Petyan Posted September 26, 2023 (edited) IWAD: DOOM2Tested with: DSDA-Doom 0.26.2Map Format: MBF21 (+UMAPINFO) Difficulty settings: Yes, most of the mapsCo-op: Co-op starts only.PHOTOSENSITIVITY WARNING: SOME MAPS HAVE FLASHING LIGHTS AND ARE GENERALLY HEAVY ON THE EYES, IF YOU FEEL SICK WHILE PLAYING THIS PLEASE CONSIDER STOPPING. Firerainbow is a small (9 main maps, 1 underhall and 2 secret maps) MBF21 community project originally hosted in @Meowgi discord server by me. As you probably can guess from the WAD name it has something to do with the award-winning legendary FIREBLU texture but with a twist - FIREBLU has been recolored into a huge variety of colors including a whole rainbow. The restriction of the project was to use only the recolors of the FIREBLU textures, which makes this project somewhat inspired by the likes of 1badwad, DIY, ICGYA and 1x1, by combining usage of only one texture/flat (1x1) but recolored into simple variety of colors (1badwad, DIY) and with occasional usage of HOM effect (ICGYA). Also there was no restriction on difficulty whatsoever, but the maps are ordered roughly by difficulty while also attempting to juggle between a shorter/longer level to keep the gameplay fresh and interesting. Good luck and please remember to rest your eyes.LINK - https://drive.google.com/file/d/1hI2eO60kW_tkuEp4e3lXzm6V7yQVN6D2/view?usp=drive_link /idgames - https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/firerainbow Some screenshots: Spoiler Credits and maplist: Spoiler MAP01 - Rainbow Road Author: @dolanmolan MIDI: some random midi of Mario Kart 64 MAP02 - Her Crown of Ribbons Author: @Maribo MIDI: soleil - sol_battle015.mid MAP03 - Blankly Author: @DeetOpianSky MIDI: DEVO - Big Mess MAP04 - The Electric Fireblu Acid Test Author: @ryiron MIDI: Raiden - Go To Blazes MAP05 - Words for friends Author: @DeetOpianSky MIDI: Tool - Eulogy MAP06 - ihatebitrateihatebitrate Author: @Petyan XM: |N|O|R|G - Surreal MAP07 - Riot of Starlight Author: @knifeworld MIDI: 7-UPSILO.MID from Yak000 set in ZZZV midi collection MAP08 - Artificial Ant Author: @Ravendesk and @General Roasterock XM: Robric - APOCALYPSE-2030- MAP09 - The Pit Author: @dolanmolan Midi: dolan - Arm MAP31 - Rigamortus Author: @raddicted MIDI: Chris Balch - Plumbford Scottsdale MAP32 - Orhoganol Toxin Author: @El Inferno MIDI: Mors Principium Est - Reclaim The Sun Title MOD: Roberto Ricioppo - Green Book Intermission MIDI: Godot (from Phoenix Wright: Ace Attorney - Trials and Tribulations), sequenced by Marc Marta Additional thanks to @Ravendesk for help with decohack/dehacked. Fireblu armor credits to DustedPandemonic. HUGE thanks to @Maribo for giving me the initial idea for this and throwing the recolors back and forth. Known bugs: Spoiler Will be known later. Edited October 16, 2023 by Petyan 53 Quote Share this post Link to post
Andrea Rovenski Posted September 26, 2023 the last shot looks incredible!! Really cool looking stuff here. 3 Quote Share this post Link to post
Napsalm Posted September 26, 2023 4 minutes ago, Andrea Rovenski said: the last shot looks incredible!! Really cool looking stuff here. [-Rainbow Road Intensifies-] 4 Quote Share this post Link to post
knifeworld Posted September 26, 2023 I loved making something for this! Highly recommend. 2 Quote Share this post Link to post
DeetOpianSky Posted September 27, 2023 (edited) This was a fun project and a great learning experience working with MBF21 format. There are jewels in this set! Edited September 27, 2023 by DeetOpianSky 2 Quote Share this post Link to post
Red Recluse Posted September 27, 2023 Easy rock levels I probably have a task to fight on 4 fast skill and 5. 4 Quote Share this post Link to post
CblBOPOTKA Posted September 27, 2023 27 minutes ago, Red Recluse said: Easy rock levels I probably have a task to fight on 4 fast skill and 5. With or without TAS? 1 Quote Share this post Link to post
Red Recluse Posted September 27, 2023 3 hours ago, CblBOPOTKA said: With or without TAS? Map containing beatu and greatness monster basically intends -fast paramets with Tas without just practice skill. 4 Quote Share this post Link to post
ITaannl09 Posted September 30, 2023 (edited) Wow this was a really fun and cool experience. Personally I had to stop because it was too heavy on the eyes but I recommended it towards all my friends! Real amazing stuff here! also I have to ask. I sometimes mess around with noclip and godmode is it intentional that some enemies we're just randomly in the walls I don't remember which level but there is one with a crazy amount of caco's in it Edited September 30, 2023 by ITaannl09 3 Quote Share this post Link to post
Red Recluse Posted September 30, 2023 Firerainbow7xf816.zip Spoiler 4 Quote Share this post Link to post
