matador Posted August 2, 2023 (edited) Eldritch Voyage is a new mossy jungle themed episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards, lead by 40oz. >>>DOWNLOAD HERE (v1.1)<<< Old versions: Spoiler >>>DOWNLOAD HERE <<< Screenshots: MAPLIST: Spoiler MAP01: "Trial of Cthaat" by @Glikkzy MAP02: "Lumbering Melon Collie" by @Killerratte MAP03: "Tomb Raided" by @thehockster MAP04: "Grotto of the Star Spawn" by V. M. Chandraprabha MAP05: "Amphibian Pilgrimage" by @MortisCausaDonatio MAP06: "Blast Temple" by @Snowy44 MAP07: "Below The Jungle" by @SilverMiner MAP08: "Deep Shaggai" by @indigotyrian MAP09: "Hursag Ukkin" by @Shibainumaster MAP10: "Ossuarium Endoterre" by @Thelokk MAP11: "Aylmaoan Ruins" by @Snowy44 MAP12: "Sunken Garden" by @Thelokk MAP13: "Mythbreaker" by @40oz MAP14: "Eldritch Voyage" by @Thelokk Previous Projects: Spoiler 2018: Spoiler -Monuments of Mars -Circle of Caina -Forest Swords -Xenomorph Base -Coffin Curse -Vicarious Reality 2019: Spoiler -The Merry Christmassy Doom Project -MINDBLOOD GENESIS -Legend of the Hidden Tech -Earth Ends -Lillywhite Lilith -Into The Storm -Alien Bastards! -After the Fall -Fuck Global Warming... This is Hell! -Cyb's Freaky Colonoscopy -Alone -Umbral Platinum -A Doomer Boards Christmas Carol 2020: Spoiler -Dungeons and Demons -Occult Secrets of the Third Reich on Mars -Biotech is Godzilla -Evil Egypt -Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming -The City of Damned Children -10 Day Vacation -Fear and Loathing -Morbid Autumn -The Magnificent Five -Santa's Outback Bender 2021: Spoiler -Tomatomania! -Rainy Days In Casablanca -Luminous Gloom -Stroggman's Tundra -Aquatic Wonder -AUGER;ZENITH -Chronicles of Ghost Town -Carnage Oasis -Funnelcake Apparitions -Hell Revealed III (Pt. 1) -Slime on Earth -Christmas In Inferno 2022: Spoiler -Japanese Valentines -Vrack Botanicals - Monuments of Mars 2 - Dreamcatcher Apparatus - Alien vs. Predator vs. Terminator vs. Jason vs. Hell vs. Steven Seagal - Mausoleum Nefarium - Emerald City - Deadly Ritual - Havoc in Creation - Plutonian Sunrise - Steamy Bathhouse - Jolly Junkyard 2023: Spoiler - Augustland Barrens - Shatter Realm - Immortal Warfare - Zeppelin Armada - Eldritch Voyage (you are here) - Tempest Enterprise Sidequests: Spoiler -Fall of Society For (slightly) more DBP info, please check the Doom Wiki article! Edited August 9, 2023 by matador v1.1 64 Quote Share this post Link to post
Hebonky Posted August 2, 2023 I'll check this out tommorrow, looks neat! Would be interesting to go deeper into an Eldritch theme. Maybe some shadow over Innsmouth. 0 Quote Share this post Link to post
Shepardus Posted August 2, 2023 Feels like Zeppelin Armada just released! I like this this theme too. Haven't played much yet, but I like the reflective water effect in the first map (inspired by KDiKDiZD?). 3 Quote Share this post Link to post
mancubian_candidate Posted August 2, 2023 My God, you folks are machines. Will try this as soon as I've a bit of time 😄 2 Quote Share this post Link to post
DreadWanderer Posted August 2, 2023 Very good stuff, I'm on MAP05 at the moment but can't figure out how to get back to the yellow door after the floors have raised. Is this supposed to be played with crouch or am I just dumb and missed something? 0 Quote Share this post Link to post
indigotyrian Posted August 2, 2023 (edited) Excellent! Can't wait to dig into the final product! I made a widescreen version of the HUD in addition to the standard def version, which you can download here: https://www.mediafire.com/file/4s76v8thse0hrgt/DBP_60_indi_HUD_wide.wad/file Edited August 2, 2023 by indigotyrian 7 Quote Share this post Link to post
MortisCausaDonatio Posted August 2, 2023 (edited) 49 minutes ago, DreadWanderer said: Very good stuff, I'm on MAP05 at the moment but can't figure out how to get back to the yellow door after the floors have raised. Is this supposed to be played with crouch or am I just dumb and missed something? Spoiler What do you mean? You cannot exit from the yellow key area after getting the key even if you press the switch in the small cave between the stationary arachnotrons? Edited August 2, 2023 by MortisCausaDonatio 1 Quote Share this post Link to post
DreadWanderer Posted August 2, 2023 (edited) 1 hour ago, MortisCausaDonatio said: Hide contents What do you mean? You cannot exit from the yellow key area after getting the key even if you press the switch in the small cave between the stationary arachnotrons? Hi, thanks for the reply. No, I mean that after I got the yellow skull key, I can't go back to the yellow skull door because Doomguy doesn't fit through. Screenshot attached. EDIT: Worth mentioning the fact that the door behind the yellow key (where the arachnotrons presumably are) has not opened. More screens attached. Edited August 2, 2023 by DreadWanderer 0 Quote Share this post Link to post
MortisCausaDonatio Posted August 2, 2023 (edited) 48 minutes ago, DreadWanderer said: Hi, thanks for the reply. No, I mean that after I got the yellow skull key, I can't go back to the yellow skull door because Doomguy doesn't fit through. Screenshot attached. Weird. Don't remember touching that door but might've accidentaly lowered it during the finalising. I check it out. Edit. I think i found it. An unused WR line i missed causes all the ground tagged 0 raise up. I submitting a fix. Sorry. Edit2. in the final phrase I tested the map with the wrong complevel. I trying to get around it. Sorry for the inconvience Edited August 2, 2023 by MortisCausaDonatio 1 Quote Share this post Link to post
