Grizzly Old B Posted November 30, 2023 1 hour ago, Halfblind said: Please help me resolve this issue thanks. I've searched the whole thread for comments by Ad Nauseam claiming box 41, but there are none. The only occurrence of that name is in a comment by @randomsounds01 on page 1, where Ad Nauseam is quoted showing interest of participating. But their original comment is missing. I'm suspecting that Ad Nauseam has left this forum and has decided to delete their comments. That would also explain why you can't send them a PM. I might be wrong though. 1 Quote Share this post Link to post
stridertech Posted November 30, 2023 (edited) 2 minutes ago, Grizzly Old B said: I've searched the whole thread for comments by Ad Nauseam claiming box 41, but there are none. The only occurrence of that name is in a comment by @randomsounds01 on page 1, where Ad Nauseam is quoted showing interest of participating. But their original comment is missing. I'm suspecting that Ad Nauseam has left this forum and has decided to delete their comments. That would also explain why you can't send them a PM. I might be wrong though. nope, just a name change. ad nauseam is philcul and they were last active 2 hrs ago Edited November 30, 2023 by scientifikgenius 0 Quote Share this post Link to post
DoomGappy Posted November 30, 2023 (edited) 29 minutes ago, Grizzly Old B said: I've searched the whole thread for comments by Ad Nauseam claiming box 41, but there are none. The only occurrence of that name is in a comment by @randomsounds01 on page 1, where Ad Nauseam is quoted showing interest of participating. But their original comment is missing. I'm suspecting that Ad Nauseam has left this forum and has decided to delete their comments. That would also explain why you can't send them a PM. I might be wrong though. He actually just changed his name to @philcul. It happens sometimes and it's kinda hard to find people like this, but yeah, they were active 2 hours ago. Do you still feel like submitting a box to this project, philcul? Edited November 30, 2023 by DoomGappy 1 Quote Share this post Link to post
Grizzly Old B Posted November 30, 2023 8 minutes ago, scientifikgenius said: nope, just a name change. ad nauseam is philcul and they were last active 2 hrs ago Thanks for pointing that out. Now that you say it, it's kind of obvious, but I was just searching for the name, not reading the actual comments, d'oh! 0 Quote Share this post Link to post
stridertech Posted November 30, 2023 20 minutes ago, Grizzly Old B said: Thanks for pointing that out. Now that you say it, it's kind of obvious, but I was just searching for the name, not reading the actual comments, d'oh! dont worry man lol it was an honest mistake i understand 0 Quote Share this post Link to post
Hydrus Posted November 30, 2023 I guess I should put some screenshots for my room here. Music: Synopsis 1 from Giogio's Bizarre Adventure 2 Quote Share this post Link to post
philcul Posted November 30, 2023 19 hours ago, DoomGappy said: He actually just changed his name to @philcul. It happens sometimes and it's kinda hard to find people like this, but yeah, they were active 2 hours ago. Do you still feel like submitting a box to this project, philcul? Hey y'all, really sorry for leaving you hanging - I totally forgot this project. Fastest I could do would be next weekend but I can understand if that's too late. 1 Quote Share this post Link to post
Grizzly Old B Posted November 30, 2023 3 minutes ago, philcul said: Fastest I could do would be next weekend but I can understand if that's too late. I guess that's mainly up to @randomsounds01 to decide. Because it's a bit ambiguous, may I ask if by “next weekend”, do you mean the weekend starting the day after tomorrow? Or rather the end of next week? 0 Quote Share this post Link to post
philcul Posted November 30, 2023 I do mean the weekend of next week as I am gone for a few days starting tomorrow. I'm fine with leaving the project if that's too long, I can totally understand that. 0 Quote Share this post Link to post
Grizzly Old B Posted November 30, 2023 Don't worry, I don't think the deadline will be that strict. It has already been shifted from November to December. As we say in Germany: “Abwarten und Tee trinken!” – “Wait and drink tea!” :-) 0 Quote Share this post Link to post
Jakub Majewski Posted November 30, 2023 Hey. Here's my Room. Sorry for taking so long, this semester turned out to be kind of more exhausting than expected. Kinda gimmicky. JMBOX18.7z 0 Quote Share this post Link to post
stochastic Posted December 1, 2023 (edited) Looks like all slots have been submitted, but just wanted to submit an extra box as well for kicks and giggles. This one's a super cramped engine/generator room that's meant to be a bit of spiritual predecessor to my Room 57. Will probably turn this into a full map someday. Feel free to try it out! stochastic-bd-mm-extra.zip Title: Mother Machine Author: stochastic Build Time: 3 days Difficulties Implemented: all Textures: OTEX 1.1 Tested With: DSDA-Doom 0.26.2, GZDoom 4.6.1 Size: 512 x 512 Spoiler Edited December 1, 2023 by stochastic Added midtexture fence 1 Quote Share this post Link to post
