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The Official 'Trying to Find a Specific WAD' Thread


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A few years ago I remember playing(?) a Hexen/Heretic mod, I think it was a staple for the total conversion fantasy rpg genre or something, it was similar to this one:

You would start in a city surrounded by high city walls, it was big and I remember there were NPCs too. The city was near the shore and very soon you would go there and board a ship were there would be this cut-scene where the ship sails (and I think it gets attacked???) while an NPC or a voice is talking to you as stuff goes by on the sides of the ship, and then you would reach a new landmass where you would disembark and go to your adventure. The whole thing had this fantasy medieval adventure feeling to it, can't seem to find it though, might be misremembering a few things too.

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  • 2 weeks later...

Jimmy's nostalgic ZDoom thread got me remembering a (probably quite crappy) wad I played, likely in the early 2000s, that I'd love to hunt down again.

 

My memory is of a single map: it starts in a small building absolutely surrounded by enemies (almost like a horde mode type experience), before leading through an outdoor area (maybe like a canyon?) and mostly just mowing down enemies.  

 

Notably, it was absolutely stocked with all sorts of custom monsters and weapons. I remember chaingunners riding on arachnotrons, I remember AT-STs from Star Wars, I remember all sorts of weird stuff. Maybe even helicopters. The weapons were custom too, featuring some (I believe) from Heretic. 

 

And the music was a delightful version of the Beverly Hill Cop theme.

 

Does this ring a bell for anyone?

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An unusual request, as I have the WAD... So it may be easy actually

 

It is called sanctum.wad , date is November 2012. It is a Boom compatible map very much in the style of CHORD series, only shorter. I have only the WAD, no .zip, no .txt, I didn't find it on /idgames. Who's the author? Where the hell did I get this WAD from? :D

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15 hours ago, vdgg said:

An unusual request, as I have the WAD... So it may be easy actually

 

It is called sanctum.wad , date is November 2012. It is a Boom compatible map very much in the style of CHORD series, only shorter. I have only the WAD, no .zip, no .txt, I didn't find it on /idgames. Who's the author? Where the hell did I get this WAD from? :D

No prob, No need to thank me. https://www.doomworld.com/idgames/levels/doom/s-u/sanctum Also on moddb (They doesn't look similar)

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@HitBoi64  No, no, it's neither of the two. That's the problem. I said I didn't find it on /idgames, so if it's there at all, it is under a different name

Edited by vdgg

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All I can find is this. The date doesn't quite match; maybe you playtested an early version (close enough for that to be possible). Or maybe you just mysteriously altered the date stamp top confuse yourself at a later point. :p

 

But yeah, posting some more of the information that you have about this thing would clearly help.

Edited by Grazza

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  • 2 weeks later...

I dont remember a lot about this map, but I do remember its filename/original title to be around 3 letters length. I think I also recall it being Russian-made, although I don't think that's accurate.

 

Map01 starts with you in some kind of plane or techbase area. I do specifically remember having wolfenstein ss enemies being used in this level. It ends with you teleporting then dying by barrels and being sent to the next level.

 

Map02 is in an outside area. I think there was a theme of a plane crash. Zombie hitscanners are introduced here. That's all I can remember, really.

 

I think there was custom music but the weapons, HUD, etc. were unchanged.

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12 minutes ago, Hachi-Roku said:

Does anyone know how to play No rest for the living on PC? I played it on Xbox but I'm curious to see what it feels like on computer.

Its included as a WAD in Doom 3 BFG edition :)

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I remember playing this map that starts with Wolfenstein SS in a tech base that acts as a level select hub for smaller Doom maps. I probably still have it, I just have no clue what it was called.

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So many TNT versions...

Over the many years I stopped to follow the development at some point out of frustration.

Now trying to get back up to speed.... but it is VERY confusing  ... especially because the names seem to be somewhat different.

 

Can someone please get me up to speed ?

If I remember correctly there even was a TNT twid planned....  but I couldn't find it.

 

Thanks a lot : )

 

 

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Old level, cloning facility, has a hinged door, ends with blowing up cloning vats w/ a switch that dunks on hidden Romero Heads, quite old IIRC.

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On 8/1/2020 at 4:43 AM, Doohnibor said:

So many TNT versions...

