matador Posted October 2, 2023 (edited) Haunting Hollow is a new episode of spooky gothic maps for Doom 2 designed for limit removing source ports made by various members of Doomer Boards, lead by 40oz. >>>DOWNLOAD HERE (v1.4)<<< Old versions: Spoiler >>>DOWNLOAD HERE (v1.1)<<< >>>DOWNLOAD HERE (v1.2)<<< >>>DOWNLOAD HERE (v1.3.1)<<< Screenshots: MAPLIST: Spoiler MAP01: "Funeral" by @40oz MAP02: "Sanctimony" by @40oz MAP03: "Lodewood" by @SilverMiner MAP04: "Sinking Tower of Jdjrklgufitwhtyugofplmuilginsynopdkzdnhtmksld♥ugngdmdjsdrbfnunrkdyvmfdck" by @Gokuma MAP05: "Ravatal Revue" by @MortisCausaDonatio MAP06: "Speak of the Devil" by @Havoc Crow MAP07: "Nocturnal Demoncaust" by @CittyKat112 MAP08: "Trickz N Treatz" by @thehockster MAP09: "Aurora" by @Snowy44 MAP10: "Green Fairy" by @Thelokk MAP11: "Haunting Hollow" by @40oz Previous Projects: Spoiler 2018: Spoiler -Monuments of Mars -Circle of Caina -Forest Swords -Xenomorph Base -Coffin Curse -Vicarious Reality 2019: Spoiler -The Merry Christmassy Doom Project -MINDBLOOD GENESIS -Legend of the Hidden Tech -Earth Ends -Lillywhite Lilith -Into The Storm -Alien Bastards! -After the Fall -Fuck Global Warming... This is Hell! -Cyb's Freaky Colonoscopy -Alone -Umbral Platinum -A Doomer Boards Christmas Carol 2020: Spoiler -Dungeons and Demons -Occult Secrets of the Third Reich on Mars -Biotech is Godzilla -Evil Egypt -Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming -The City of Damned Children -10 Day Vacation -Fear and Loathing -Morbid Autumn -The Magnificent Five -Santa's Outback Bender 2021: Spoiler -Tomatomania! -Rainy Days In Casablanca -Luminous Gloom -Stroggman's Tundra -Aquatic Wonder -AUGER;ZENITH -Chronicles of Ghost Town -Carnage Oasis -Funnelcake Apparitions -Hell Revealed III (Pt. 1) -Slime on Earth -Christmas In Inferno 2022: Spoiler -Japanese Valentines -Vrack Botanicals - Monuments of Mars 2 - Dreamcatcher Apparatus - Alien vs. Predator vs. Terminator vs. Jason vs. Hell vs. Steven Seagal - Mausoleum Nefarium - Emerald City - Deadly Ritual - Havoc in Creation - Plutonian Sunrise - Steamy Bathhouse - Jolly Junkyard 2023: Spoiler - Augustland Barrens - Shatter Realm - Immortal Warfare - Zeppelin Armada - Eldritch Voyage - Tempest Enterprise - Haunting Hollow (you are here) - Terminal Voltage Sidequests: Spoiler -Fall of Society For (slightly) more DBP info, please check the Doom Wiki article! Edited February 11 by matador v1.4 65 Quote Share this post Link to post
matador Posted October 2, 2023 (edited) Also, DBP63: Terminal Velocity will be a two-month project and will see release in December 2023. Edited October 2, 2023 by matador 18 Quote Share this post Link to post
ryiron Posted October 2, 2023 Excellent as always. Gave this a go trying to play quick instead of cautious for fdas: dbp62-ryiron.zip map01: Nice opener. I like the freak-out with the vile. map02: Good step up in difficulty. map03: The path to the yellow key felt like it should be a secret. I expected the key to be on the imp pillar instead. map04: Not sure if I missed something obvious or skipped a trigger somewhere, but I honestly couldn't figure out how to progress. Sorry. map05: Dumb death number one. map06: Love the atmosphere in this map. Strange, spooky wasteland floating in the void. Really thought that vile was going down. map07: Probably my favourite of the set. Great combat. map08: Found the progression in this one fairly confusing. Got stuck wandering around a few times. I do like the graveyard vibes though. Another dumb death. map09: Bit too yolo at the start. Did I miss some armor somewhere? map10: Another insta-death. Second attempt I got hooked on some geometry and ate a cyber rocket. Fun combat though. 5 Quote Share this post Link to post
DreadWanderer Posted October 2, 2023 Awesome, really cool screenshots. Time to get my dose of DBP! 1 Quote Share this post Link to post
Hasamnas Posted October 2, 2023 The switch/door to the plasma gun in map 04 seems to only activate in Boom, so it's impossible to progress in complevel 2. 6 Quote Share this post Link to post
Pechudin Posted October 2, 2023 Oh man that huge moon Skybox is great. I'd like to STEALSTEALSTEAL borrow it. 1 Quote Share this post Link to post