Petyan Posted September 30, 2023 13 hours ago, ITaannl09 said: Wow this was a really fun and cool experience. Personally I had to stop because it was too heavy on the eyes but I recommended it towards all my friends! Real amazing stuff here! Glad you enjoyed and also glad you took a break. 13 hours ago, ITaannl09 said: I sometimes mess around with noclip and godmode is it intentional that some enemies we're just randomly in the walls I don't remember which level but there is one with a crazy amount of caco's in it I assume you mean the moster closets outside of the map - they are supposed to teleport in after certain actions you do in the map. In this map format it's impossible to summon enemies from thin air, so they are supposed to be somewhere in the map first. 1 Quote Share this post Link to post
ITaannl09 Posted September 30, 2023 1 hour ago, Petyan said: Glad you enjoyed and also glad you took a break. I assume you mean the moster closets outside of the map - they are supposed to teleport in after certain actions you do in the map. In this map format it's impossible to summon enemies from thin air, so they are supposed to be somewhere in the map first. Ahh okay lol. I'm new to custom doom wads so I was wondering why but this is very informative since I'm very interested in the process that consists of making maps! 1 Quote Share this post Link to post
natashanightmare Posted October 1, 2023 (edited) Time to play, been hyped for this one for a while :) Edit: I get a lot of HOM's and what not on map 3, is this a software vs opengl thing or a bug? i tried testing both options and the worst ones was still there. Not sure if i have to exit the game for the change to take effect? Which i didn't test. Maybe someone that knows more about this stuff could inspect map 3. (I really don't want to be annoying and risk making a false bug report, but i also figured i might mention it anyway just incase :) ). The map itself is my fav so far, very 80s game vibes. Edited October 1, 2023 by natashanightmare 1 Quote Share this post Link to post
DeetOpianSky Posted October 1, 2023 4 hours ago, natashanightmare said: Time to play, been hyped for this one for a while :) Edit: I get a lot of HOM's and what not on map 3, is this a software vs opengl thing or a bug? i tried testing both options and the worst ones was still there. Not sure if i have to exit the game for the change to take effect? Which i didn't test. Maybe someone that knows more about this stuff could inspect map 3. (I really don't want to be annoying and risk making a false bug report, but i also figured i might mention it anyway just incase :) ). The map itself is my fav so far, very 80s game vibes. Glad you enjoyed it and thanks for playing! All HOMs are intentional for both 3 and 5. 1 Quote Share this post Link to post
Petyan Posted October 4, 2023 After slightly more than a week the RC2 is out! Changelog: Spoiler All of the maps now have coop starts. MAP03: Some texturing/node builder fixes. MAP05: Now has a blue key on lower difficulties. Some texturing/node builder fixes. MAP06: The secret fight is a bit easier to find now. Added a small ammo secret in the last arena. MAP31: Now has a photosensitivity warning. If no other bugs/issues are found this version is considered final. 6 Quote Share this post Link to post
Petyan Posted October 16, 2023 And we hit idgames! - Link. Thanks everyone who played and participated, hope your eyes didn't fall off your eyesockets after playing this. Also, very intrigued to see if anyone is going to use any of the recolors in their own projects - might be interesting these textures in a less (or more) experimental mapset. 10 Quote Share this post Link to post
DeetOpianSky Posted November 13, 2023 (edited) Total n00b question, when does this become available on DSDA for demo submissions? I've seen some TAS vids floating around YT and whatnot. (As well as this thread!) Edited November 13, 2023 by DeetOpianSky 1 Quote Share this post Link to post
Petyan Posted November 14, 2023 On 11/13/2023 at 7:13 PM, DeetOpianSky said: Total n00b question, when does this become available on DSDA for demo submissions? Whenever someone records a demo and posts it either in the misc. thread or records a demo and makes a separate thread, and since it's final - anyone can do that. 3 Quote Share this post Link to post
QuaketallicA Posted December 24, 2023 (edited) I love the flashy colors and lighting, and the music is simply AMAZING. Seriously soooo good. Map 03's track could've been a hit Billy Idol song, and Map 04's would've been right at home in a Contra game. This wad is just pure fun. :D I couldn't get past the Lady Eye stage without using cheats. Gets very slaughter mappy the deeper you go into the wad. Edited December 24, 2023 by QuaketallicA 4 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.