Over the many years I stopped to follow the development at some point out of frustration.

Now trying to get back up to speed.... but it is VERY confusing  ... especially because the names seem to be somewhat different.

 

Can someone please get me up to speed ?

If I remember correctly there even was a TNT twid planned....  but I couldn't find it.

 

Thanks a lot : )

 

 

 

TNT2: Devilution is not released but has some great folks at the helm

TNT: Revilution is the first spinoff project and is released

TNT Forever (used to be TNT: Convilution) is the spinoff of the spinoff and is poised to release some time after TNT2 in order to give the community some breathing room

TNT TWID is in a holding pattern until its caretakers finish realizing some of their other Doomed fantasies

shoutout to TNT: Resistance, a smaller project featuring valkiriforce whose braintrust probably has some overlap with TNT2 and TWID contributors 

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On 8/1/2020 at 5:55 AM, Fairweather said:

Old level, cloning facility, has a hinged door, ends with blowing up cloning vats w/ a switch that dunks on hidden Romero Heads, quite old IIRC.

Sounds like Equinox (level 4 specifically).

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1 hour ago, kmxexii said:

 

TNT2: Devilution is not released but has some great folks at the helm

TNT: Revilution is the first spinoff project and is released

TNT Forever (used to be TNT: Convilution) is the spinoff of the spinoff and is poised to release some time after TNT2 in order to give the community some breathing room

TNT TWID is in a holding pattern until its caretakers finish realizing some of their other Doomed fantasies

shoutout to TNT: Resistance, a smaller project featuring valkiriforce whose braintrust probably has some overlap with TNT2 and TWID contributors 

 

Thank you so much! That's a really great summary! It really helped.


 

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It's a megawad for Doom 2. It's vanilla-ish or boom-ish. All I remember is one map. You start outside, round a corner, and there are tons of mancubi individually stuck in cages. There's a steep pit separating them and it requires some platforming to get across. Then a lot of pinkies. Eventually you find a teleport and you end up on a pirate ship. The interior of the ship is quite dark and cramped. You fight your way outside after finding a keycard and there are some more mancubi surrounding the ship. Off in the distance, you can see a large island/the shore which you can eventually reach to end the map.

Edited by Krenium
spelling, add more details

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3 hours ago, Krenium said:

It's a megawad for Doom 2. It's vanilla-ish or boom-ish. All I remember is one map. You start outside, round a corner, and there are tons of mancubi individually stuck in cages. There's a steep pit separating them and it requires some platforming to get across. Then a lot of pinkies. Eventually you find a teleport and you end up on a pirate ship. The interior of the ship is quite dark and cramped. You fight your way outside after finding a keycard and there are some more mancubi surrounding the ship. Off in the distance, you can see a large island/the shore which you can eventually reach to end the map.

 

I am fairly confident that you are describing ALT. MAP07

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I want a weapon wad that has old rusty-looking weapons with wood parts in them, plus good ol' revolvers. Stuff you'd find in farmer bill's garage. I don't want crazy big ol' space guns that shine with blue lights. I also don't want it to change the monsters I just want the guns. I have found some wads that had what I needed but they also changed the monsters. If anybody got something like this please lemme know.

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8 hours ago, kmxexii said:

 

I am fairly confident that you are describing ALT. MAP07

 

That's the one. Thanks!

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On 7/10/2020 at 11:44 PM, Keyboard_Doomer said:

The description otherwise doesn't really match but it might be of some help that the helicopters and chaingunners riding arachnotrons most likely originated from this wad:

https://www.doomworld.com/idgames/levels/doom2/a-c/allhell

(there's a lot of files in the zip, the sprites are in Allhell.wad)

 

Yep those are definitely the right sprites!  Thanks for digging that up!  You're right, it's not the right mapset, but it is clearly where they got the enemies from.

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Wads for Doom2 with episodes? 

Currently playing through Eviternity (awesome!) and I really like the fact that it's divided into episodes, despite being a Doom2 MegaWad.

I haven't checked, but I think maybe Scythe 2 is also divided into episodes this way? Are there any other (good) wads (for Doom2) that are episodic?

 

By episodic I mean "episodes selectable from a menu when you choose New Game", btw. I know that Doom2 itself is sort of divided into episodes, but that's not what I'm after. 

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