DreadWanderer Posted October 2, 2023 2 hours ago, Hasamnas said: The switch/door to the plasma gun in map 04 seems to only activate in Boom, so it's impossible to progress in complevel 2. I was just gonna write how I have no idea how to progress in MAP04 on complevel 2, thanks for this. 1 Quote Share this post Link to post
Rex705 Posted October 2, 2023 (edited) Very cool I love a good spooky map for the Halloween season. Edited November 12, 2023 by Rex705 4 Quote Share this post Link to post
Pomps Posted October 2, 2023 OH YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS! 1 Quote Share this post Link to post
BiZ Posted October 2, 2023 (edited) The wad was updated, link should be the samehttps://www.dropbox.com/scl/fi/c0f3e4bnsff8pgnk2ikly/DBP_62.zip?rlkey=58iqg2sc5iwbfrsjv4vh84tjo&dl=0 Spoiler MAP01 added a secret for 100% secrets MAP02 added a secret for 100% secrets MAP04 floors that wouldn't lower now lower. MAP07 Changed the red door markers to yellow MAP11 Added an imp that gets crushed, an armor bonus, and a secret sector for 100% Kills/Items/Secrets Edited October 2, 2023 by BiZ 6 Quote Share this post Link to post
matador Posted October 2, 2023 (edited) v1.1 is here (the link is the same)! Changelog: Spoiler * MAP01: Has a secret for 100% secrets * MAP02: Has a secret for 100% secrets * MAP04: Floors that wouldn't lower should now lower * MAP07: Red door markers have been changed to yellow. * MAP11: Has a imp that gets crushed, an armor bonus and a secret sector for 100% kills/items/secrets Nevermind, BiZ beat me to the punch. Edited October 2, 2023 by matador 4 Quote Share this post Link to post
DreadWanderer Posted October 2, 2023 (edited) Great stuff guys, I'm on map 8 at the moment. The first few levels felt relatively easy but I'm starting to feel the pressure in the cramped set pieces. I see a lot of parallels between this and Mausoleum Nefarium, though I find the aesthetics here to be more pleasing. Edit: small bug to report - a HOMish effect on MAP08. Location marked on automap. Edited October 2, 2023 by DreadWanderer 3 Quote Share this post Link to post
sbw37 Posted October 3, 2023 i like the out of box thinking yall came up with for this mod. and the music is very groovy :) 1 Quote Share this post Link to post
matador Posted October 3, 2023 I've updated the OP with v1.2: https://www.dropbox.com/scl/fi/yhvu2llsz0062p1694yd3/DBP_62_v1.2.zip?rlkey=zfdfk1a37572831i6d0f0b1ms&dl=1 Changes: Spoiler - MAP07: Fixed a potential softlock. - MAP08: Uses an updated version of the map, fixes the HOM mentioned in this thread. - Includes an optional HUD replacement (and widescreen variant) by an anonymous donor. 4 Quote Share this post Link to post
Auron Posted October 3, 2023 (edited) Very good stuff. Found a problem in map06, the platform with the red key dosen't lower making impossible to leave the area and progres with the map: Source port: GZDoom 4.11 (complevel: doom-strict) Edited October 3, 2023 by Auron 3 Quote Share this post Link to post
DreadWanderer Posted October 3, 2023 1 hour ago, matador said: I've updated the OP with v1.2: https://www.dropbox.com/scl/fi/yhvu2llsz0062p1694yd3/DBP_62_v1.2.zip?rlkey=zfdfk1a37572831i6d0f0b1ms&dl=1 Changes: Reveal hidden contents - MAP07: Fixed a potential softlock. - MAP08: Uses an updated version of the map, fixes the HOM mentioned in this thread. - Includes an optional HUD replacement (and widescreen variant) by an anonymous donor. Thank you for the prompt patching. Completed it today and I gotta say 'Aurora' is really amazing. 'Green Fairy' is a bit of a weird last map with the tight slaughtery gameplay, I think 'Aurora' would have made a more compelling finale (perhaps with some difficulty adjustments between 9 and 10), but that's about it in terms of critique. 3 Quote Share this post Link to post
mancubian_candidate Posted October 3, 2023 Howdy all, just finished this today. Again, had a great time. Thanks for making as always :) 3 Quote Share this post Link to post
Havoc Crow Posted October 3, 2023 3 hours ago, Auron said: Very good stuff. Found a problem in map06, the platform with the red key dosen't lower making impossible to leave the area and progres with the map: Source port: GZDoom 4.11 (complevel: doom-strict) Thank you. The source of the problem seems to be GZDoom's compatibility option "Use Doom's floor motion behavior". I'm not sure why this happens; the map works perfectly fine in Boom or DSDA-Doom with -cl 2. I'll look into this later. 2 Quote Share this post Link to post
