As the purpose of the map I'm developing in GZDoom Builder is to be the first level of a future Doom game and modification, which I plan to eventually turn into a third-person platformer game, completely original and commercial. I want to know how I can remove the Doom 2 elements from the WAD of the first level of my future game and replace them with original and customized elements from my own game? When I say elements, I'm not specifically referring to textures and sprites of the structure and scenery objects, but rather elements such as the level's music, Doom Guy's hand holding a weapon, Doom Guy's sounds, health bar, ammunition, and shield from Doom 2, among other elements. Is it possible to achieve this by removing elements from the Doom 2 WAD itself in SLADE, or what other way could I accomplish this without causing serious errors and problems in the WAD of my level?
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Johnny_Vicc_007
As the purpose of the map I'm developing in GZDoom Builder is to be the first level of a future Doom game and modification, which I plan to eventually turn into a third-person platformer game, completely original and commercial. I want to know how I can remove the Doom 2 elements from the WAD of the first level of my future game and replace them with original and customized elements from my own game? When I say elements, I'm not specifically referring to textures and sprites of the structure and scenery objects, but rather elements such as the level's music, Doom Guy's hand holding a weapon, Doom Guy's sounds, health bar, ammunition, and shield from Doom 2, among other elements. Is it possible to achieve this by removing elements from the Doom 2 WAD itself in SLADE, or what other way could I accomplish this without causing serious errors and problems in the WAD of my level?
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