ivymagnapinna Posted February 7, 2024 (edited) [UPDATE: This map was reworked as the opener to my larger project, you should probably play that instead!] This map was an exercise for me in actually finishing and uploading a project for once and I'm quite happy with it even though it's pretty small. (if it seems kind of good for a "first map", that's why. it isn't one) A cramped, bronze techbase with fleshy undertones and a steady flow of blood. Single level, all IWAD textures helped greatly by a custom palette, mostly a focus on good atmosphere/architecture and combat that shouldn't be very challenging if you can beat Doom 1/2 on UV. Download: https://www.doomworld.com/idgames/levels/doom/Ports/a-c/bloodworks Info: - IWAD: Ultimate Doom - Maps: E1M1, E1M2 (aka the don't go to nuclear plant one) - Balancing for HNTR, HMP, UV - Limit-removing (at least, it should be as it's in Doom format) - Tested with: Prboom+, GZDoom (if you're playing with the latter, no jump/freelook/crouch pretty please) - Credits to Lippeth for the plutmidi and Dir for the custom palette Edited April 11, 2024 by ivymagnapinna linked the wad with the newer version of this 15 Quote Share this post Link to post
Oxyde Posted February 7, 2024 I absolutely love the palette in this! It feels like I'm looking at screenshots from either a game box art or a game magazine, nostalgic and extremely gloomy. The level's atmosphere is something incredible thanks to efficient use of light, textures, and that suffocating and intimidating palette. Very well done! Mandatory DSDA Doom FDA! 1 Quote Share this post Link to post
ivymagnapinna Posted February 7, 2024 1 hour ago, Oxyde said: I absolutely love the palette in this! It feels like I'm looking at screenshots from either a game box art or a game magazine, nostalgic and extremely gloomy. The level's atmosphere is something incredible thanks to efficient use of light, textures, and that suffocating and intimidating palette. Very well done! Mandatory DSDA Doom FDA! Wow, thanks! Very glad you liked it and very much appreciate your comments:) 2 Quote Share this post Link to post
Riclo500 Posted February 7, 2024 This had an interesting design! The palette was nice too, good job, I thought it fit very well 0 Quote Share this post Link to post
fefor Posted February 8, 2024 This is honestly one of the coolest maps I've played, I don't know where to start, everything about it is awesome. The palette and the textures choice blend together so well along with a very fitting midi choice that completes the scary and gritty atmosphere that I can totally get immersed on. I'm very impressed with the architecture and detailing, it's full of attention to detail and there's not a single corner or wall that doesn't look enticing enough to make you wanna stop to just stare at it. I love seeing things like the non functioning door with blinking lights and a dead marine that you can see on the other side, also I don't think I've seen the skull switch texture being used as a scrolling decoration like that before plus I love the way you positioned them in the walls, makes you truly feel like this tech base has been corrupted beyond comprehension, very creative. I hope you are proud of yourself, you did a great job. Here's my blind run and the 100% completion run, I'm really looking forward to seeing more from you in the future. bloodworks_dem.zip 2 Quote Share this post Link to post
ivymagnapinna Posted February 8, 2024 2 hours ago, fefor said: This is honestly one of the coolest maps I've played, I don't know where to start, everything about it is awesome. The palette and the textures choice blend together so well along with a very fitting midi choice that completes the scary and gritty atmosphere that I can totally get immersed on. I'm very impressed with the architecture and detailing, it's full of attention to detail and there's not a single corner or wall that doesn't look enticing enough to make you wanna stop to just stare at it. I love seeing things like the non functioning door with blinking lights and a dead marine that you can see on the other side, also I don't think I've seen the skull switch texture being used as a scrolling decoration like that before plus I love the way you positioned them in the walls, makes you truly feel like this tech base has been corrupted beyond comprehension, very creative. I hope you are proud of yourself, you did a great job. Here's my blind run and the 100% completion run, I'm really looking forward to seeing more from you in the future. bloodworks_dem.zip thank you so much!!!!!! I'm very glad my attention to detail came across well, that's a very fun part of the mapping process to me and I think the limit of just IWAD textures really made me wanna get creative with the walls full of skulls and faces and stuff, I played a little bit of the 10x10 Project and I think some of the styling of that rubbed off on me here. I'm working on a full E1 replacement with maps like these (this one is gonna be its E1M1 I think) so hopefully that sees the light of day... your comment made me very happy (and the reception this is getting in general) and i really appreciate it:) 2 Quote Share this post Link to post
Dr. DiegO Posted March 28, 2024 A very good looking WAD you have and It plays nice to. the ambiance really work and the combat is pretty tense. It could been a bit longer, but it's good nonetheless. Good Job! 1 Quote Share this post Link to post
Clippy Posted March 29, 2024 oh man looking for something short to play before bed and this turned out to be a very good choice A nice engaging short fun doom 1 map with am amazing pallet that sews the thing together nicely - I loved it - seriously kudos! 2 Quote Share this post Link to post
ivymagnapinna Posted March 29, 2024 I really appreciate your comments and I'm very glad you had fun with this one! I've noticed some other people have similar problems with the progression being a bit confusing as you did, and I've set this to be the E1M1 of a larger project of mine so I'll try to fix it up a bit in that regard with light cues and such once I release that, and just generally keep it in mind for future mapping. Thanks a ton for the playthrough! 2 Quote Share this post Link to post
IamtheLaw Posted March 30, 2024 The color pallet really makes this map shine and the architecture is great to. The music is great as well and fits the level perfectly. Looking forward to see what you come up with in the future! Well done! 1 Quote Share this post Link to post
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