Shakariki Heisenberg Posted May 16, 2023 i only know autophagy.wad which has 33 maps instead of 32 but thats it 1 Quote Share this post Link to post
Shakariki Heisenberg Posted May 16, 2023 Just now, Maribo said: More than you would think, really. damnnn 1 Quote Share this post Link to post
Billa Posted May 16, 2023 Maps past 32 weren't very common in the past because it's a pain to access them and exiting the map could crash the game. IIRC, originally map 33 was the only "extra" slot you could use but correct me if I'm wrong. I remember hearing in the past that the first WAD to use the map 33 slot is Plutonia 2 but can't back it up with a source.  Here's some other WADs with maps past 32: 100lnm, 1024cla2, 1024clau, 1klinecp, 200minvr, 300minvr, 30mc, 32in2414, 32of64-lr, 32of64-v, 50monstr, 5minmap, abyspe24, ar_2022, boscp, cchest4, chillax, d2twid, d2twwri, d5da2, d5da3, d64d2, dbp25_dbd, dmax2021, dmp2016, dmp2017, doom2bfg, doom64tc, dotw, h_phobia, hexen, ht, judgment, junkfood, lilith, mayhem15, mayhem20, mbos, mock2, nosp2, noye, pc_cp, pc_cp2, pl1024, pl2, plut7, poogers, sf2012, sf3, sihr2, sodfinal, strg, tenthgear, trocket, tvrmidi, v64, wormwood_eu, wos, xmaschill, zone300, zone400. 6 Quote Share this post Link to post
Andromeda Posted May 16, 2023 (edited) Take a look here (number of levels between brackets): https://doomwiki.org/wiki/User:XymphBot#Multi-level_WADs Edited May 16, 2023 by Andromeda 6 Quote Share this post Link to post
Gez Posted May 16, 2023 (edited) 2 hours ago, Shakariki Heisenberg said: i only know autophagy.wad which has 33 maps instead of 32 but thats it You can go there and look at the amount of documented maps in each slot. As you can see, this goes all the way from MAP00 to MAP99.  But if you want the record holders (at least as documented on the wiki, some of the D5DA packs have enough to fit the list for example), I give you the list here: RAMP, 201 maps RAMP 2022, 123 maps DUMP 3, 80 maps DUMP 2, 67 maps DTWIDLE, 55 maps Disqualified: 30,000 Levels which, while it does technically have thirty thousand levels as advertised, only features one single ultra-minimalist map that has been copy-pasted ad nauseam to fill all these map slots.  1 hour ago, Billa said: Maps past 32 weren't very common in the past because it's a pain to access them and exiting the map could crash the game. IIRC, originally map 33 was the only "extra" slot you could use but correct me if I'm wrong. I remember hearing in the past that the first WAD to use the map 33 slot is Plutonia 2 but can't back it up with a source. You can technically use map slots 33, 34, and 35 in vanilla Doom because the game will use the text screen, title screen, and intermission music tracks for them (in that order). Now while you can play them normally, vanilla will just crash when doing the intermission screen; so exiting the level also means quitting the game. Edited May 16, 2023 by Gez 9 Quote Share this post Link to post
Al-Faris M Posted May 16, 2023 (edited) The Xbox port of Doom II has an extra 33th level, Plutonia 2 also has an easter egg map33. Doomguy 2000 had made a 100,000 level megawad. Also, The Ultimate Doom has 36 maps haha (37 if you count E1M10 from the Xbox port) Edited May 16, 2023 by Al-Faris M 0 Quote Share this post Link to post
Shakariki Heisenberg Posted May 16, 2023 4 hours ago, Al-Faris M said: The Xbox port of Doom II has an extra 33th level, Plutonia 2 also has an easter egg map33. Doomguy 2000 had made a 100,000 level megawad. Also, The Ultimate Doom has 36 maps haha (37 if you count E1M10 from the Xbox port) 100,00 LEVS WHAT THE FUCK  0 Quote Share this post Link to post
Grain of Salt Posted May 16, 2023 They're all a single room, though 0 Quote Share this post Link to post
Endless Posted May 16, 2023 Pretty sure the biggest ''legit'' (meaning no troll maps or generated levels) megawad out there is Rabbit's All-comers Mapping Project, with 201 maps. Â I do wonder what's the biggest megawad done by a single person, anyone knows? 2 Quote Share this post Link to post
spineapple tea Posted May 16, 2023 (edited) 2 hours ago, Endless said: Pretty sure the biggest ''legit'' (meaning no troll maps or generated levels) megawad out there is Rabbit's All-comers Mapping Project, with 201 maps. Whenever 10-Line Massacre comes out, that'll beat it since that had 230 maps submitted. It's arguable whether or not maps in it would be considered troll maps though. Edited May 16, 2023 by spineapple tea 3 Quote Share this post Link to post
Arrowhead Posted May 16, 2023 1 hour ago, Endless said: I do wonder what's the biggest megawad done by a single person, anyone knows? I have no idea, but my DM WAD Frantik Collection is 162 maps, all done by me.That's if compilations count, though - my biggest single project was a 46 map megaWAD. 6 Quote Share this post Link to post
Individualised Posted May 16, 2023 The July 29th, 1994 Doom 2 prototype has 34 maps. The source data release also shows that MAP33 to MAP36 exist for Doom 2 which are likely test levels though I haven't played them (Don't know how to build .DWDs) 3 Quote Share this post Link to post
