Crunchynut44 Posted January 16, 2016 (edited) BACULUS is a 32 level DOOM 2 mapset that I after about 7 (11 actually) (14** actually) years have finally finished. It is now ready for a full play through and thorough testing. I hope you enjoy, feel free to leave your criticism and bug report or submit demos which all would be hugely appreciated! This is a Limit Removing Megawad. Enjoy! Just a quick shout out to Keyboard_Doomer for some extensive testing, galileo31dos01 for extensive testing AND some new graphics including the new HUD and TeamTNT/Stewboy/Jimmy to whom I pilfered some MIDIs from. Download: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/baculus *SREENIES* Edited October 10, 2023 by Crunchynut44 61 Quote Share this post Link to post
Katamori Posted January 16, 2016 Holy shit, it's brutally beautiful in terms of visuals! Definitely don't leave it unfinished! 2 Quote Share this post Link to post
Crunchynut44 Posted January 16, 2016 Thankyou, I certainly wont be. I have come this far! 2 Quote Share this post Link to post
Obsidian Posted January 16, 2016 Woohoo, go Crunchy! :D Definitely looking forward to when this is finished. If you can't figure out SLADE in time I can give it a crack. 0 Quote Share this post Link to post
alexz721 Posted January 16, 2016 It's definitely got a Doom 2 vibe to it, and while a lot of people here prefer the original episodes, 2 was always my favorite. Keep at it man. 0 Quote Share this post Link to post
Crunchynut44 Posted January 16, 2016 Obsidian said:CrunchyThat nickname will be following me to my grave XD Obsidian said:Woohoo, go Crunchy! :D Definitely looking forward to when this is finished. If you can't figure out SLADE in time I can give it a crack.Thanks man, lets see how I go first haha 1 Quote Share this post Link to post
Crunchynut44 Posted January 16, 2016 alexz721 said:It's definitely got a Doom 2 vibe to it, and while a lot of people here prefer the original episodes, 2 was always my favorite. Keep at it man.There are no custom textures involved, plus at the moment it's using the original Doom 2 skies (which I hope to change) so at the moment it's very Doom 2 ish. Thankyou! 0 Quote Share this post Link to post
antares031 Posted January 16, 2016 First we got Bloodstain, and we will get yet another beautiful singleplay megawad. This year is gonna be awesome. Since I liked the level design of Scythe, I'm looking forward to see the official release of this. Keep up the good work. 0 Quote Share this post Link to post
Crunchynut44 Posted January 16, 2016 antares031 said:First we got Bloodstain, and we will get yet another beautiful singleplay megawad. This year is gonna be awesome. Since I liked the level design of Scythe, I'm looking forward to see the official release of this. Keep up the good work.Appreciate it! Though I can assure you it has nothing on Bloodstain, but hopefully it will give you a great (but short) Doom experience! 0 Quote Share this post Link to post
kmxexii Posted January 16, 2016 Great Scott baculus! Looks p cool 0 Quote Share this post Link to post
dobu gabu maru Posted January 16, 2016 antares031 said:First we got Bloodstain, and we will get yet another beautiful singleplay megawad. This year is gonna be awesome. I know, goddamn we're not even out of January yet and I've been given things to play for the next several months. Screenshots look good—curious as to how it'll play! 0 Quote Share this post Link to post
Crunchynut44 Posted January 16, 2016 Map I started today, inspiration courtesy of Ribbiks. http://imgur.com/a/mrjhk 0 Quote Share this post Link to post
AnonimVio Posted January 16, 2016 So many megawads!!! Looks good, can't wait for it. 0 Quote Share this post Link to post
Walter confetti Posted January 16, 2016 Looks awesome dude! Keep going 0 Quote Share this post Link to post
gaspe Posted January 16, 2016 It looks really cool! It gives me a sort of Alien Vendetta vibe. 0 Quote Share this post Link to post
