Mr. LBN Posted November 7, 2020 On 11/6/2020 at 3:34 AM, MAN_WITH_GUN said: Finally finished 6-hours speedmap, here's some screenshots from it: Care to post a layout picture from the 2D editor? Also how long does it take to UV-Max this map? I've always had issues with speed. 0 Quote Share this post Link to post
Toilet_Wine_Connoisseur Posted November 8, 2020 Working a corrupted cathedral in service of reincarnated flesh. Its part of my WAD "Vexoivoid" I am working on 7 Quote Share this post Link to post
DMPhobos Posted November 8, 2020 I took a small break from mapping for a few weeks, im slowly getting back at it 33 Quote Share this post Link to post
Capellan Posted November 9, 2020 This map is about 1/3 laid-out. Honestly, it's like I don't even know myself right now. 5 Quote Share this post Link to post
Mr. LBN Posted November 9, 2020 This was originally map 2 of Chapter 2 for OverBuffed I decided to redo it and make it the opening map for Chapter 2 but I got carried away in terms of length/combat as it would take me about 10-11min to UV-Max the map so I might just bump it up a few slots 7 Quote Share this post Link to post
KeaganDunn Posted November 10, 2020 After publishing my first WAD, "First Blood", I have begun work on a much-shorter mapset focused entirely on extremely-abstract Hell environments, using the Doom 2 stock textures as best as I can. (I can't be bothered to figure out custom textures right now...) The image below is a WIP of my first one; the larger room is a secret fight. Screw your realistic techbase buildings filled with nothing but hitscanners. I always strive to do something different in my maps. Why would there be hitscanners in Hell? Why would there be medkits and stimpacks? In these maps, I plan for the only sources of health to be powerups and health bonuses. The health bonuses are actually 24, 16, or 8 stacked on top of each other depending on your skill level. (The item counts are gonna be BIG. lol) I might change my mind later, but so far this one map includes only demons, among these gory depths of Hell. These maps won't be a cakewalk, for sure. 6 Quote Share this post Link to post
stewboy Posted November 10, 2020 (edited) MAP07 of my Eternity project. I'm just making this one up as I go - still in its early stages, of course. Edited November 10, 2020 by stewboy 13 Quote Share this post Link to post
Matias Posted November 11, 2020 Basic layout finished, still missing almost all detail and probably needs few tweaks when i start texturing and designing the gameplay 512 grid size 6 Quote Share this post Link to post
Dubbag Posted November 12, 2020 15 hours ago, Matias said: Basic layout finished, still missing almost all detail and probably needs few tweaks when i start texturing and designing the gameplay 512 grid size Would love to see some in-game screenshots of that. 1 Quote Share this post Link to post
Gez Posted November 12, 2020 On mardi 10 novembre 2020 at 10:06 AM, Dunn & Dunn said: I can't help but see a teapot at the top of the southern area. 9 Quote Share this post Link to post
smeghammer Posted November 12, 2020 1 hour ago, Gez said: I can't help but see a teapot at the top of the southern area. LMAO! I can't unsee that now! 0 Quote Share this post Link to post
KeaganDunn Posted November 12, 2020 1 hour ago, Gez said: I can't help but see a teapot at the top of the southern area. I usually end up unintentionally drawing things like faces in my maps... xD 0 Quote Share this post Link to post
Matias Posted November 12, 2020 @Dubbagdarrel i probably wont have any ingame screenshots before the whole thing is atleast 80% finished 1 Quote Share this post Link to post
TenenteZashu Posted November 12, 2020 Completely reworking Map02 from my wad (shameless plug) because it's a ball-buster Before (don't mind about the sky) Now 6 Quote Share this post Link to post
MAN_WITH_GUN Posted November 13, 2020 Something in 6 hrs. Start point. 18 Quote Share this post Link to post
UnholyShadows Posted November 13, 2020 Finished a new map for my Doom64 project. This map will fill the missing map01 slot, also made a new midi for it. 11 Quote Share this post Link to post
Mr. LBN Posted November 14, 2020 (edited) Yet again another blow up of an older map (This is getting boring I know, but I'm almost out of old layouts). This actually was one of the earliest maps I've completed for the project and I still have a video on my HD (I should absolutely showcase a video of the similarities/differences. MUK MAZE No longer will be called MUK MAZE Edited November 14, 2020 by Mr. LBN 7 Quote Share this post Link to post
Michael Jensen Posted November 14, 2020 Some epic secret WIP stuff. Relates nicely to a discussion which happened couple days ago. Where my Drake O'Brien gang at? 8 Quote Share this post Link to post
CrazyDave7087 Posted November 15, 2020 Been making a making mapset with the intention of learning GZdoom Builder, probably not going to release it but I'm working on map04 of it. 11 Quote Share this post Link to post
Isolation Posted November 16, 2020 (edited) Edited November 17, 2020 by RHG 45 17 Quote Share this post Link to post
Kyukon Posted November 17, 2020 Working on Map08 of Lunar Outpost 359. 11 Quote Share this post Link to post
BassSlapper89 Posted November 18, 2020 (edited) My progress with redesigning MAP16: Jungle Fever in Jazz Jackrabbit Doom! I decided to go back some of the original maps and begin to redesign or extend. The original map lacked detail and effort in my opinion. Here's what I've done so far. Edited November 18, 2020 by Bass Slapper '89 13 Quote Share this post Link to post
UnholyShadows Posted November 19, 2020 Revamping all the maps after level 3 in my doom64 wad, they will be less slaughtery/massive and more trap like(like the original doom64). 4 Quote Share this post Link to post
Martin Howe Posted November 19, 2020 (edited) Now you can summon the black cats of Doom! Each cast of the spell summons between 1 and 3 cats ... but beware: the price for this power is around 4 health points per cat! Edited November 19, 2020 by Martin Howe 11 Quote Share this post Link to post
DukeOfDoom Posted November 19, 2020 My passion for Final Doom The Way ID Did (currently dormant) will most likely never die away. :D Anyways, I decided to start making a map, Milo Casali-style, but given the status of the project thread, I guess I'll be better off making my own standalone Plutonia episode. 20 Quote Share this post Link to post
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