Wavy Posted December 1, 2023 I'm gonna work on my map now, but I want to be clear if this room here is mine? It's the 50th room in the OP screenshot when going left to right, top to bottom 0 Quote Share this post Link to post
Grizzly Old B Posted December 1, 2023 If you want to know where the entrance and exit of box 50 are located, best refer to the overview in this post: https://www.doomworld.com/forum/post/2698639 1 Quote Share this post Link to post
randomsounds01 Posted December 2, 2023 Oh, and since not all maps are submitted yet, but all slots are filled, I'm gonna change the deadline all the way to March 2024 just in case. (I'll stop extending the deadline once we have all submissions.) 0 Quote Share this post Link to post
Grizzly Old B Posted December 2, 2023 (edited) Initial version of bonus room 2 (“Gallery of Modern Arch”): BOXxy_GrizzlyOldB.zip Oops, I made another one, just for fun! @randomsounds01, feel free to use it in case someone else drops out or doesn't get finished in time. Or if you want to include secret boxes 81 and 82, like secret levels 31 and 32 in a “normal” megawad. If it doesn't get included, I'll save it for putting it into another level maybe. Come visit the Gallery of Modern Arch – it has some surprises for you! The current exhibition features Doom 2's SKY1, SKY2, and SKY3 textures, plus the spooky faces thing. If this room gets included in the final wad, I would propose to replace these images by screenshots of memorable scenes from earlier boxes. I think that would be a nice gimmick, making the whole wad more coherent. I have tested the room with GZDoom and DSDA-Doom. Player 1 start + weapon/ammo in starting corridor as well as exit linedef in ending corridor will of course have to be removed. Feel free to give the room a try – feedback much appreciated. Screenshots: Spoiler Map Overview: Spoiler Map Info: Number: xy Author: Grizzly Old B Title: Gallery of Modern Arch Dimensions: 512x512 Tags used: 1-4 Enemy count: 5 (HMP, UV, NM), 4 (ITYTD, HNTR) Difficulties implemented: yes Custom textures: GOBCONC1 (from a concrete wall I photographed in my birth town) Edited December 3, 2023 by Grizzly Old B 1 Quote Share this post Link to post
randomsounds01 Posted December 8, 2023 Okay, so I might have overestimated how long these maps will take. So far, there are only 3 unsubmitted boxes, as @Halfblind has notified me. (In PMs) So it is definitely coming out a lot sooner than I thought. I've got all the textures, and that secret 81-82 idea might be a good idea! 3 Quote Share this post Link to post
LSC Lasico Posted December 19, 2023 @randomsounds01 @Halfblind How's the project going? 0 Quote Share this post Link to post
stridertech Posted December 19, 2023 11 hours ago, LSC Lasico said: @randomsounds01 @Halfblind How's the project going? i think they're just waiting for some maps to be submitted or updated before they start any more updates 1 Quote Share this post Link to post
DoomGappy Posted January 10 It's been some time since halfblind (who was helping with the organization of this project) has appeared. Anyone has any other contact links to him? Discord, maybe? 4 Quote Share this post Link to post
Hydrus Posted February 6 I think the project organizers were giving us until sometime in March to finish our maps, but the lack of updates is definitely concerning. 0 Quote Share this post Link to post
Dragonfly Posted February 7 It doesn't take 6 months to fill a 256x256 box. Just close submissions, wrap it up, call it a day. 5 Quote Share this post Link to post
DoomGappy Posted February 7 10 hours ago, Dragonfly said: It doesn't take 6 months to fill a 256x256 box. Just close submissions, wrap it up, call it a day. @Halfblind, who was helping organize this project, has vanished. It would be great if other people could help fill in the slot he left, as he seemed to be one of the people who was the most involved with packing this up, together with @randomsounds01. I've been trying to talk to him about it recently. It's not over yet! 4 Quote Share this post Link to post
Wavy Posted February 15 How on earth did I forget about this????? Anyway, major apologies for taking way too long on this. Life's been hectic for a bit and this was one of the many things I've completely forgot about. Anyway, it's done: Wavy_BOX50.zip Title: My Tiles! Author: Wavy Textures: Ultimate Doom Textures for Doom 2 (though I don't think I used many, if any?) Size: 512x512 w/ 10 monsters max Screenshot: 1 Quote Share this post Link to post
