Skemech Posted April 16, 2024 Is it possible to change a linedef's ID tag via ACS script? (In UDMF) 0 Quote Share this post Link to post
0 magicsofa Posted April 16, 2024 No... even special 121 (Line_SetIdentification) cannot be used in scripts. Why can't you give the line(s) a unique ID for all necessary actions? 0 Quote Share this post Link to post
0 Skemech Posted April 16, 2024 Cause it would be cool as hell to have like a switch on a wall, you press it. Alakazam, techno wizardry whatever the fuck, now a portal has opened up. 156 lineportal. I hope they add this as a feature in the future 0 Quote Share this post Link to post
0 Professor Hastig Posted April 16, 2024 UDMF supports multiple IDs per line if you cannot do multiple actions on the same one. The IDs are permanent identifiers that last for the map's entire lifetime and that's very unlikely to ever change. 0 Quote Share this post Link to post
0 Stabbey Posted April 16, 2024 (edited) You need space on the other side of a portal line in order for the player's center to be able to pass through it. However, what you want doesn't require the ability to change a line's tag at all. You can just use more, different lines. Such as instantly lowering a floor where the switch was to reveal a portal on a different line behind it. Edited April 16, 2024 by Stabbey 1 Quote Share this post Link to post
0 boris Posted April 16, 2024 If it's just about portals you should have a look at https://zdoom.org/wiki/Line_SetPortalTarget Doesn't work with static portals, though. 0 Quote Share this post Link to post
0 Pottus Posted April 17, 2024 I don't really know what you would need to do this makes no sense when there is better ways do whatever is you need to do. 0 Quote Share this post Link to post
0 Kappes Buur Posted April 17, 2024 On 4/15/2024 at 11:38 PM, Skemech said: Cause it would be cool as hell to have like a switch on a wall, you press it. Alakazam, techno wizardry whatever the fuck, now a portal has opened up. 156 lineportal. I hope they add this as a feature in the future Would it suffice to have a regular triggered door in front of the portal? 0 Quote Share this post Link to post
0 Skemech Posted April 18, 2024 17 hours ago, Kappes Buur said: Would it suffice to have a regular triggered door in front of the portal? I mean, ya. kinda 0 Quote Share this post Link to post
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Skemech
Is it possible to change a linedef's ID tag via ACS script? (In UDMF)
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