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Do Sky Transfers Still Work In GZDOOM?


m3_mapper

Question

Port: GZDoom

Version: 4.10.0

Issue: Sky transfers produce streaky, ghosting messes. Different maps and textures wield similar albeit different artifacts. Changing texture settings also causes changes. Sky Transfer Completely absent in Hardware Mode.

What Needs to be done to fix this issue or,

are sky transfers no longer supported in GZDoom?

image_2024-03-18_224326985.png

Zip contains map as well as control map recreating circumstances.

SkyFuque.zip

Edited by m3_mapper

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They normally work fine. I'm going to guess there's a problem with your texture files. Unless there was a bug in GZ 4.10 that has been fixed, but I don't remember anything.

 

You'll probably need to post a wad for people to help you.

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4 minutes ago, plums said:

They normally work fine. I'm going to guess there's a problem with your texture files. Unless there was a bug in GZ 4.10 that has been fixed, but I don't remember anything.

 

You'll probably need to post a wad for people to help you.

question updated

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11 minutes ago, m3_mapper said:

question updated

Thanks.

 

The sky texture needs to be the upper texture of the linedef that has the sky transfer action on it.

edit: It doesn't matter if the line itself is one-sided and/or you can't see the upper texture normally.

 

I didn't realize GZDoom would glitch out so badly in software mode for a missing texture transfer.

Edited by plums

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3 minutes ago, plums said:

Thanks.

 

The sky texture needs to be the upper texture of the linedef that has the sky transfer action on it.

 

I didn't realize GZDoom would glitch out so badly in software mode for a missing texture transfer.

thanks. sky transfer documentation was somewhat difficult to come by

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3 hours ago, plums said:

I didn't realize GZDoom would glitch out so badly in software mode for a missing texture transfer.

Other ports would just display AASHITTY (wall of severed heads) texture. Guess gzDoom does something weird.

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