DreadWanderer Posted August 2, 2023 20 minutes ago, MortisCausaDonatio said: Weird. Don't remember touching that door but might've accidentaly lowered it during the finalising. I check it out. I think i found it. An unused WR line i missed causes all the ground tagged 0 raise up. I submitting a fix Cool, thanks a lot, will post updates once the fix is ready and I replay the level. 0 Quote Share this post Link to post
MortisCausaDonatio Posted August 2, 2023 (edited) I fixed the accidental softblocks in MAP05. Until further update i put it here. https://www.dropbox.com/scl/fi/7g9e40hg6svif7gxm3h3j/DBP_60.wad?rlkey=uyxox2pygpbs9e8wita9al4ud&dl=0 Edited August 2, 2023 by MortisCausaDonatio 2 Quote Share this post Link to post
DreadWanderer Posted August 2, 2023 (edited) 1 hour ago, MortisCausaDonatio said: I fixed the accidental softblocks in MAP05. Until further update i put it here. https://www.dropbox.com/scl/fi/7g9e40hg6svif7gxm3h3j/DBP_60.wad?rlkey=uyxox2pygpbs9e8wita9al4ud&dl=0 Can confirm that the level is now completable. I guess I always had the feeling that the raising of the floors was a bit weird. Thank you for the hotfix! Edited August 2, 2023 by DreadWanderer 1 Quote Share this post Link to post
Pomps Posted August 2, 2023 Oh heavens yessssssssssssssssssssssssss :D 1 Quote Share this post Link to post
Xymph Posted August 2, 2023 14 hours ago, matador said: MAP01: "Trial of Cthaat" MAP14: "Eldritch Voyage" These are misspelled in dbp_60.txt, UMAPINFO, DEHACKED. Tsk, tsk. 1 Quote Share this post Link to post
alopecia_assassin Posted August 2, 2023 Great mapset! Had a blast! Thanks again <3 0 Quote Share this post Link to post
Doomenator Posted August 3, 2023 On 8/2/2023 at 10:21 AM, matador said: ... 10 seconds of the game and immediately the question is: what happened to the liquid? Why does it look like single static texture, which is just moving? 0 Quote Share this post Link to post
Auron Posted August 3, 2023 Just finished the wad. Top notch stuff as aways. Great job guys and thank you! 1 Quote Share this post Link to post
natashanightmare Posted August 5, 2023 (edited) Just finished playing, S tier wad! Damn the dbp themes are allways so cool including this one. wouldn't it be cool if the theme was ''Liminal spaces'' sometime, *blinkblink* just a suggestion :) Edited August 5, 2023 by natashanightmare 1 Quote Share this post Link to post
retrogamer97 Posted August 6, 2023 Is map 2 music from a duke 3d user map? ABC studios 0 Quote Share this post Link to post
ryiron Posted August 6, 2023 Always enjoy playing these. Attached fdas for the first six maps. Map03 has some monster-in-floor traps that don't spring approaches from some directions. It's possible to softlock by killing the monster in them and then falling into the pit. I downloaded the wad before the fix for map05, so got couldn't play it properly sadly. dbp60.zip 2 Quote Share this post Link to post
Stroggman Posted August 8, 2023 I'm stoked to play this puppy cause I played nearly every dbp released, keep the map factory churning these mapsets out! 1 Quote Share this post Link to post
Kappes Buur Posted August 9, 2023 So far I enjoy DBP60 immensely, I am up to MAP08. Wonderful architecture and texturing. Thank you. In MAP05 I came across a small hom in this sector 1 Quote Share this post Link to post
matador Posted August 9, 2023 I've updated the OP with version 1.1, which should fix all of the bugs reported so far. Changelog: Spoiler - Fixed txt file typos, misspellings, and misattributed music tracks. - Updated COLORMAP that fixes the red range. - Various fixes for Maps 3, 4, 5, 6, 10 and 14. - Dehacked/UMAPINFO fixes. 9 Quote Share this post Link to post
Keyboard_Doomer Posted August 10, 2023 Hello, we're going to play the wad for Thursday Night Survival today. The session starts 9 hours from the time of this reply and you can expect it to be fairly active for 4+ hours. 1 Quote Share this post Link to post
SilverMiner Posted August 10, 2023 1 minute ago, Keyboard_Doomer said: Hello, we're going to play the wad for Thursday Night Survival today. The session starts 9 hours from the time of this reply and you can expect it to be fairly active for 4+ hours. Cool 0 Quote Share this post Link to post
Insaneprophet Posted August 16, 2023 Im sure you all know how fun and well made these sets are so this is just me saying "Thank you all yet again!" 0 Quote Share this post Link to post
nobleflame Posted August 16, 2023 (edited) What's the comp level intended for this project? Going to play this soon :) Edit: also, is this UV focused? Edited August 16, 2023 by nobleflame 1 Quote Share this post Link to post
Auron Posted August 16, 2023 10 minutes ago, nobleflame said: What's the comp level intended for this project? Going to play this soon :) Edit: also, is this UV focused? The wad is Vanilla compatible, so use complevel 2. 0 Quote Share this post Link to post
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