Gifty Posted December 4, 2022 Howdy! Does anyone in the community know of any custom "warning sign" style textures? Or any kind of notice sign template. I have a specific signs-related idea and having a good template/base would take some of the annoyance out of the equation. 0 Quote Share this post Link to post
erkyp3rky Posted December 4, 2022 (edited) 3 minutes ago, Gifty said: Howdy! Does anyone in the community know of any custom "warning sign" style textures? Or any kind of notice sign template. I have a specific signs-related idea and having a good template/base would take some of the annoyance out of the equation. On 10/8/2022 at 11:32 PM, poisonhead said: I like the fence textures and warning signs (and the fact you provided the backside! which is ever so often missing) but could you please make some support beams to go with fence? Now it looks like it magically holds together in the air or has to be used in very short segments between walls (or you gotta borrow other textures or make supports from sectors which I don't like). edit i messed up the quoting click on the arrow on the right hand side above the quote to see the signs Edited December 4, 2022 by erkyp3rky 0 Quote Share this post Link to post
WH-Wilou84 Posted December 4, 2022 3 hours ago, Gifty said: Howdy! Does anyone in the community know of any custom "warning sign" style textures? Or any kind of notice sign template. I have a specific signs-related idea and having a good template/base would take some of the annoyance out of the equation. Deus Vult II contains some custom signs that could be reworked into a template : Deus Vult II : https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dvii-1i 14 Quote Share this post Link to post
Delisk Posted December 7, 2022 Made a few custom textures for my new map based on OTEX and default texture, so I might as well post them here. Idid not end up using all of them They are based on the sigl of Malphas https://en.wikipedia.org/wiki/Malphas Walls Teleporter Switchs And a random one I did not use 31 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted December 7, 2022 54 minutes ago, Delisk said: Made a few custom textures for my new map based on OTEX and default texture, so I might as well post them here. Idid not end up using all of them They are based on the sigl of Malphas https://en.wikipedia.org/wiki/Malphas Walls Teleporter Switchs And a random one I did not use Reminds me of Wayne Barlowe's Hell art 3 Quote Share this post Link to post
MannerKing Posted December 10, 2022 I am currently working on my own map for testing things on and I made some simple textures for it. Custom Target Texture Custom Sign Textures Custom Monster Sign Textures 7 Quote Share this post Link to post
thestupidmeddy Posted December 14, 2022 I made some new textures. Enjoy! 4 Quote Share this post Link to post
Somniac Posted December 14, 2022 Sure its been done before, but I made this cool looking green/grey E2 sky edit while teaching myself how to remap colours in SLADE. I don't know if I'll use it myself, but if you like it then feel free to use w/ credit. 8 Quote Share this post Link to post
slugger Posted December 20, 2022 (edited) Snowy textures, use freely GRASS1 WALL63_1 RSKY1 Edited December 20, 2022 by slugger 28 Quote Share this post Link to post
CherryPoptartzzz Posted December 21, 2022 redesign of an old thing i made. bfg door. 20 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted December 28, 2022 Custom E4-styled sky I'm happy with. 19 Quote Share this post Link to post
YouAreTheDemons Posted December 29, 2022 On 12/20/2022 at 10:25 PM, CherryPoptartzzz said: redesign of an old thing i made. bfg door. Glad to see you back! Always loved your work, that could even work as more than just a door! Could be a sort of generic tech-type texture! (We really do need more of those, just for sprucing up techbase type areas!) 1 Quote Share this post Link to post
TheHambourgeois Posted December 30, 2022 Hello everyone. Around summer 2020 I was posting a bunch of content in here related to a Eternity level set I was working on. My work-life balance was basically made non-existent from fall of that year through the summer of this year, so I never finished it. I've been on a Raven iwad kick lately, but I am wrapping up my Heretic project so I am cleaning up some old content and packaging it for general use. In that vein, here is a Doom texture pack, geared to Vanilla usage but there are some switches, midtextures for fake 3d floors, etc. that would be of interest to people using advanced ports. It's all the content I was posting in here around that time plus my take on restoring some alpha content. There are a few textures using 96x96 patches that are expanded to 128x96 in the TEXTURE lump to avoid column rendering errors due to not being a power of 2 in width. hamtextures.zip 3 Quote Share this post Link to post
joepallai Posted January 2, 2023 something I wanted for awhile, makes for an interesting cage. 6 Quote Share this post Link to post
Ganbare-Lucifer Posted January 3, 2023 My attempt at making the demon face to be like the gargoyles. 7 Quote Share this post Link to post
Wadmodder Shalton Posted January 4, 2023 Here's two textures from AReyeP's Wolfendoom mod for Wolf3D converted to Doom Palette for anyone to use. 2 Quote Share this post Link to post
Wadmodder Shalton Posted January 4, 2023 Here's some edits of Doom Textures using some assets from the Wolf3D mod Absence, and then converted to Doom Palette for anyone to use. Had to use LY203's playthrough as reference to make these texture edits. 3 Quote Share this post Link to post
Wadmodder Shalton Posted January 5, 2023 (edited) Some more Doom textures edits taken from some Wolf3D Doom-based mods that I've then paletted for anyone to use. Had been using Paint.net to paste the edited assets on top the standard Doom textures then to later palette them in Slade. Edited January 5, 2023 by Wadmodder Shalton 0 Quote Share this post Link to post
thestupidmeddy Posted January 6, 2023 Made this eye teleporter tile. Hope you like it. 4 Quote Share this post Link to post
Wadmodder Shalton Posted January 7, 2023 Some more Doom edits taken from Wolf3D mods converted to Doom's palette for anyone to use. AReyeP's WolfenDOOM Spaced Out 6 Quote Share this post Link to post
NiTROACTiVE Posted January 18, 2023 Does anyone have any alternative exit signs that could fit with an Egyptian-themed map? 0 Quote Share this post Link to post
ShallowB Posted January 18, 2023 Here's an EXIT1 and EXIT2 patch in a sandy color scheme I made it to match the Powerslave textures, since those seem to be the most popular for Doom wads, and because that's what I was personally using at the time. The patches are still in Doom pallet, although I guess there's really no need for that if you're using PS textures, since those are definitely not Doom pallet. You could probably get something nicer if you wanted to go crazy with the colors, but for such a small detail I think it works. 6 Quote Share this post Link to post
Desfar Posted January 23, 2023 Needed a mass grave type texture, and sharing is caring 4 Quote Share this post Link to post
Tom2007 Posted January 27, 2023 (edited) Edited January 27, 2023 by Jimmy 34 7 Quote Share this post Link to post
YouAreTheDemons Posted January 27, 2023 I think you might have the wrong thread, this thread is only for textures, like for walls and ceilings and the like. Sprites go in the spriting thread: 0 Quote Share this post Link to post
Guff dotD Posted January 29, 2023 (edited) Some wall textures adapted from ZZ_WOLF10. Feel free to use as you wish. Edited January 29, 2023 by Guff dotD grammar 4 Quote Share this post Link to post
kwc Posted January 30, 2023 I had a bit of a false-start getting back into texturing a little while back but ended up making some base materials and overlays. So I figured I'd share them here and maybe someone would wanna jam on them. Mix 'em, match 'em, add some color, use 'em however you want. Brick Overlays: Spoiler Concrete material: Spoiler Clay(?) material: Spoiler Brightness+contrast might need some tweaking depending on how you go at overlaying or mixing (plus that one very dark clay material) Here are a few test brick walls using some of these: 11 Quote Share this post Link to post
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