TheMightyWhoosh Posted August 10, 2023 (edited) >> https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/ichinichi << Name: I C H I N I C H I (ichinichi.wad) Maps: 01-32 iWAD required: Doom II Port(s) required: Limit removing (tested with Crispy Doom + GZDoom along with Doom Retro, Nugget Doom, and Zandronum) Settings: Vanilla (IE - no jumping, freelook, etc) Game modes: Single player + co-op Hey all! This is my second 32-map solo project (remember KINDa.wad?)! The gameplay is completely vanilla, using limit-removing ports and contains only stock textures and music. The majority of maps are small to medium sized with differing themes and pace. A massive thanks to those that beta-tested the maps and provided feedback - eharper256, DRON12261, NewKid121 and TrackFederal - you guys have been brilliant! Enjoy! :-) Edited August 24, 2023 by TheMightyWhoosh 81 Quote Share this post Link to post
Arrowhead Posted August 10, 2023 Screenshots look great. I've played KINDa before. Great set that people should talk about more. Congrats on your release! :) 1 Quote Share this post Link to post
eharper256 Posted August 10, 2023 As a playtester, I will vouch these as being really cool, thematic levels with plenty of Doomcute. Highly recommended! 2 Quote Share this post Link to post
espilka Posted August 10, 2023 Congratulations on the release - looks lovely! 1 Quote Share this post Link to post
RataUnderground Posted August 10, 2023 Looks cool, very vanilla. I'll give it a try tonight : ) 1 Quote Share this post Link to post
DRON12261 Posted August 10, 2023 (edited) As a tester, I will say that this has also been tested fully on Doom Retro, Nugget Doom, and Zandronum (in 2-3 person co-op). Everything works great, and megawad is just as good for co-op. Well and the megawad itself for a few passes I liked, and one of the passes was on UV-MAX(100/100/100) No Saves. Good Scythe-style format in that the maps are short and intense. Plus the maps themselves are very different and you can see that the author was inspired by the aesthetics of all 4 IWADs at once. I recommend it to everyone. Edited August 10, 2023 by DRON12261 2 Quote Share this post Link to post
Skronkidonk Posted August 10, 2023 (edited) Made it to map19 so far. I love this wad so much. It's got such a nice classic feel to it, can't help but think Scythe, TNT, and some Plutonia. I love the variety of themes, and the plethora of ideas this wad holds (especially the secret levels!) Also... beware of the peeping head. Edited August 10, 2023 by Skronkidonk 3 Quote Share this post Link to post
Womp the Cat Posted August 10, 2023 Oh cool! I remember KindA I have a couple speed demos of it on DSDA and Veinen ran the whole set Max. Look forward to this coming to ID games will probably make some demos for it when it does (hopefully there's some stuff we can break that testers don't find hehehehe)! Nice Work! 1 Quote Share this post Link to post
RataUnderground Posted August 10, 2023 (edited) My gameplay of levels 1 to 4. Its a nice mapset. At the moment it's quite relaxed in terms of difficulty, and I think that's precisely why it encourages me to play more. I haven't seen any obvious problems either, so good job! Edited August 10, 2023 by RataUnderground 2 Quote Share this post Link to post
Decay Posted August 10, 2023 This looks super cool - love the lighting work here. 3 Quote Share this post Link to post
Biodegradable Posted August 10, 2023 WHOOSH! They've done it again! Congratulations on the release, fam. ;^) 2 Quote Share this post Link to post
Book Lord Posted August 10, 2023 Congratulations! It's great that you finally released this! I'll be playing your new creation as soon as possible, screenshots are intriguing, I'm very interested in how your gameplay creativity has evolved since KindA. 2 Quote Share this post Link to post
DSC Posted August 10, 2023 Great job Whoosh! It truly shows how great your talent is, being able to release in such a short period of time and without years of experience, not one, but two whole megawads of high-quality and very polished work! I sense a bright future ahead for you in the community. And, who knows, maybe even a Cacoaward could be on its way... 1 Quote Share this post Link to post
fai1025 Posted August 10, 2023 (edited) Wow, you finish all those in one day? (get it? because ichi nichi「一日」is one day in Japanese) Edited August 10, 2023 by fai1025 1 Quote Share this post Link to post
