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Post your Doom textures!


Jimmy

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Howdy! Does anyone in the community know of any custom "warning sign" style textures? Or any kind of notice sign template. I have a specific signs-related idea and having a good template/base would take some of the annoyance out of the equation.

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3 minutes ago, Gifty said:

Howdy! Does anyone in the community know of any custom "warning sign" style textures? Or any kind of notice sign template. I have a specific signs-related idea and having a good template/base would take some of the annoyance out of the equation.

On 10/8/2022 at 11:32 PM, poisonhead said:

 

I like the fence textures and warning signs (and the fact you provided the backside! which is ever so often missing) but could you please make some support beams to go with fence? Now it looks like it magically holds together in the air or has to be used in very short segments between walls (or you gotta borrow other textures or make supports from sectors which I don't like).

edit i messed up the quoting click on the arrow on the right hand side above the quote to see the signs

Edited by erkyp3rky

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3 hours ago, Gifty said:

Howdy! Does anyone in the community know of any custom "warning sign" style textures? Or any kind of notice sign template. I have a specific signs-related idea and having a good template/base would take some of the annoyance out of the equation.

Deus Vult II contains some custom signs that could be reworked into a template :

gs_0110.png gs_0310.png gs_1510.png gs_1610.png gs_1710.png gs_2610.png gs_4710.png 
gst_0110.png gst_0210.png

 



Deus Vult II : https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dvii-1i

 

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54 minutes ago, Delisk said:

Made a few custom textures for my new map based on OTEX and default texture, so I might as well post them here. Idid not end up using all of them

 

They are based on the sigl of Malphas  https://en.wikipedia.org/wiki/Malphas

 

Walls

mal-frm.png.22256ae0125ce631f99c05b6e85758b1.pngmal-skin.png.918d8c3190619f7dd79fd8a94eeca312.pngmal-w-1.png.882f09fe16ad94b5dff7349674fa81d8.pngmal-w-2.png.ad216b0a65158e1496a87bf80dfa0f70.pngmal-w-3.png.b0a3cccdec65bdf77246af4d589096a7.png

 

Teleporter

mal-gt-1.png.6db337b6cfebc8bfbc1c096821c10913.pngmal-gt-2.png.2edbcca97c0e35e63ed87d9738839c1d.pngmal-gt-3.png.37ed28f70058b6847b0104c152b8f4ad.pngmal-gt-4.png.7f00f418f4c5f7f190e666c4ca831e02.png

 

Switchs

mal-sw-1.png.02239c9643d8ef308c906d08eec93e3c.pngmal-sw-2.png.7668d9b85927e643feb9f17a2a30de32.pngmal-sw-3.png.16cb7080af2fe2e02ef29f60c7b05423.png

 

And a random one I did not use

mal-rc.png.c238bfddb6986d4d68b2f4e84e70d607.png

Reminds me of Wayne Barlowe's Hell art

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I am currently working on my own map for testing things on and I made some simple textures for it.

 

Custom Target Texture

TARG1.png.c55590f097bd418f75f34195953a24fb.png    TARG2.png.26a473a875f40a75c2127089433cae12.png

 

 

 

Custom Sign Textures

SIGN1.png.aa0416074eace15173132d8bcf51fae8.png

SIGN2.png.30187bc5b42fd2559b0ef500c8ac8348.png

SIGN3.png.bf45b2ea4590bc06b616e2738a777e7f.png

SIGN4.png.760691e33a5bf9fcdea7a9258a94fa05.png

 

 

 

Custom Monster Sign Textures

MONST1.png.3c55bdef05d5d23d1d3b2ca4dc232e6c.png    MONST2.png.ae5eb9ca5e3d13d7228491787780969a.png    MONST3.png.992bbf212e24ec798d73703f7390b305.png    MONST4.png.41b21cb9dda2512de4693a3154f96ba5.png

MONST5.png.915a6b050f2777c7cf5ad9c44b649f00.png    MONST6.png.97d9bb7b404c8d1fae4ea09f11081a3e.png    MONST7.png.e2e44ec8b175ee151a9a44b973a2c62a.png    MONST8.png.71783e276244f050b83eaa3bcb838120.png

MONST9.png.4265ab9387f1b8bcb5516841066e6578.png    MONST10.png.bd74d44b1c5aa0281764c1077f803ae3.png    MONST11.png.7e8a36d267cf14baf8f185c88026bdea.png    MONST12.png.65a47d06da9f441eb1b582573dea53e2.png

MONST13.png.c1b7fbeb5a81c5cc6bffdacb3d4e1d90.png    MONST14.png.a14fb44e059eabb3c630a2d5b7ba00fc.png    MONST15.png.614a450262dc229d8e4ba971bd7abf8e.png    MONST16.png.c7d47abccc8e4c86a784bdbfba264096.png

MONST17.png.d2d38c7ca2fe40041d26d99fd9b6bfd8.png    MONST18.png.792d08e88c46c953eec139f8bd4b5879.png

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Sure its been done before, but I made this cool looking green/grey E2 sky edit while teaching myself how to remap colours in SLADE.

