it's just the item respawn sound. 1 Quote Share this post Link to post
thelamp Posted May 26, 2023 5 hours ago, Jakub Majewski said: Thanks for your continued playthrough. At the 16:04 mark I heard an MBF dog bark, and I was taken aback. Fortunately, it turned out that it's the secret notification. Do you have a custom PWAD with a dog bark for the secret notifications, or did you discover some source port easter egg, I wonder. On my end, it's just the item respawn sound. haha yes that is a custom sound I added to replace the secret sound. Woof sourceport go bow wow! 2 Quote Share this post Link to post
Naarok0fkor Posted May 26, 2023 (edited) 2 hours ago, thelamp said: haha yes that is a custom sound I added to replace the secret sound. Woof sourceport go bow wow! You shouldn't modify WADs in any fashion when making videos. Carefully read the .txt files coming with the WADs and respect the author's instructions. You're going to enjoy yourself much more and have a good reputation on Doomworld and youtube...It actually borders violations of Author's rights!!! Edited May 26, 2023 by Naarok0fkor 1 Quote Share this post Link to post
ThreeStripes Posted May 26, 2023 (edited) https://www.doomworld.com/forum/topic/136048-shadow-crusade-beta/ Edited May 26, 2023 by ThreeStripes 1 Quote Share this post Link to post
thelamp Posted May 26, 2023 27 minutes ago, Naarok0fkor said: You shouldn't modify WADs in any fashion when making videos. Carefully read the .txt files coming with the WADs and respect the author's instructions. You're going to enjoy yourself much more and have a good reputation on Doomworld and youtube...It actually borders violations of Author's rights!!! I did not modify anyone's wad, it's just a sound replacement (separate wad) in my autoload folder. my autoload also contains a .deh patch that gives the monsters coloured blood. AFAIK these things do not alter the way a wad plays. I do intend to play people's maps according to the author's intentions 0 Quote Share this post Link to post
ThreeStripes Posted May 26, 2023 7 minutes ago, thelamp said: @ThreeStripes Thanks so much for playing through it and giving your feedback! I'm glad you thought it was interesting. The reasoning behind the scarcity of ammunition was to not make the butcher feel useless as an enemy. The idea was to use the mace on cultist that are close up and on the butchers. Then using the bow on far away cultist and the two minibosses. I'll be sure to send the second map once it has been completed. 1 Quote Share this post Link to post
thelamp Posted May 26, 2023 @DJVCardMaster @spd7693 @Naarok0fkor @Sesamia 2 Quote Share this post Link to post
Tangra Posted May 26, 2023 Thanks for the content @thelamp, good stuff! About my map... i did some changes to it today to attempt to improve some of the messier fights. I was aware even before i made it, that a map like this, with such huge open spaces, will most likely struggle with the combat aspect. But i still wanted to make it, and put the focus on the visual "spectacle" and the atmosphere, if i can put it like this. I'm still quite happy with the yellow key arena though, where you have to find the correct way to escape. Even at some point i concidered it to be the only fight that happens in the entire map, with the rest of it being a peaceful walk. By the way... there are no street magicians there. :D. I don't know if many people will be able to get reference, but it is an easter egg and homage to the main inspiration behind the map. 1 Quote Share this post Link to post
aRottenKomquat Posted May 26, 2023 Here's my submission. It's a full 9-map episode in UDMF for Doom 2/GZDoom. https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/imp_act 1 Quote Share this post Link to post
big smoke Posted May 26, 2023 i would appreciate it if you checked out my submission, a map I made for the darkzone community project the map hasn't gotten a proper playtest (with video) so I thought I'd share it here https://www.mediafire.com/file/rgbgub0gkhiq1an/bigsmokes_submission_to_dz.rar/file just open the map with the texture pack and run it on DSDA source port and then go to map06 (my map) the map gets a bit slaughterhouse-ish at times but its not really that difficult either, also ammo is a bit limited so be careful 1 Quote Share this post Link to post
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