ViolentBeetle Posted June 18, 2023 (edited) "Better representation of my work than my actual work" - Sandy Petersen "Doom was a mistake" - American McGee "I'm in this picture and I don't like it" - John Romero "Do you think someone would just make up fake ID Software employees quotes and post them on the Internet?" - Donna Jackson Tribute Quilt is a project in the spirit of Angry Quilt projects, except with a twist this time - every segment must be based off Ultimate Doom map. Some went for an iconic areas, some went for the general vibe, some crammed the entire map into the square. The result is a labyrinthine 6x6 square made out of 1024x1024 tiles. There were a few people who submitted multiple segments, so overall 28 people participated. The wad is made for Ultimate Doom, limit-removing port. It is recommended that you play on a port with a sky transfer supported for full experience. And also don't emulate tutti-frutti and similar bugs. Overall, Crispy Doom or most recent DSDA-Doom versions are recommended. >>>IDGAMES PAGE<<< Link to google table containing submitter names and overall map breakdown Development thread Some screenshots: Spoiler Submitter list, in order of original maps: @Amiga Angel, @Blast_Brothers, @DrinkyBird, @ChippiHeppu, @Egregor, @nue, @RED77, @DynamiteKaitorn, @RubyAurora, @SuyaSS, @Reactron, @Walter confetti, @The Fabulous Cube, @Faceman2000, @ImpRevenant, @SCF, @mr-around, @Pegleg, @ViolentBeetle, @BeachThunder, @Fernito, @Lorcav, @dac, @Rorix, @Pistoolkip, @CBM, @MoreMending, @DRON12261 TrbuteQuilt_RC1.zip TrbuteQuilt_RC2_fix.zip TrbuteQuilt_RC3.zip TrbuteQuilt_RC4.zip TrbuteQuilt_RC4_5.zip TrbuteQuilt_Final-ish.zip Edited August 9, 2023 by ViolentBeetle 39 Quote Share this post Link to post
ViolentBeetle Posted June 22, 2023 So, no new reports, does it mean there's no more major issues? Anyway, here's intermission pic. Possibly also titlepic if we can't get anything better. 6 Quote Share this post Link to post
ViolentBeetle Posted July 1, 2023 (edited) Ok, it's RC2 time! Seems like there's no report despite over 100 downloads, so I guess, no issues? Added new Title/Intermission screen and UMAPINFO to support it. Not sure if I can remove episode selection, I'll keep trying, but it's no big deal. I'll make credits image once I figure out how I want it to look. Maybe write text screen too E3M5 segment had it logic reworked to be more reliable, but doors should work the same A secret in E4M1 is made more lucrative, original wasn't really worth a nukage trip Added extra line to make fleshy cubes move, I didn't like how you need to walk on them to make them start. Not a big deal There could be other changes, but really minor. OP will be updated in a moment. Updated: Fixed UMAPINFO, no gameplay changes. TrbuteQuilt_RC2_fix.zip Edited July 2, 2023 by ViolentBeetle 5 Quote Share this post Link to post
BeachThunder Posted July 1, 2023 2 hours ago, ViolentBeetle said: Added new Title/Intermission screen and UMAPINFO to support it. Not sure if I can remove episode selection, I'll keep trying, but it's no big deal. I'll make credits image once I figure out how I want it to look. Maybe write text screen too Try this in UMAPINFO (It was completely refusing to run in GZDoom, and DSDA-Doom still showed default episode list): MAP E1M1 { episode = clear episode = "", "", "" nointermission = false exitpic = "TITLEPIC" endpic = "TITLEPIC" } You could set the parameters in the episode definition, but if you're never going to see it, I guess it doesn't matter... 0 Quote Share this post Link to post
ViolentBeetle Posted July 2, 2023 (edited) 8 hours ago, BeachThunder said: Try this in UMAPINFO (It was completely refusing to run in GZDoom, and DSDA-Doom still showed default episode list): MAP E1M1 { episode = clear episode = "", "", "" nointermission = false exitpic = "TITLEPIC" endpic = "TITLEPIC" } You could set the parameters in the episode definition, but if you're never going to see it, I guess it doesn't matter... Yeah, this seems to work, I'm updating the op-post with a fix. Probably unwise to make it empty, but one episode only skips the selection. Edited July 2, 2023 by ViolentBeetle 0 Quote Share this post Link to post
