matador Posted September 2, 2023 (edited) Tempest Enterprise is a new episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards, lead by 40oz. >>>DOWNLOAD HERE (v1.2) <<< Old versions: Spoiler >>>DOWNLOAD HERE (v1) <<<>>>DOWNLOAD HERE (v1.1)<<< Screenshots: MAPLIST: Spoiler MAP01: "Unbound Iterons" by @Glikkzy MAP02: "Mission Control" by @40oz MAP03: "The Grimace Incident" by @Snowy44 MAP04: "Infected Core" by @indigotyrian MAP05: "Specimen 67" by @JadingTsunami MAP06: "Internal Infection" by @thehockster MAP07: "Auxiliary Power" by @40oz MAP08: "Dimension X" by @Snowy44 MAP09: "Annihilation" by @Snowy44 MAP10: "Tesseract" by @Thelokk MAP11: "Lean Leaks" by @russin MAP12: "Containment Protocol" by @BiZ MAP13: "Deus Nano" by @40oz MAP14: "Tempest Enterprise" by @40oz Previous Projects: Spoiler 2018: Spoiler -Monuments of Mars -Circle of Caina -Forest Swords -Xenomorph Base -Coffin Curse -Vicarious Reality 2019: Spoiler -The Merry Christmassy Doom Project -MINDBLOOD GENESIS -Legend of the Hidden Tech -Earth Ends -Lillywhite Lilith -Into The Storm -Alien Bastards! -After the Fall -Fuck Global Warming... This is Hell! -Cyb's Freaky Colonoscopy -Alone -Umbral Platinum -A Doomer Boards Christmas Carol 2020: Spoiler -Dungeons and Demons -Occult Secrets of the Third Reich on Mars -Biotech is Godzilla -Evil Egypt -Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming -The City of Damned Children -10 Day Vacation -Fear and Loathing -Morbid Autumn -The Magnificent Five -Santa's Outback Bender 2021: Spoiler -Tomatomania! -Rainy Days In Casablanca -Luminous Gloom -Stroggman's Tundra -Aquatic Wonder -AUGER;ZENITH -Chronicles of Ghost Town -Carnage Oasis -Funnelcake Apparitions -Hell Revealed III (Pt. 1) -Slime on Earth -Christmas In Inferno 2022: Spoiler -Japanese Valentines -Vrack Botanicals - Monuments of Mars 2 - Dreamcatcher Apparatus - Alien vs. Predator vs. Terminator vs. Jason vs. Hell vs. Steven Seagal - Mausoleum Nefarium - Emerald City - Deadly Ritual - Havoc in Creation - Plutonian Sunrise - Steamy Bathhouse - Jolly Junkyard 2023: Spoiler - Augustland Barrens - Shatter Realm - Immortal Warfare - Zeppelin Armada - Eldritch Voyage - Tempest Enterprise (you are here) - Haunting Hollow Sidequests: Spoiler -Fall of Society For (slightly) more DBP info, please check the Doom Wiki article! Edited September 14, 2023 by matador v1.2 65 Quote Share this post Link to post
Devalaous Posted September 2, 2023 Has it been two months already!? 9 Quote Share this post Link to post
Berubaretto Posted September 2, 2023 1 minute ago, Devalaous said: Has it been two months already!? DBP61 was made in only one month, same was DBP60. 1 Quote Share this post Link to post
matador Posted September 2, 2023 14 minutes ago, Devalaous said: Has it been two months already!? Just one month for this one. Same for DBP62, which should be out in October. 5 Quote Share this post Link to post
Devalaous Posted September 2, 2023 (edited) I thought the development increased to 2 months in general. I'll never have enough time to beat all these with the rate they come out :p (Halfway through DBP2. Yes. 2) Edited September 2, 2023 by Devalaous 5 Quote Share this post Link to post
Lila Feuer Posted September 2, 2023 TFW there's 61 of these now and I've played approximately zero. I need to get my shit together. 6 Quote Share this post Link to post
Devalaous Posted September 2, 2023 2 minutes ago, Lila Feuer said: TFW there's 61 of these now and I've played approximately zero. I need to get my shit together. 63 if you count the 'side wads', 66 if you count the DBKs. I love being surprised by the wild theme changes each entry, I've only finished DBP1 and all but the most recent Christmas ones however. 0 Quote Share this post Link to post
Firedust Posted September 2, 2023 56 minutes ago, Devalaous said: 63 if you count the 'side wads', 66 if you count the DBKs. I love being surprised by the wild theme changes each entry, I've only finished DBP1 and all but the most recent Christmas ones however. Lmao and here i thought I was the furthest one behind. Also fyi DBP1 is meant to be bundled with another DBP because there was a sequel 0 Quote Share this post Link to post
DreadWanderer Posted September 2, 2023 Awesome, love the visuals! Time to start a new DBP adventure! 1 Quote Share this post Link to post
Higo Doragon Posted September 2, 2023 congratulations on the release guys! very cool and inspiring to see you all so excited and passionate for mapping! i the DBPs are a big part of my dooming these days, i love them very much. the maps and themes only get better and better! i wish everyone behind these the best. 1 Quote Share this post Link to post
Gregor Posted September 2, 2023 What's the theme for this one? I see purple and green. 0 Quote Share this post Link to post
mancubian_candidate Posted September 2, 2023 Folks, you need to take a break. I compulsively need to play these and you're killing me 😂 Translation: Fantastic, can't wait to play! 3 Quote Share this post Link to post
mancubian_candidate Posted September 2, 2023 Hi all, quick "bug" to report. On dsda-doom and prboom+, the Map names are diverting to the OG Doom 2 names. Eg. Finishing Map 1 says "Entryway" on finishing as opposed to "Unbound Iterons" (name is fine on the Automap) Also tested on GZDoom and all is fine there 2 Quote Share this post Link to post
URROVA Posted September 2, 2023 Whaaaaaat dbp61 released and i didnt finished dbp59?????? 7 hours ago, Devalaous said: Has it been two months already!? Now dbp releases will be used as doomworld calendar 4 Quote Share this post Link to post
