General Rainbow Bacon Posted August 13, 2023 map 13 you just die upon entering immediately and can't do anything. 2 Quote Share this post Link to post
akolai Posted August 13, 2023 1 minute ago, General Rainbow Bacon said: map 13 you just die upon entering immediately that's a known gzdoom issue, we couldn't maintain the intended effect outside of cl21 accurate ports (dsda, woof), and the rest of the map is broken regardless, thanks to tight voodoo closet timing. if you are playing in dsda or woof and you can't move at all, let me know 6 Quote Share this post Link to post
Mr. Alexander Posted August 13, 2023 This looks extremely sick. Congrats to all involved for seeing the project through to completion. I kind of wish all the maps had the 10x10-style entry room, but it looks like a fun set all the same. 3 Quote Share this post Link to post
Ravendesk Posted August 13, 2023 10 hours ago, ryiron said: I am making some progress: 1x105-progress.zip. Really fun map. Nice attempt. I like your strategy of running past the first fight and then using arachnotron to infight in the next room. I think you died mostly because you missed the green armor which is right near the lift after the plasma fight, that should help for sure. 3 Quote Share this post Link to post
slowfade Posted August 14, 2023 I'll try this once I get around updating my ports. I know I won't be able to beat a room of this but I'm going to walk around and admire the architecture and texturing -- or texture alignment, more like. The idea of this is fantastic in my opinion, and I'm def going to make a few large areas with just one texture for a wad I'm planning... The screenshots look amazing and I've seen that one map played by Kinetic and that raised my curiosity instantly. 2 Quote Share this post Link to post
Bank Posted August 15, 2023 (edited) What an amazing set so far, also @msx2plus your mapping style/music choices are so unique and evocative. Always look forward to playing your maps. EDIT: @akolai, MAP13 is such a work of art. Wow. Edited August 15, 2023 by Bank additional praise 5 Quote Share this post Link to post
MtPain27 Posted August 16, 2023 I'm out of my depth but it's too late, I'm addicted. So many incredible ideas and designs articulated in one wad. The curveballs you guys have been throwing, and all with single flats and textures...it's unbelievable, and more importantly fun as hell (though like I said, I'm out of my depth). Stopping at MAP16 for tonight, but excited to get ground into dust by the rest. I want to see the whole thing, but maybe not on UV. @akolai, MAP13 is one of my new favorite maps. Transcendent. I hope Doomworld takes notice. 34 Quote Share this post Link to post
Razza Posted August 18, 2023 I've played up to map 12 so far on HNTR, been having a blast! It's insane how well the maps look with such strict limitations, well done to everyone. 5 Quote Share this post Link to post
Kinetic Posted August 18, 2023 @El Inferno I already mentioned this to you in brendan's server, but just to broadcast this message publicly, Map21 has one of the coolest endings to a map I've ever seen, honestly up there with the end of Mag03 and fcff07 to me, just an insane thrill and quick escalation into insanity. A map has not forced me to smile uncontrollably like that in a long time and maps often don't. The whole map concept was great as well and feels like a giant amorphous scramble, one of the best maps I've ever played. And no I don't think the ending needs to be made any harder, it's perfect the way it is. 7 Quote Share this post Link to post
ryiron Posted August 20, 2023 map08 uv-max and pacifist: 1x108_ryiron.zip 5 Quote Share this post Link to post
mancubian_candidate Posted August 20, 2023 Hi folks, played Maps 1-4 and really enjoyed them! I am absolutely not the pedigree of player for anything past this these on UV (I had to save/load about 100 times in Maps 3&4 haha) so I'll try these more casually on lower difficulties for the time being. Well done, Map 2 was an early highlight for me! Spoiler Here's a ol' UV-Max of Map 1: 5 Quote Share this post Link to post
Soul_Runner Posted August 23, 2023 On 8/20/2023 at 10:26 PM, mancubian_candidate said: Well done, Map 2 was an early highlight for me! Glad you enjoyed the map :D My focus was definitely more around aesthetics and themeing than combat and gameplay, happy to be one of the easier maps in the set since im not exactly the greatest doomer myself. 3 Quote Share this post Link to post