ViolentBeetle Posted July 11, 2023 A new round of small fixes, restoring sky tags where appropriate, some other minor aesthetic. I hope nothing got broken. I'll do another run, hopefully, later this month, and if it works, I'll post it on idgames. So this is your last chance to complain about something. TrbuteQuilt_RC3.zip 4 Quote Share this post Link to post
BeachThunder Posted July 11, 2023 (edited) Okay, just played through it again (with IDDQD), not a whole lot to report, mainly a bunch of texture alignment things. The texture should be positioned so the rivets aren't on the corner: Spoiler The support texture on the right is a little off: Spoiler Side of the step textures is misaligned. There's not really much you can do about it with the current step texture, as it will cause the front and sides to look misaligned. My suggestion is to use a different texture on the sides. There's also some other alignment oddities involving the STEP6 texture in the E1M1 segment - specifically, in the blue area opposite the green armour: Spoiler Another misalignment: Spoiler These rivets are weirdly close together: Spoiler Also, in my House of Pain segment, I purposely misaligned this part because I wanted to communicate that it can open up. But I've changed my mind - it kinda just looks bad and wrong...so, could this texture be moved down 13 units. Spoiler Another thing in my E3M4 segment, would it be possible to shuffle the stairs over a little so the flats align correctly? Yeah, I guess it's technically out of bounds of the template (but still within the 1024x1024 block), it would look much better though. So, from this: Spoiler to this: And one gameplay request: could the red skull be placed somewhere more...conspicuous. The blue keycard and the yellow skull are both in prominent places, but the red skull is just dumped alongside some other random pickups. At minimum, it could just be raised off the ground a little bit. Edited July 11, 2023 by BeachThunder 1 Quote Share this post Link to post
ViolentBeetle Posted July 11, 2023 @BeachThunder Good finds. I guess I can move staircase, the limit was more for my benefit. Not much harm in extending the hall. I don't really see much merit in raising the red key, since it's behind a big ass teleport and impossible to miss, but I see benefits as well, wouldn't hurt. 2 Quote Share this post Link to post
ViolentBeetle Posted July 17, 2023 (edited) I decided to make an untested RC4 release. Hopefully, when I get around actually testing it, it will go smoothly. But it's better to have others look as well. Two major changes: E4M9 now has a huge pillar on which red skull key resides. It lowers when you enter the moat and supposed to make it clear that this is where red key is E1M3 has the door to a small maze opens after you pick up blue key. The reason for this is that if you go straight there and drop through a window, you will have to backtrack around, like, 8 rooms and try again. Maybe it would be better to put a teleport somewhere for this situation, but I don't know where one would fit. TrbuteQuilt_RC4.zip Edited July 17, 2023 by ViolentBeetle 4 Quote Share this post Link to post
ViolentBeetle Posted July 19, 2023 (edited) I asked Vile to play RC4 Based on what I saw, I decided to update the RC4 with fixed secrets and more skies having correct tags. I'll still play this one later this month before release (Or early next month) TrbuteQuilt_RC4_5.zip Edited July 19, 2023 by ViolentBeetle 3 Quote Share this post Link to post
ViolentBeetle Posted August 1, 2023 Alright, I have played it like promised. I managed to do 100% kills and secrets. I did some more balancing, mostly adding stuff to less rewarding secrets. I altered E4M6 section somewhat so now you need to go through switches to get 1 bulk cell pack and another one being on the ground nearby, instead of two of them being bumpable I fixed missing sky transfers and a couple of missing textures. I will let this version to sit around for a week or so, if nothing new is reported I will take it to idgames. I would appreciate some more eyes on this in a meantime. TrbuteQuilt_Final-ish.zip 4 Quote Share this post Link to post