DreadWanderer Posted September 2, 2023 20 minutes ago, mancubian_candidate said: Hi all, quick "bug" to report. On dsda-doom and prboom+, the Map names are diverting to the OG Doom 2 names. Eg. Finishing Map 1 says "Entryway" on finishing as opposed to "Unbound Iterons" (name is fine on the Automap) Also tested on GZDoom and all is fine there Thanks @mancubian_candidate for posting this, I noticed the same thing. It's because the CWILV lumps (aka the intermission screen images for level names) are missing. I created some myself using a Doom text generator and attached them here. Just open the WAD, drop them in SLADE, convert them to the Doom format, and save. Intermission_Images.rar 3 Quote Share this post Link to post
Rancid Sam Posted September 2, 2023 Green and purple? Thanks for the daily dose, Doc. 4 Quote Share this post Link to post
Cutman 999 Posted September 2, 2023 Just looking at the screenshots really hypes me. Time for another DBP joint! 2 Quote Share this post Link to post
BiZ Posted September 2, 2023 The wad was updated with a quickfix that adds in missing mapname graphics, updates the text file, and (hopefully) fixes a crash on map03. If you see this, re-download from the link in OP. Thanks and enjoy! 5 Quote Share this post Link to post
JadingTsunami Posted September 2, 2023 4 hours ago, Gregor said: What's the theme for this one? I see purple and green. Space/tech with a purplish alien infestation. 2 Quote Share this post Link to post
matador Posted September 2, 2023 Sorry, the last fix broke MAP05 so another quick fix is posted in the OP. This isn't the same one as BiZ posted about. GL Node stuff in the WAD was causing trouble. 5 Quote Share this post Link to post
Arrowhead Posted September 2, 2023 Screenshots look incredible. I always look forward to these projects. 2 Quote Share this post Link to post
natashanightmare Posted September 2, 2023 Is the october one gonna be spooky? :) 3 Quote Share this post Link to post
Async Unicorn Posted September 2, 2023 (edited) Jesus Christ, that's such a magnificent design that I thought like I'm in a 80-s sci-fi horror movie, and it's really a rare occasion, I think it ever happened to me only when I first played Scythe... DBPs are one of the greatest things that ever happened in Doom community, I can honestly say that after I completed several projects, like for example - Evil Egypt. Keep up people with your spectacular imaginative jobs. [ I hope october project would be something spooky, ;) ] Edited September 2, 2023 by Vanilla+Unicorn 4 Quote Share this post Link to post
Pomps Posted September 3, 2023 This is just amazing! Great job lads! 2 Quote Share this post Link to post
AD_79 Posted September 3, 2023 (edited) I played through it, and I really wish you guys would slow down and space these projects out more. As is the standard with DBPs, there are some genuinely cool ideas here (the general theme and palette are pretty great) that don't frequently feel like they're given enough time in the oven to bring everything around them up to par. Some pretty strong maps mixed in; 01, 11, and 12 come to mind as well-constructed and fitting within the overall concept, the last of which is a pretty consistently exhilarating experience that pleasantly surprised me. The monster count and corridor-heavy nature of it made me expect worse, but it was easily the most enjoyable map of the bunch. 05's ending area is also pretty cool. Didn't care for a bunch of the others though, which sometimes felt like inconsistent mishmashes of ideas without too much real direction or focus. The constantly shifting visual quality and lack of difficulty settings in half of the maps only added to the lack of cohesion and the sensation that this was rushed to some extent. You can do better. Edited September 3, 2023 by AD_79 6 Quote Share this post Link to post
DreadWanderer Posted September 3, 2023 6 hours ago, AD_79 said: lack of difficulty settings in half of the maps only added to the lack of cohesion and the sensation that this was rushed to some extent. You can do better. I really don't wanna play devil's advocate here, but lack of difficulty settings (either partial or total) has been a feature of DBPs since forever, and I've played pretty much all of them. In addition, my general impression was that a lot of mapping is more or less always balanced around UV, for better or worse. I'm not rejecting your criticism, I just think it's a bit off the mark in the particular context of DBPs. 4 Quote Share this post Link to post
SilverMiner Posted September 3, 2023 17 hours ago, natashanightmare said: Is the october one gonna be spooky? :) This time yes 2 Quote Share this post Link to post
Steveb1000 Posted September 3, 2023 9 hours ago, AD_79 said: ....pleasantly surprised me... How generous. 1 Quote Share this post Link to post
AD_79 Posted September 3, 2023 (edited) 3 hours ago, DreadWanderer said: I really don't wanna play devil's advocate here, but lack of difficulty settings (either partial or total) has been a feature of DBPs since forever, and I've played pretty much all of them. In addition, my general impression was that a lot of mapping is more or less always balanced around UV, for better or worse. I'm not rejecting your criticism, I just think it's a bit off the mark in the particular context of DBPs. I wouldn't know about past projects, as I haven't played many of them. That being said, either make the decision to have difficulty settings across the board or not, I can respect either of those approaches. Having some maps with and others without makes it feel unfinished, as if some mappers simply could not be bothered to implement them. Edited September 3, 2023 by AD_79 4 Quote Share this post Link to post
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