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HEAD TRAUMA - (Now on IDgames)


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It’s a great map! Can’t wait to play the others.

 

that surprised pickachu face is exactly how I felt punching that archvile to death 😂

Edited by dmh094

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41 minutes ago, Biodegradable said:

 

 

Nice going! Thanks for the video! Your Playthroughs are always fun to watch :D

 A couple of thoughts:

 

Spoiler

- The last monsters were in that secret section that gets blocked after you get the yellow skull key. It's so far off to the left side of the map and you just had to scroll a little more (it's next to the exit). Maybe keep the secret open? I like it as a one time chance, but it may be unfair to UV Maxers;

- The last arena is a little hard without the secret Rad Suit, there was a green switch to drain the nukage on a wall close to it. I like it as it is, but in all the videos/demos I saw, very few people found it... Perahps I'll have to change it? 

 

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1 minute ago, AshtralFiend said:

The last arena is a little hard without the secret Rad Suit, there was a green switch to drain the nukage on a wall close to it. I like it as it is, but in all the videos/demos I saw, very few people found it... Perahps I'll have to change it?

 

Considering that particular rad suit is a secret and the fight is doable without it, I think making the button easier to find would negate its purpose as a secret. It's fine how it is, fam.

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Man, MAP04 has me stumped.

Spoiler

I've been running around the map for ages, but I can't find any further progression. How the fuck do you obtain the blue skullkey?

xqvQSes.png

 

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3 minutes ago, AshtralFiend said:

Weird... Did you try here? Maybe it isn't working for some reasonHere.png.dad90ec73a1ae3276883f20bff7109a1.png

 

Okay, I was focusing too much on the bit that looks more like the thing you're supposed to shoot if you know what I mean.

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Working on version 0.3 based on all the info gathered through comments and videos!

If you have played the wad and want to criticize or give feedback, feel free to share your thoughts so I can incorporate them into this version!

Thanks again to all the members who tested Head Trauma thus far!

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And now it's the second map, and it's even greater!

Jeez, where did you learn those skills?)

I can unironically say that it's one of the best wads I ever played in my life, and especially this year, I wonder what would be the next...

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Now I'm finally played third map and I won't say anything other than that you deserve a cacoward, to be honest, it's an incredible wad, your progression, your design, your attention to details - it's worth a lot.

I'll play second half tomorrow, but it's already a magnum opus.

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15 hours ago, Vanilla+Unicorn said:

I only played first map and I already can say that you're a genius and your design is brilliant!

 

Such high praise! Thank you so much! I'm glad you are enjoying the maps! The last two are the best of the five, in my opinion.

Hope you have fun finishing them!

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A new version has been uploaded! Thanks again to all the members who tested the wad!

I'll wait a couple of days for more feedback. If everything is in order, this will probably be the last version before the final upload.

 

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  • 3 weeks later...
1 hour ago, AshtralFiend said:

Head Trauma is now on IDgames: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/ht

A huge thanks to everyone who helped me fine-tune my first mapping endeavor! This project is now concluded!

New stuff is already in the making, but I hope you continue to enjoy this map set in the meantime. 

 

Gratz on full realisation and release ^_^ although difficult for me, I'm excited to play your next project!

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I gotta play more of this. I’m about midway through map 2 :) as soon as I’m done with community mapping I’ll get back into the play through! 😁

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18 hours ago, Wo0p said:

 

Gratz on full realisation and release ^_^ although difficult for me, I'm excited to play your next project!

Thank you for the support! :D The next project will take a bit longer as I'm making a lot of textures from scratch, but I'll probably share some info on it soon or later.

 

11 hours ago, dmh094 said:

I gotta play more of this. I’m about midway through map 2 :) as soon as I’m done with community mapping I’ll get back into the play through! 😁

Awesome! I'll eagerly await your opinion on it 😁

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Played through the whole set tonight, had a blast.  Creative levels, great use of vanilla textures, hot gameplay, good challenge.  Awesome set!

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15 hours ago, JadingTsunami said:

Really enjoyed this set. Difficulty was just right and I enjoyed hunting down all the secrets. Nice use of staggered sequencing for the various switch events too.

 

8 hours ago, ProfBloom said:

Played through the whole set tonight, had a blast.  Creative levels, great use of vanilla textures, hot gameplay, good challenge.  Awesome set!

 

Thanks for giving it a play! Glad you had fun :D

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  • 2 weeks later...

The switch on the wall between the blue pillars in map 01 can't be activated in woof.

 

Nvm, i had to change the comp settings, sorry for the crappy bump.

Edited by TasAcri

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  • 1 month later...
  • 2 months later...
Posted (edited)

Tough but fun shit:

 

 

 

 

 

 

 

 

 

Sorry for me being a complete r-word and not be able to kill a Cybi with a two BFG shots... I am not as cool as TimeOfDeath :(

By the way, is there a way to complete map06?

Edited by CortexReaver

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1 hour ago, CortexReaver said:

First two maps, tough but fun shit:

 

Hey, thanks for playing! It's always nice to see new videos of this wad!

Just a fair warning, the last two maps are somewhat hard. I think they will probably become a little frustrating with fast monsters enabled.

Good luck and hope you have fun!

 

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