hobomaster22 Posted October 3, 2023 I always enjoy these projects. Got a good nostalgia hit for MAP02 using the mossy brick texture and midi from Onslaught 3. As a bit of trivia the midi used for MAP02 is Cathode Ray Sunshine by Dark Tranquillity. 3 Quote Share this post Link to post
Devalaous Posted October 3, 2023 There isn't enough time in my life to play all of these. But I want to. 4 Quote Share this post Link to post
natashanightmare Posted October 3, 2023 I think i found a softlock in map 8 :) if i walk behind the elevator that lowers the yellow key and it goes up again i can't get out. Not sure if intentional :) Spoiler Spoiler 4 Quote Share this post Link to post
matador Posted October 4, 2023 7 hours ago, natashanightmare said: I think i found a softlock in map 8 :) if i walk behind the elevator that lowers the yellow key and it goes up again i can't get out. Not sure if intentional :) Is this in the v1.2 version or the v1.1/v1.0 version? I haven't double-checked yet but this should be fixed in the new version, the older versions had an older version of the map. 0 Quote Share this post Link to post
TheMagicMushroomMan Posted October 4, 2023 On 10/2/2023 at 12:36 AM, matador said: Also, DBP63: Terminal Velocity will be a two-month project and will see release in December 2023. Are you guys planning on doing another Christmas DBP for this year? 1 Quote Share this post Link to post
natashanightmare Posted October 4, 2023 3 hours ago, matador said: Is this in the v1.2 version or the v1.1/v1.0 version? I haven't double-checked yet but this should be fixed in the new version, the older versions had an older version of the map. Oh i think i have 1.0 or 1.1 since i downloaded it on 2nd october, my bad :) 0 Quote Share this post Link to post
NaliSeed Posted October 4, 2023 (edited) Started out pretty good, but unfortunately the later levels devolved into slaughter maps. Edited October 4, 2023 by NaliSeed 0 Quote Share this post Link to post
Guff dotD Posted October 4, 2023 40 minutes ago, NaliSeed said: Started out pretty good, but unfortunately the later levels devolved into slaughter maps. That's generally how DBPs flow. If that's a problem for you, then I advise playing something else. 1 Quote Share this post Link to post
fuGue_tv Posted October 5, 2023 (edited) I think in MAP3 next to the blue key, I was getting stuck on a chandelier on the ceiling. Otherwise it played great. Full playthru here: https://www.youtube.com/watch?v=jRCf93zOjGw Edited October 5, 2023 by fuGue_tv added playthru video 5 Quote Share this post Link to post
LateToDOOM2020 Posted October 5, 2023 This is a great wad I am enjoying the playthrough and creative map designs. The aesthetics and view of the environments is really good. 1 hour ago, fuGue_tv said: Full playthru here: https://www.youtube.com/watch?v=jRCf93zOjGw You make killing that Cyberdemon look EASY! Good play through 2 Quote Share this post Link to post
Auron Posted October 5, 2023 On 10/3/2023 at 2:58 PM, Havoc Crow said: Thank you. The source of the problem seems to be GZDoom's compatibility option "Use Doom's floor motion behavior". I'm not sure why this happens; the map works perfectly fine in Boom or DSDA-Doom with -cl 2. I'll look into this later. Can confirm the problem is related to the latest gzdoom official version (4.11). I moved back to a dev-build version for 4.11 and the maps works just fine with doom-strict compatibility. 1 Quote Share this post Link to post
brightentayle Posted October 6, 2023 (edited) Completed the whole thing today (and caught up to nearly every DBP to ever be released). Among other things, noticed MAP04 has a bridge locking up (for no legitimate reason) after you get the last key. That, and MAP07, at least when I tried to run it through RetroArch (so lr-prboom, the shitty port) had one missing texture and one missing flat at the same spot. Funnily enough, even though it has UMAPINFO support, I saw a text screen with "THE END" before said level popped up. Edited October 6, 2023 by brightentayle 4 Quote Share this post Link to post
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