Gez Posted January 16, 2016 Crunchynut44 said:Additionally I have written a few of my own MIDIs and designed some new sounds (plasma gun, item pickup and teleport) that I will be including once I figure how to use Slade (or someone could perhaps give a helping hand and save me from a world I know nothing about). Hopefully will also get some custom sky textures, title screen and what not. Adding sound and music files to a WAD is child's play, really nothing hard. Open the file with your map. Drag and drop the MIDI files from wherever they are to the SLADE window and more precisely the entry list. If you put them in between map lumps*, use the blue arrow buttons on the toolbar to move the music lumps away from the map lumps -- it's very important that maps have all their lumps contiguous and in the right order. Then you can rename the music files using this page as a reference to find how how they should be called for running on which map, e.g. D_RUNNIN will be used for MAP01. (*in order: map header (e.g. MAP01), THINGS, LINEDEFS, SIDEDEFS, VERTEXES, SEGS, SSECTORS, NODES, SECTORS, REJECT, BLOCKMAP, then for Hexen format maps there's also BEHAVIOR and optionally SCRIPTS) 2 Quote Share this post Link to post
Crunchynut44 Posted January 16, 2016 Gez said:Adding sound and music files to a WAD is child's play, really nothing hard. Open the file with your map. Drag and drop the MIDI files from wherever they are to the SLADE window and more precisely the entry list. If you put them in between map lumps*, use the blue arrow buttons on the toolbar to move the music lumps away from the map lumps -- it's very important that maps have all their lumps contiguous and in the right order. Then you can rename the music files using this page as a reference to find how how they should be called for running on which map, e.g. D_RUNNIN will be used for MAP01. (*in order: map header (e.g. MAP01), THINGS, LINEDEFS, SIDEDEFS, VERTEXES, SEGS, SSECTORS, NODES, SECTORS, REJECT, BLOCKMAP, then for Hexen format maps there's also BEHAVIOR and optionally SCRIPTS)Thankyou! It worked a treat, having my own music has already changed how I feel entirely about some of the maps. So how do I go about replacing the sounds say of the plasma rifle, as that isnt a level specific file? Does it need to be a certain format? 0 Quote Share this post Link to post
Crunchynut44 Posted January 16, 2016 Thanks for the kind words everyone, that's plenty of motivation for me to get this WAD out asap for you guys to play! 0 Quote Share this post Link to post
Crunchynut44 Posted January 16, 2016 Nevermind, I figured it out. It's much easier than I thought. 0 Quote Share this post Link to post
volumetricsteve Posted January 16, 2016 This looks fantastic...I'm really looking forward to this. Certain parts almost look like doom 64 or quake 1 1 Quote Share this post Link to post
scifista42 Posted January 16, 2016 Good luck! You apparently put decent effort to these maps, and I like your style. 0 Quote Share this post Link to post
40oz Posted January 17, 2016 goddamnit more surprise megawads! I'll have enough Doom for the rest of my life. Great work crunchy :) 0 Quote Share this post Link to post
Mazze Posted January 17, 2016 Hey Crunchy! I hope you remember who I am (from youtube 08-10 mainly). Amazing to see you still going at maps and can't wait to have a go at it! I was about to make one map about a month ago but Doom Builder crashed after I made a room so I ragequit and never bothered to try again. Congrats on all your work! 0 Quote Share this post Link to post
Crunchynut44 Posted January 17, 2016 Mazze said:Hey Crunchy! I hope you remember who I am (from youtube 08-10 mainly). Amazing to see you still going at maps and can't wait to have a go at it! I was about to make one map about a month ago but Doom Builder crashed after I made a room so I ragequit and never bothered to try again. Congrats on all your work!Mazzekaarts right :P Remember Demons Paradise, good times. That sucks man, still you should get back into it. It's a great creative outlet! Thankyou! 1 Quote Share this post Link to post
Obsidian Posted January 17, 2016 Crunchynut44 said:Remember Demons Paradise, good times. Haha, I remember that! Those were the days. 1 Quote Share this post Link to post
Crunchynut44 Posted January 17, 2016 Obsidian said:Haha, I remember that! Those were the days.Man I wish I still had it haha 0 Quote Share this post Link to post
Yugiboy85 Posted January 22, 2016 Hehe, nice shots there :) Nice to also see mazze here too, brings back awesome memories :) 1 Quote Share this post Link to post
Crunchynut44 Posted January 22, 2016 This is the best reunion, we should totally finish DP, we can keep out old maps in there for nostalgia purposes XD 0 Quote Share this post Link to post
Doomkid Posted January 22, 2016 Those screenshots are snazzy to say the least, really great use of the default textures. 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.