smeghammer Posted March 26, 2021 35 minutes ago, Pirx said: liked how the crack widened as the nail sank into the skin-floor. and then the quitting message: this is turning into a bloodbath. Ha! didn't even clock that. 0 Quote Share this post Link to post
Pirx Posted March 26, 2021 1 hour ago, smeghammer said: Ha! didn't even clock that. would be cool if you could add an effect like blood spilling out of the wound. 0 Quote Share this post Link to post
smeghammer Posted March 26, 2021 1 hour ago, Pirx said: would be cool if you could add an effect like blood spilling out of the wound. Early days... Yeah, I thought about that - I definitely want to do it as if the nail(s) are being hammered in - I can probably do a better cut-opening animation if the nail is thrust down faster, for 3 or 4 'hits'. It would look better if the cut opened a bit more for each thrust. I have a neat sound added already for the hammer sound. Watch this space... 1 Quote Share this post Link to post
Egg Boy Posted March 27, 2021 7 minutes ago, floatRand said: fuck yeah 0 Quote Share this post Link to post
roadworx Posted March 27, 2021 On 3/25/2021 at 5:15 AM, smeghammer said: A quick demo of an idea for my next map: -snip- oh god ew 0 Quote Share this post Link to post
Noyemi K Posted March 27, 2021 Going in on my next map! Along with a few extra new textures to go with it. 5 Quote Share this post Link to post
ketmar Posted March 27, 2021 (edited) can i drop in some video? technically it is a wad too. ;-) no, please, you have to watch it, screenshot won't do. very small video file (sorry for inconvenient direct link; i don't have youtube -- or any other video service -- account) Edited March 27, 2021 by ketmar 8 Quote Share this post Link to post
Stabbey Posted March 27, 2021 Nukage Treatment Pools - the first of a 2-map set I'm working on right now. This map is pretty much done until I get feedback, but I want to get the second map into a decent state before posting them. 11 Quote Share this post Link to post
joepallai Posted March 27, 2021 @ketmar really cool lateral moving platform you got there. Never thought I'd see stuff like this in Doom 1 Quote Share this post Link to post
ketmar Posted March 27, 2021 2 hours ago, joepallai said: really cool lateral moving platform you got there thank you! and this is real 3d geometry with proper collisions, LOS and hitscan, not just some fake 3d model. it also can rotate (rotating all things standing on it). i hope some of you already want to build some interesting things with it. (git it? got the joke? what great comedian i am!) 1 Quote Share this post Link to post
Walter confetti Posted March 28, 2021 Delphi Doom map test, eventually will be a map for DMP 2021 16 Quote Share this post Link to post
Alfwin Posted March 28, 2021 I just finished MAP07 of my WIP Megawad "Below." This was my first attempt at making a Dead Simple replacement, and I'm quite happy with how it turned out. The 4 pillars will lower down to reveal the Mancubi who guard the Gate. As for what lies beyond the gate, well... you'll have to wait and see! (I'm really excited to release this WAD but I still need to make 4 more maps before Episode 1 is ready) 13 Quote Share this post Link to post
SilverMiner Posted March 28, 2021 Sketch Release State (Can be found in 128K_UD.WAD) 8 Quote Share this post Link to post
Rook Posted March 28, 2021 MAP02: Live-Fire Exercise MAP05: Rhythm of the Knight These are screens from mostly-finished maps for Sucker Punch 2, the sequel to my 2018 WAD (for real this time). 26 Quote Share this post Link to post
bemused Posted March 29, 2021 Something fancy that serves no gameplay purpose whatsoever... And something..... less fancy with gameplay everyone will hate :) 27 Quote Share this post Link to post
roadworx Posted March 29, 2021 10 minutes ago, bemused said: And something..... less fancy with gameplay everyone will hate :) -snip- 100,000 revenants: the squeakuel 2 Quote Share this post Link to post
Megalyth Posted March 29, 2021 17 hours ago, roadworx said: 100,000 revenants: the squeakuel More like shriekuel amirite AAAAAAAAAAAAAAAAA 1 Quote Share this post Link to post
Mr. LBN Posted March 29, 2021 22 hours ago, Rook said: These are screens from mostly-finished maps for Sucker Punch 2, the sequel to my 2018 WAD (for real this time). This really motivates me to get back at it. Definitely like the QUAKEish Grassy look. Seems as though, hell is about to take over you know. 3 Quote Share this post Link to post
Austinado Posted March 30, 2021 So i started today to make a slaughter map wich will be called LuckyEdies Garden...and of course, this is consideration of my good friend @Lucky_Edie. Here are two pictures from what i have started today :) 14 Quote Share this post Link to post
DerTimmy Posted March 30, 2021 Im working on Space Cats Saga Chapter 2: Macrocosm (Search for the Commander). 2 player classes with their own weapon sets and abilities. Lux and Yaeska Already have the maps done (10) and working on balancing all guns. 5 Quote Share this post Link to post
CrocketRocket Posted March 31, 2021 (edited) Posted this on the wrong topic but I'm starting on my first city map. I just gotta find out how to make some areas without looking into too much in Hellbound or Valorant. As well as making sure some of these aren't gonna screw somebody over while moving around plus not itching to hit CTRL-C + CTRL-V Spoiler Edited March 31, 2021 by CrocketRocket added a few things I forgot to say 12 Quote Share this post Link to post
Remilia Scarlet Posted March 31, 2021 Other map is finished, time to start a new one because I have no life outside of Doom mapping XD 28 Quote Share this post Link to post
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