i suck at nicknames Posted August 23, 2023 holy crap map 9 was an absolute ball-buster 2 Quote Share this post Link to post
brendondle Posted August 24, 2023 (edited) RC3 is out! Be sure to check the (laughably long) changelog in the OP! Once again, massive thank you to everyone who played the wad so far <3 <3 <3 RC3 (link removed as of 9/12/2023) Edited September 12, 2023 by brendondle 10 Quote Share this post Link to post
kyo Posted September 10, 2023 (edited) Man this release is awesome! Usually I am not quite fond of those put-some-restriction-on-a-projects-and-call-it-a-day, but this one does not seem to be at all bogged down by these restrictions. Great design. Great ambushes (so far) and decent weapon placement. The only thing that bums me out (a bit) is the focus on certain mapping tricks that need certain ports to work properly. You might loose out on a lot of people with those compability issues. I think D64D2 dealt with that issue quite well, adding vanilla versions of those maps inside of the megawad that could cause such issues. I found that approach quite elegant ;). However this seems to be a great release and I would love to give you more detailed feedback as soon as I find time to play more thoroughly (playing RC3 right now) Edited September 10, 2023 by kyo typo 2 Quote Share this post Link to post
brendondle Posted September 12, 2023 (edited) RC4 is out! This should hopefully be the last version before uploading to idgames. If no one finds any issues in the next week or two then this should be final :) RC4 (link removed as of 9/28/2023) Edited September 28, 2023 by brendondle 7 Quote Share this post Link to post
ZeroX Posted September 12, 2023 Did anybody find secrets in map32? Im blind 2 Quote Share this post Link to post
brendondle Posted September 28, 2023 Now on idgames! Gonna sound like a broken record but thank you to everyone who made this possible :) <3 Download: idgames 18 Quote Share this post Link to post
TheShep Posted September 28, 2023 um btw, holy shiz for real. I booted it up and just cycled through the maps, and man... yea this is gonna be something when i get to it. So many rich concepts. thanks so much for it :) 3 Quote Share this post Link to post
Catpho Posted December 6, 2023 Wanna thank @Kinetic for listing El Inferno's map here as one of their favs in that memorable maps thread. I was already pretty receptive to playing more Inferno maps after sampling Dance on the Water (up to map03, which is taking time for obvious reasons), and this is as great as promised. The end sequence isn't as demanding as I've come to expect from this author's levels, but it's still quite cool anyway and acts as a neat bit of catharsis after a rather grueling sheepdog exercise. Spoiler Also, what's with those two cells in that one secret? Great to know that the effectively infinite BFG at the end can use an extra shot! 3 Quote Share this post Link to post
El Inferno Posted December 6, 2023 Thank you @Catpho :) That ending sequence was a very spontaneous idea and I'm glad people ended up liking it so much Re the secret: Spoiler The 2 cells there is mostly a meme, I didn't really want to reward player in that secret, that wouldn't really be in the map character to do so. But that extra bfg shot can come in handy if you get bfg first and then backtrack to the secret area. You'll then have 3 shots instead of 2 - quite a difference :p 2 Quote Share this post Link to post
kain967 Posted January 27 Great wad! Thank you! I was wondering who made the music for map3 and if it's original or is something like Radiohead... it's damn good. I couldn't find a music list. 0 Quote Share this post Link to post
Gregor Posted January 27 (edited) 13 minutes ago, kain967 said: Great wad! Thank you! I was wondering who made the music for map3 and if it's original or is something like Radiohead... it's damn good. I couldn't find a music list. Check out the Doomwiki article on 1x1 for a complete soundtrack list. I added it a few days ago. Edited January 27 by Gregor 0 Quote Share this post Link to post
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