Test Tickle Posted May 16, 2023 Slaughterfest 2012 has 35 maps, the ones after 32 are very oddballish. 1 Quote Share this post Link to post
Doomkid Posted May 17, 2023 5 hours ago, Arrowhead said: I have no idea, but my DM WAD Frantik Collection is 162 maps, all done by me.That's if compilations count, though - my biggest single project was a 46 map megaWAD. There was a time when people would be blown away when I said I’d made over 70 DM maps. That number looks downright cute by comparison.. 😅  I don’t think it counts since it’s technically 3 separate episodes, but Jamal Jones is 66 maps. 4 Quote Share this post Link to post
Devalaous Posted May 17, 2023 Map 33 to 35 is only really a problem with older ports. Theres little excuse not to make them functional with an embedded xINFO lump in today's day and age. Ive been making a *ton* of patches that make those bonus Map 33s selectable from the main menu in pretty much anything but Crispy (which has no xINFO support of any kind, but *does* load maps past Map 35!) and Eternity (which does have episode selection support, but its the most complicated thing ever and totally unlike all the other standards, I cant figure it out as it seems to be undocumented on the wiki, last I looked) Â Â Â I wish more people would do this, embedded xINFO lumps don't interfere with anything (unless its Doomsday which tries to read both MAPINFO and embedded DD_DEFNS lumps at once) and it stops having to mess around with commandlines or using cheatcodes 3 Quote Share this post Link to post
prfunky Posted May 17, 2023 35 minutes ago, Devalaous said: I wish more people would do this, embedded xINFO lumps don't interfere with anything (unless its Doomsday which tries to read both MAPINFO and embedded DD_DEFNS lumps at once) and it stops having to mess around with commandlines or using cheatcodes  I'm getting better! Actually, I think I've used MAPINFO since I began mapping. Nowadays, am using ZMAPINFO as well. Recently, I became aware of UMAPINFO but I don't think I've learned its syntax correctly yet. Are there any others you recommend using?  0 Quote Share this post Link to post
Devalaous Posted May 17, 2023 1 hour ago, prfunky said:  I'm getting better! Actually, I think I've used MAPINFO since I began mapping. Nowadays, am using ZMAPINFO as well. Recently, I became aware of UMAPINFO but I don't think I've learned its syntax correctly yet. Are there any others you recommend using?   I have personally been following Sigil's standard of MAPINFO (for older ports), ZMAPINFO (GZDoom, has a cleaner syntax than regular MAPINFO and is as far as I know, the sole xINFO that can force pistol starts where needed and disable the text screens), EMAPINFO (Eternity only; it differs from all the other established standards to a frustrating level) and UMAPINFO (DSDA Doom and Woof are the main targets ive been writing these for). I have a template wad saved with almost all the fields empty with all of these already filled out for both Doom 1 and 2 that can be easily edited, so I can crank out new patches in less than a day if I focus. Its also good to have an embedded Dehacked for Crispy Doom, I also add a little GAMEINFO lump for ZDoom-family stuff  UMAPINFO should be all thats needed in theory, as the U means 'universal', but, haha, good luck getting every developer to support it. 1 Quote Share this post Link to post
Gez Posted May 17, 2023 There's also DMAPINFO if you want to play your wad on the official port. 0 Quote Share this post Link to post
Devalaous Posted May 17, 2023 (edited) Doom 1 & 2 XINFO Template.zip  Here we go, this is what ive been using for quick and easy xINFO editing for wads. Knowing human nature and my luck, there will *still* be some horrible typo in there *somewhere*, but ive made these through a mix of scouring documentation wikis and other people's works. Has starting points for Doom 1 and Doom 2, in all the above mentioned sets. Some day we need a nice little app that generates this stuff automatically.  EDIT: being the idiot I am, I forgot to wrote half a damn sentence before clicking 'post' Edited May 17, 2023 by Devalaous lol made a typo in the word 'typo' 3 Quote Share this post Link to post
invictius Posted May 18, 2023 (edited) On 5/17/2023 at 7:39 AM, Arrowhead said: That's if compilations count, though - my biggest single project was a 46 map megaWAD. Which project would that be?  There's lexicon and compedium with something like 500 maps. Though being wad compilations, most don't reach over 32 maps per mapset. Edited May 18, 2023 by invictius 0 Quote Share this post Link to post
Arrowhead Posted May 18, 2023 21 minutes ago, invictius said: Which project would that be? I released it about a month ago. 46 new FFA maps for Doom 2.  :) 1 Quote Share this post Link to post
invictius Posted May 18, 2023 3 minutes ago, Arrowhead said: I released it about a month ago. 46 new FFA maps for Doom 2.  :) Thanks, am downloading all the links on here and putting the in a folder called most maps. 1 Quote Share this post Link to post
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