TheV1perK1ller Posted January 3, 2020 Progressing nicely with war_3. Just three more maps to do UV-Maxes for. Map 22 UV-Max in 7:07 - wa322-707.zip Map 23 UV-Max in 2:20 - wa323-220.zip Map 24 UV-Max in 5:39 - wa324-539.zip Map 25 UV-Max in 4:40 - wa325-440.zip 3 Share this post Link to post
TheV1perK1ller Posted January 4, 2020 (edited) As promised, here are the final three UV-Max demos for war_3. I really wanted to push through them, hence the small interval between this and my last post. The only level that lacks a UV-Max is MAP31, as it is impossible to kill everything with such little ammo. I will now try to tackle other categories for the maps, and see what can be done. Map 27 UV-Max in 12:15 - wa327-1215.zip Map 28 UV-Max in 11:06 - wa328-1106.zip Map 29 UV-Max in 5:13 - wa329-513.zip Edited January 4, 2020 by TheV1perK1ller Forgot to add WAD link. 2 Share this post Link to post
Ancalagon Posted January 5, 2020 Max for the attached map by @Nine Inch Heels from joy of mapping 5. MI_Boom.zip mi-524.zip 3 Share this post Link to post
Tezur0 Posted January 11, 2020 NATEE1M1.WAD (dmwrld) e1m1 max in 3:46 nomo in 0:50 dmwrldo050.zip dmwrld-346.zip 1 Share this post Link to post
Ancalagon Posted January 12, 2020 (edited) I think you can make an accurate guess of what this zip is at this point. die04-1731.zip Edited January 12, 2020 by Ancalagon 5 Share this post Link to post
Tezur0 Posted January 12, 2020 collect.wad Probably the worst wad I've rolled for myself so far. map 9 UV max in 8:00 map 9 nomo in 0:21 map 3 uv speed in 0:00.29 collect09o021.zip collect09-800.zip collect03-00029.zip 3 Share this post Link to post
JonaG Posted January 12, 2020 1 hour ago, Tezur0 said: Probably the worst wad I've rolled for myself so far. Just what I needed... collect.wad E1M2 pacifist in 0:02 (2.23) E1M2 stroller in 0:04 (4.97) collect12p223.zip collect12str497.zip 2 Share this post Link to post
Tezur0 Posted January 12, 2020 In Satan's Lair Map 1 uv max in 5:40 uv speed in 1:57 nomo in 1:46 isl01-540.zip isl01-157.zip isl01o146.zip 0 Share this post Link to post
CrazyDoomguy Posted January 13, 2020 (edited) On 1/12/2020 at 7:05 AM, Ancalagon said: More death in excess. die05-1836.zip Wtf how you faster than TAS :O On dimensions too Edited January 13, 2020 by CrazyDoomguy 0 Share this post Link to post
Nine Inch Heels Posted January 13, 2020 9 minutes ago, CrazyDoomguy said: Wtf how you faster than TAS Simple. TAS was bad, runner was better. 2 Share this post Link to post
CrazyDoomguy Posted January 13, 2020 (edited) 2 minutes ago, Nine Inch Heels said: Simple. TAS was bad, runner was better. Even with normal run you cant beat easy TAS (except he found better way to save time) Edited January 13, 2020 by CrazyDoomguy 0 Share this post Link to post
Nine Inch Heels Posted January 13, 2020 Just now, CrazyDoomguy said: Even with normal run you cant beat TAS (except he found better way to save time) TAS is only unbeatable if it's optimal. Your TASes are not optimal, they're spliced runs with questionable routing. 0 Share this post Link to post
baja blast rd. Posted January 13, 2020 (edited) 54 minutes ago, CrazyDoomguy said: Wtf how you faster than TAS :O On dimensions too Your routing is often slow in complex maps. Compare the piecemeal approach in your Flotsam 03 to the human record. Even in the bilinear map Dimensions 31, you spend more time than needed before entering the final arena, where the humans get right to the chase. Your TASes tend to be their speediest when you can use saves/loads to pursue maniacally aggressive play that a human wouldn't even try. But when you don't, the routing of the human players often allows them faster times. The holes extend past routing though. Your TASes don't optimize individual shots (like a built TAS or a hard-worked segmented TAS would) and sometimes even waste them, so -- when you're not unlocking hyperaggressive strategies the humans can't use -- you're often hitting the same bottlenecks the humans would, dealing roughly the same DPS, and usually not saving time over them. Edited January 13, 2020 by rdwpa 6 Share this post Link to post
CrazyDoomguy Posted January 13, 2020 (edited) 1 hour ago, rdwpa said: Your routing is often slow in complex maps. Compare the piecemeal approach in your Flotsam 03 to the human record. Even in the bilinear map Dimensions 31, you spend more time than needed before entering the final arena, where the humans get right to the chase. Your TASes tend to be their speediest when you can use saves/loads to pursue maniacally aggressive play that a human wouldn't even try. But when you don't, the routing of the human players often allows them faster times. The holes extend past routing though. Your TASes don't optimize individual shots (like a built TAS or a hard-worked segmented TAS would) and sometimes even waste them, so -- when you're not unlocking hyperaggressive strategies the humans can't use -- you're often hitting the same bottlenecks the humans would, dealing roughly the same DPS, and usually not saving time over them. The people have probably watched my videos and found faster way to finish map example flotsam 3 (I waited and tried save ammos (I thought there no enought ammos) but Dubzzz is more self-confident). He did just better way of walk or I have do bad test and analyze. What is a routing? Is a movement with 45 angle? Walk strategy? Individuals shot? I readed that TAS can set up, that shoting do maximum damage. But I prefer real way Edited January 13, 2020 by CrazyDoomguy 0 Share this post Link to post
