pbuyle Posted November 4, 2023 (edited) An abandoned but otherwise unremarkable spaceship lost in deep space. An unremarkable marine waking up from stasis. You shouldn't be here, there nothing left to guard, defend or sav. But they shouldn't be there neither. And you don't want to die. Please enjoy my first Doom map featuring new textures and sector lightning galore. Playtime should be 10-15min based on play-troughs posted on YouTube. Difficulty is not implemented. Target skill is UV, hopefully a fair challenge but not extremely hard. Freelook, crouching and jumping aren't needed but they shouldn't break anything neither. The MAP format is UDMF and it's made for GZDoom. Bloom, and ambient occlusion recommended. Last test tested on GZDoom 4.11 https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/drearyh Textures aren't mine, they are from this retro textures pack which was free back when I started working on this but isn't anymore (I bought it). Music is E1M2 (Dread Factory) by MFG38 from Ultimate MIDI Pack. Screenshots: Spoiler Edited December 12, 2023 by pbuyle idgames link 18 Quote Share this post Link to post
LadyMistDragon Posted November 5, 2023 Pretty good for your first map! The ambience is really nice, midi is fitting and the red key trap worked quite well! 0 Quote Share this post Link to post
Riclo500 Posted November 6, 2023 This was alot of fun to play through! Good job. Not sure if that was the intended way of getting the blue keycard though. 0 Quote Share this post Link to post
pbuyle Posted November 6, 2023 (edited) Thank you for playing it. 17 hours ago, LadyMistDragon said: [...] midi is fitting [...] Which remind me I forgot the music credit in my post. fixed. 15 hours ago, Riclo500 said: Not sure if that was the intended way of getting the blue keycard though. The door should open when one of the knights or the arch-vile is killed. I'm guessing some weird interaction with your mods. Edited November 6, 2023 by pbuyle 1 Quote Share this post Link to post
Big Ol Billy Posted November 7, 2023 Very cool, some nice low-key close-quarters combat here. I’ve had my eye on this texture pack for a while, and this was a good demonstration of it working in a Doom context. The textures have more of that cartoony Blake Stone style, but still fit surprisingly well with the other stock resources. The tasteful use of other “modern” visual effects helps tie everything together pretty effectively. Small note just to be that guy—door tracks pegging is a little inconsistent, if I remember correctly. You could probably go one way or the other (unpegged or not) stylistically with these textures, but it seems like it should be the same on all doors. 0 Quote Share this post Link to post
dmh094 Posted November 7, 2023 (edited) Really cool map. Really enjoyed it. Had that kind of horror vibe that you feel when watching Alien. I wouldn't be opposed to playing a whole megawad. Battling your way through a ship infested with demons sounds super cool. If this is your first map, this is damn good. Natural talent. Look Forward to playing of more of your work. Keep it up! (Played with GZDoom) Edited November 7, 2023 by dmh094 0 Quote Share this post Link to post
AshtralFiend Posted November 7, 2023 Pretty good map! Texture usage and architecture are on point! Some interesting fights with well-balanced balanced difficulty. Great stuff for a first map! Keep up! 0 Quote Share this post Link to post
pbuyle Posted December 2, 2023 Thanks all for the feedbacks. I uploaded v1.1 which should fix the door trims, a texture misalignment in the last section and convert the read key trap to linedefs trigger (vs. thing action on pickup). 1 Quote Share this post Link to post
Clippy Posted December 4, 2023 Looking for something I'm 20 min window was perfect esoeciafyer all that snow. Nice atmosphere and fun secret. Good times I almost got did at archvile 5 Quote Share this post Link to post
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