DoomGappy Posted February 28 (edited) Hey, guys. Quick update.@randomsounds01 and @BUYXRAYS have allowed me and @Grizzly Old B to help them with the final packing of the wad. The person who was helping them before, @Halfblind, hasn't been online for a long time. Halfblind has some severe chronic conditions he has explained here in the forums some time ago, and so if anybody knows how to get in touch with him, please tell us, as we're worried about him. Regarding to why it's taking so long to put the boxes together, here are a few reasons: 1 - Having different sized boxes makes for a much more unpredictable grid size. There is a lot of moving boxes around to accomodate for that, but the result will probably look more organic and navigable in the automap when it's done. 2 - Some of the maps were submitted without using the tag system based on box number, and so we are having to edit and double check if everything works as intended. We might need help from some of the mappers to check if everything looks and plays fine in the end. Testing and retesting for compatibility is also necessary. 3 - We also plan on making a little HUB area to allow for easier backtracking if needed, though progression wasn't something that was very taken into consideration, it is still fun to be able to revisit the areas if the player so wants. Despite the hardships, things are coming along well. We'll probably post a playable update soon. Thanks for being understanding. Edited February 28 by DoomGappy 4 Quote Share this post Link to post
LSC Lasico Posted February 28 4 hours ago, DoomGappy said: Stuffs While you’re at it, can you please rename box 77 (my third box, called “Amania Protectorste”) into “Amania Anomaly” pls? 0 Quote Share this post Link to post
DoomGappy Posted February 29 On 2/15/2024 at 7:26 AM, Wavy said: How on earth did I forget about this????? Anyway, major apologies for taking way too long on this. Life's been hectic for a bit and this was one of the many things I've completely forgot about. Anyway, it's done: Wavy_BOX50.zip Title: My Tiles! Author: Wavy Textures: Ultimate Doom Textures for Doom 2 (though I don't think I used many, if any?) Size: 512x512 w/ 10 monsters max Screenshot: I think your room is flipped. Room 50 is supposed to go like this, so I'd have to mirror it. 1 Quote Share this post Link to post
DoomGappy Posted February 29 (edited) Here is how it looks so far. To the left are boxes that have not yet been put inside the final file. To the right are boxes that have already been allocated. This is how it looks so far. I'm spacing out the boxes to make room for the new boxes. To the upper right there are monster closets, voodoo dolls, the HUB area and the dummy sectors. They will be alocated somewhere the player can't hear the teleporting sound effects blaring while playing. And here is my list of inquiries so far: @No-Man Baugh, @DynamiteKaitorn and @Matt Eldrydge, your boxes seem to have been mixed a little. I'd appreciate if you could resend them here in the topic. This is what boxes 06, 07 and 08 look like now (The box with a V is box 5, I'm counting them from 5 to 5): @Matt Eldrydge, Box 08 allows for no backtracking. That will probably not be a big problem since we'll have a hub, but if you want to change this, we can do it too. The secret without any tells feels a bit weird but that's just my personal opinion.@Cutman 999, Box 16 has a Hall of mirrors (untextured back of stairs) and a Softblock (behind the same stairs). It also has a weirdly shaped rock formation after the door that I don't know if is necessary to the map or not. @scientifikgenius, Box 22 seems to have been reshaped to fit the map progression. I don't know if you agreed to that, but here is what it looks like now. @Dragonfly, your Box 36 is not working correctly. I think I understood how it works, but couldn't really fix it on my end. If possible, can you resubmit it using only tags 360-369? Thanks in advance. Edit: I found a version of the box with the appropriate tags, you don't need to worry about it for now. @Djoga, box 38 has the same problem as Dragonfly's box. Can you resubmit it using only tags 380-389?@DankMetal, Box 40 had a Hall of mirrors effect if the player raised the passing platform and lowered the rocky platform. It was fixed.@No-Man Baugh, Box 52 doesn't appear to work correctly. I have loaded OTEX, CC4Tex and Doom 2, but the textures don't appear. Can you resend it to me?@crug, in Box 78, the room appears to be pasted backwards. The switch that lowers the platform with the super shotgun can be improved a little if you allow it. I think a single double sided linedef feels weird, best to make a physical floating button. That is all I have noticed for now. I've spent a long time putting most of the boxes on the same level and I'm playing the map with no monsters to check if the mechanics work properly. Updates coming soon. Edited March 2 by DoomGappy 0 Quote Share this post Link to post
Cutman 999 Posted February 29 16 minutes ago, DoomGappy said: @Cutman 999, Box 16 has a Hall of mirrors (untextured back of stairs) and a Softblock (behind the same stairs). It also has a weirdly shaped rock formation after the door that I don't know if is necessary to the map or not. Send screenshot, I don't know if that is in the actually compiled version of the wad or in the individual map itself. What you mean on "weirdly shaped rock formation"? Is that supposed to be the rectangle before the start or what? I was playtesting the map alone and didn't find absolutely anything. 0 Quote Share this post Link to post
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