I'm working on a HL1-inspired .wad and I want to include other Doomguy characters, like how HL has other scientists in Black Mesa. To do this, I've replaced the "Evil Eye" texture with a human texture. Or, so I thought, as it isn't working. I put the graphic into Slade, converted it to Doom format, and made two copies of it, one under the name "CEYE" (From the Doom Wiki) and one called "CEYEA0" (What DBX calls it). I set this custom .wad to have higher priority in DBX, but it still won't replace the Evil Eye. Help?
Below are pictures from the Slade directory of my resources .wad, the "Map Options" of the map .wad in DBX, and a screenshot of the map in the editor with the incorrect sprite.
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_koraichu
I'm working on a HL1-inspired .wad and I want to include other Doomguy characters, like how HL has other scientists in Black Mesa. To do this, I've replaced the "Evil Eye" texture with a human texture. Or, so I thought, as it isn't working. I put the graphic into Slade, converted it to Doom format, and made two copies of it, one under the name "CEYE" (From the Doom Wiki) and one called "CEYEA0" (What DBX calls it). I set this custom .wad to have higher priority in DBX, but it still won't replace the Evil Eye. Help?
Below are pictures from the Slade directory of my resources .wad, the "Map Options" of the map .wad in DBX, and a screenshot of the map in the editor with the incorrect sprite.
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