spineapple tea Posted August 10, 2023 Just played up to MAP09 on UV and I gotta say this is one of my favorite WADs in recent memory. It's like if Scythe's sequel followed the first's structure more closely and leaned further into the TNT inspirations (every map had me saying "man I wonder if this guy likes TNT or not"). Couple things so far though. First, on The Archives (MAP04 I think?), there's a sequence where you're supposed to hit the switch and run up the bookcase in time to platform over to a switch which can be essentially skipped due to the player being able to hit the switch from below. Not that big of a deal but maybe something you'd want to fix if you do an update. Second, The Host (MAP06) while not too difficult or confusing is a bit of a weird level that reminds me of an episode two TNT map. It's a bit too big and under-populated, the roaming cyberdemon doesn't pose much of a threat at all and I ended up just killing him early when I rightfully assumed I wouldn't need him for some big ambush. The whole thing had me expecting some big twist that never came. Every map sort of had this disjointed feel to it but most in a good way that kept you on your toes. Anyways, I'll probably finish this WAD and either edit this post with more thoughts or just post a follow up. Great stuff so far. 1 Quote Share this post Link to post
slowfade Posted August 10, 2023 This was really good! I played through all of it in one day today. I played on HMP and I had to clip myself through a wall in one or two of the later maps because I just couldn't find the way to progress, but that's a problem I have with every wad if the maps get too complex... I particularly liked the style of the more abstract maps, map 5 being my favorite. Congrats for getting a megawad out! 1 Quote Share this post Link to post
galileo31dos01 Posted August 11, 2023 This was a new surprise today, exactly what I was looking for. Up to map 16 and it's been showing some positive growth since your former wad KINDa, which I liked and met with some issues myself in the past. This new one I'm enjoying consistently. It reminds of Demonfear at times, I'm sure people who liked that one will certainly enjoy this one too. Congrats on the release! 2 Quote Share this post Link to post
NuMetalManiak Posted August 11, 2023 On MAP10 it's possible to jump into the two courtyards at the northwest end (they both have a revenant and cacodemon, sectors 213 and 243). However it's not possible to head back so there's a softlock with those courtyards. 2 Quote Share this post Link to post
galileo31dos01 Posted August 11, 2023 Finnished this today. Found two things worth looking at in case you're open for a bugfix/update in the future: Spoiler - In map 24, line 413 with switch action is facing the wrong side. You can still press the sides of the gargoyle face and open the secret, though this may be unintuitive. Pretty sure you meant the face to be what players need to press. - In map 30, the secret can't be registered as there's the little pole in the middle, so you can't touch the actual flagged sector. 2 Quote Share this post Link to post
TheMightyWhoosh Posted August 12, 2023 Thanks for the positive feedback! I’m really happy that you’re all enjoying the maps. I’m also relieved that the maps are playing well with little to no bugs! Regarding one of the minor bugs listed above: Spoiler @galileo31dos01, In MAP30, I’ve managed to tag the secret sector and obtain 100%. Is this related to the secret armour behind the lift? 0 Quote Share this post Link to post
Firedust Posted August 12, 2023 Up to map 18 so far (secret maps already beaten) and this wad is great fun! If you enjoyed last year's Anomaly Report and Nostalgia or have been sorely missing shorter classic levels a la Scythe, then this megawad is for you! No bugs to report btw, the testers did a fantastic job! 1 Quote Share this post Link to post
galileo31dos01 Posted August 12, 2023 @TheMightyWhoosh My bad. I used IDDT and mistook the BFG sector for the secret without properly double-checking. So ignore that lol 1 Quote Share this post Link to post
TheMightyWhoosh Posted August 13, 2023 (edited) 9 hours ago, Rudolph said: What does the title mean? It translates as ‘one day’ in Japanese, as each map took up to 24 hours to create (not including tinkering time post-beta testing feedback). It was a great way to create short to medium sized punchy maps! Edited August 13, 2023 by TheMightyWhoosh 7 Quote Share this post Link to post
Custom Longplay Posted August 15, 2023 Project Brutality 3.0 - Doom 2 - [Ichimichi] - Map: #01 - 06 - [4K60ᶠᵖˢ] - [100% Secrets] Map: #01 - Hello Map: #02 - Industry Map: #03 - Foundations Map: #04 - The Archives Map: #05 - Metallic Map: #06 - The Host 1 Quote Share this post Link to post
Custom Longplay Posted August 17, 2023 Project Brutality 3.0 - Doom 2 - [Ichimichi] - Map: #07 - 13 - [4K60ᶠᵖˢ] - [100% Secrets] Map: #07 - Bay 7 Map: #08 - Bliss Map: #09 - Pinnacle Olive Map: #10 - Ed Map: #11 - Team Rocket Map: #12 - Eetoem Map: #13 - Dirty Laundry 1 Quote Share this post Link to post
DuckReconMajor Posted August 17, 2023 the memory of KINDa popped into my head today and i searched up your name to see if you'd posted anything else and YES 2 Quote Share this post Link to post
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