GarrettChan Posted January 15, 2020 On 1/13/2020 at 10:10 AM, CrazyDoomguy said: What is a routing? Is a movement with 45 angle? Walk strategy? Individuals shot? I readed that TAS can set up, that shoting do maximum damage. But I prefer real way Now I can see why you made interesting questions previously... That means your approach to the maps isn't well planned. BTW, if you prefer the "real" way that no RNG manip or something, then you shouldn't be surprised that somebody is quicker than you because basically you save/load in your runs rather than actually having optimized them. 0 Share this post Link to post
CrazyDoomguy Posted January 15, 2020 19 hours ago, GarrettChan said: Now I can see why you made interesting questions previously... That means your approach to the maps isn't well planned. BTW, if you prefer the "real" way that no RNG manip or something, then you shouldn't be surprised that somebody is quicker than you because basically you save/load in your runs rather than actually having optimized them. Its ok. I did walk on first and another players want be faster than me because they know my time. If I was second player, I would try run faster than first player. Is normal 0 Share this post Link to post
didierbertrand2 Posted January 18, 2020 (edited) doom:damnation ep1 nomo in 08:03 e1m1 speed in 00:29 e1m4 max in 05:34 e1m6 speed in 00:54 mscl10 map 04 nm in 00:34 nm100 in 00:36 redundancy map 09 pacifist in 00:42 map 13 speed in 00:54 dd11-029.zip dd14-0534.zip dd16-054.zip mscl04n034.zip mscl04ns036.zip rddcy09p042.zip rddcy13-054.zip ddep1nomo803.zip Edited January 18, 2020 by didierbertrand2 0 Share this post Link to post
tchkb Posted January 23, 2020 (edited) Water Spirit: MAP01 UV-Max in 3:32 (Stream highlight) MAP02 UV-Max in 7:54 (Stream highlight) MAP03 UV-Max in 10:34 (Stream highlight) watrsp01-332.zip watrsp02-754.zip watrsp03-1034.zip Edited January 24, 2020 by tchkb 2 Share this post Link to post
didierbertrand2 Posted February 6, 2020 terrain2 uvspeed in 01:49 trn2-149.zip 0 Share this post Link to post
didierbertrand2 Posted February 7, 2020 deadly standards 2 e2m1 max in 04:50 stdr21-450.zip 0 Share this post Link to post
didierbertrand2 Posted February 7, 2020 the abandoned base uvspeed in 00:51 cmp1-051.zip 0 Share this post Link to post
Tezur0 Posted February 8, 2020 Did a big demopack this month, since I randomly landed on njdoom2, so I decided to beat ALL runs that were there. Took quite some time, but some runs are actually much better now (well, all of them tbh). Also added few runs that weren't there. So overall that's all maps MAXed, all maps Speeded/Pacifisted(where could) (and both speed/pacifist in few cases). 2 NM Speeds and 2 tysons. I still owe Dubzzz map 20 tyson as he rolled that run for me, but otherwise, here's stuff. Massive demo unhoarding. Comments are in archives. Sorry, Bob. njd2MAX.zip njd2Other.zip njd2_Speed_Pacifist.zip 7 Share this post Link to post
lirui1001 Posted February 8, 2020 Team Rocket: Blasting Off at the Speed of Mapping Map14 UV Max in 0:44-trt14-044.zip Map25 UV Max in 1:47-trt25-147.zip There are 2 demons always getting stuck in map14 so 100% kills are impossible. 1 Share this post Link to post
lirui1001 Posted February 9, 2020 Team Rocket: Blasting Off at the Speed of Mapping Map11 UV Max in 1:54-trt11-154.zip 0 Share this post Link to post
lirui1001 Posted February 9, 2020 Team Rocket: Blasting Off at the Speed of Mapping Map29 UV Max in 2:28-trt29-228.zip 0 Share this post Link to post
didierbertrand2 Posted February 12, 2020 (edited) ask1am uvmax in 02:45 and speed in 00:44 ask1am044.zip ask1am245.zip Edited February 12, 2020 by didierbertrand2 1 Share this post Link to post
didierbertrand2 Posted February 17, 2020 cacobutt max in 01:30 ccbtt130.zip 1 Share this post Link to post
didierbertrand2 Posted February 18, 2020 facilty1 uvmax in 04:10 facilty410.zip 0 Share this post Link to post
Revved Posted February 23, 2020 Spawnsq2 UV Max in 6:53 spq2all-653.zip 3 Share this post Link to post
didierbertrand2 Posted February 27, 2020 crimson nectar nightmare in 00:11 crct-011.zip 1 Share this post Link to post
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