ViolentBeetle Posted August 2, 2023 Minor progress update: Napsalm played this map (The stream isn't over yet, so no VOD) and it's working fine. There were a couple of minor graphical issues still found by @muumi that I fixed as well. It's still on timeout, but looking good so far. 0 Quote Share this post Link to post
ViolentBeetle Posted August 7, 2023 3623 Aug 7 13:49 tributequilt.txt 675277 Aug 7 13:49 tributequilt.zip Wish us luck. 4 Quote Share this post Link to post
ViolentBeetle Posted August 9, 2023 We are on idgames now, officially. Updated the OP 9 Quote Share this post Link to post
Napsalm Posted August 9, 2023 Congrats on the release, I enjoyed this 1 Quote Share this post Link to post
Raith138 Posted August 9, 2023 I hate the e4m1 cyber, I cannot tell you how many times I died. Otherwise really fun idea. 0 Quote Share this post Link to post
ViolentBeetle Posted August 9, 2023 1 hour ago, Raith138 said: I hate the e4m1 cyber, I cannot tell you how many times I died. Otherwise really fun idea. It's E4M2 and I agree. I think prescribing to use cyber-demon might not have been ideal, but then again, what is there in E4M2? It doesn't seem to be that hard if you are good at two-shotting them with BFG, but I haven't master it either. I tended to just pelt it with BFG or plasma from behind column. 0 Quote Share this post Link to post
ViolentBeetle Posted August 10, 2023 Thanks to recently created wiki article, I found a couple of things that don't have difficulty flags for lower levels, but should. I'm sending an updated version to idgames as version 1.0.1. It has no relevance for anyone playing on UV and doesn't even desync the demo. 0 Quote Share this post Link to post
Red Recluse Posted August 10, 2023 Five house from inferno episode. 0 Quote Share this post Link to post
Sarawut Posted August 23, 2023 On 22/6/2566 at 14 นาฬิกา 57 นาที, ViolentBeetle said: ไม่มีรายงานใหม่ หมายความว่าไม่มีปัญหาสำคัญอีกต่อไปแล้วใช่หรือไม่ เอาล่ะ นี่คือรูปช่วงพัก อาจเป็นหัวข้อหากเราไม่สามารถทำอะไรได้ดีไปกว่านี้ This picture is so beautiful in a really frightening way. I am currently playing this game. Thanks! 1 Quote Share this post Link to post
Devalaous Posted November 2, 2023 Played through this in one long 6 hour sitting the other day, had a mostly good time with it. I loved the placement of the levels not being linear as I'd have expected, I never knew where I'd end up. The 'Warrens' area, I assume its Warrens anyway, was entirely unrecognisable to me, but I guess that one was difficult to do justice. Just felt like a random cyberdemon fight not tied to anything, only figured out it was Warrens by process of elimination. I got stuck several times, largely due to my own stupidity, and one spot was broken till I changed my compatibility from Doom (Strict) to Boom (Strict) (The cute smiley face from the E1M4 segment, the thing with the shotgunner inside didnt lower till I changed settings) I'd greatly enjoy a quilt for the other IWADs and products (Doom II, Master Levels, TNT, Plutonia, maybe even the Ravengames and Strife, hell, a 15 segment Chex Quest quilt even!), and one day I'd also like to see a remix of this map with the squares rearranged for a new experience, with Sewers, Hell Gate, Console Hell Keep, Twilight Descends, The Marshes, Threshold of Pain, Sigil and Sigil II added for a 'deluxe quilt', heh. I can dream right? 0 Quote Share this post Link to post
ViolentBeetle Posted November 2, 2023 (edited) 2 hours ago, Devalaous said: (The cute smiley face from the E1M4 segment, the thing with the shotgunner inside didnt lower till I changed settings) That's weird. I normally test on DSDA-Doom but I tested it on gzDoom on Doom strict and it still lowered. Maybe it's some kind of very niche bug? Or you just accidentally skipped the line (But it should be hard on gzDoom) As for the other IWADs, I'd enjoy it too, but it was harder to do than it seems. I'm still hoping to do it but it'll be hard. Edited November 2, 2023 by ViolentBeetle 1 Quote Share this post Link to post
ViolentBeetle Posted June 17 7 hours ago, TMMMS said: screenshots not showing Look at what discord has done to us! 0 Quote Share this post Link to post
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