 

I don't know if I'll use it myself, but if you like it then feel free to use w/ credit.

RSKY1.png

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On 12/20/2022 at 10:25 PM, CherryPoptartzzz said:

redesign of an old thing i made. bfg door.

Glad to see you back! Always loved your work, that could even work as more than just a door! Could be a sort of generic tech-type texture! (We really do need more of those, just for sprucing up techbase type areas!)

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Hello everyone. Around summer 2020 I was posting a bunch of content in here related to a Eternity level set I was working on. My work-life balance was basically made non-existent from fall of that year through the summer of this year, so I never finished it. I've been on a Raven iwad kick lately, but I am wrapping up my Heretic project so I am cleaning up some old content and packaging it for general use. In that vein, here is a Doom texture pack, geared to Vanilla usage but there are some switches, midtextures for fake 3d floors, etc. that would be of interest to people using advanced ports. It's all the content I was posting in here around that time plus my take on restoring some alpha content. There are a few textures using 96x96 patches that are expanded to 128x96 in the TEXTURE lump to avoid column rendering errors due to not being a power of 2 in width.

 

hamtextures.zip

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Here's some edits of Doom Textures using some assets from the Wolf3D mod Absence, and then converted to Doom Palette for anyone to use.

ABSWALL0.pngABSWALL1.pngABSWALL8.pngABSWALL2.pngABSWALL3.pngABSWALL4.pngABSWALL5.pngABSWALL6.pngABSWALL9.pngABSWALL7.png

Had to use LY203's playthrough as reference to make these texture edits.

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Some more Doom textures edits taken from some Wolf3D Doom-based mods that I've then paletted for anyone to use.

WALL21_4.pngBLODWAL1.pngBLODWAL2.png

Had been using Paint.net to paste the edited assets on top the standard Doom textures then to later palette them in Slade.

Edited by Wadmodder Shalton

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  • 2 weeks later...

Here's an EXIT1 and EXIT2 patch in a sandy color scheme

 

EXIT1.png.b4ef7b4bb07faa749ac43d214161c9a4.pngEXIT2.png.d34f13b7d984c228596ccba045e62a3d.png

 

I made it to match the Powerslave textures, since those seem to be the most popular for Doom wads, and because that's what I was personally using at the time.

 

PWTX0015.png.e4c81ce2ecf753908fffd3a1b08f7316.png

 

The patches are still in Doom pallet, although I guess there's really no need for that if you're using PS textures, since those are definitely not Doom pallet.  You could probably get something nicer if you wanted to go crazy with the colors, but for such a small detail I think it works.

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Some wall textures adapted from ZZ_WOLF10.

Feel free to use as you wish.

METWALL.png

METWALLX.png

Edited by Guff dotD
grammar

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I had a bit of a false-start getting back into texturing a little while back but ended up making some base materials and overlays. So I figured I'd share them here and maybe someone would wanna jam on them. Mix 'em, match 'em, add some color, use 'em however you want.
Brick Overlays:
 

Spoiler

Brick001.png.7745dd69e3e53cb37d49fb9651a61859.pngBrick002.png.f26e03c72839638b1b89350e5f5345ff.pngBrick003b.png.369f3a2dd2c660cdd4359a634f9de232.pngBrick004.png.36e91131b4174c9468a799c44fdb1da3.pngBrick005.png.a9917d797146d0eff0b78e96bf51eab8.pngBrick005b.png.39cf9c388c6bc93286e53d7a5705a125.pngBrick006.png.59c6436e831ddbcc2f4e2717dafb98ac.pngBrick006b.png.159c42c1bf88ccc3158c5f2fcfc0f947.pngBrick007.png.797e6aea7c1297c8f396231f312501d4.pngBrick008.png.37c30d955ffec78ef0a15f80e8db5059.png

 

Concrete material:

Spoiler

ConcreteW_001.png.d2c28d03440c33553bb347b5b2abe7d8.pngConcrete012.png.e628d7287c9a4c71b228b7f3c472efd0.pngConcrete011.png.5f7a9ab30b8c381eb126a089a5c22864.pngConcrete010.png.4ce28fb1bb8e8ce2cfe271bb52b082c7.pngConcrete009.png.ebb4c5c3464bdd2acac4c6a0f13ce058.pngConcrete008.png.4d95c6b58f4c5597e5f17a4e19cf7a02.pngConcrete007.png.8845e74912187d3839e8b5d0bc354543.pngConcrete006.png.2b2fc9c17b0144655c8384fd7d965021.pngConcrete005.png.afccb325a4f5dd9621e4c439ba656fc3.pngConcrete004.png.a4114b835a2a2cc7389a2e9086958930.pngConcrete003.png.b9705b6b6d2cd022774349c6d96dc820.pngConcrete002.png.bd68737ec99144a99650fd279cf1b812.pngConcrete001.png.952503eb71e30e4b27adec74c28fc5c5.png


Clay(?) material:
 

Spoiler

Clay_RoughW000.png.be32341e4502a0739822cc4957b91652.pngClay002.png.7b0475aaf0f9fe8a71322f0e40ca8fc7.pngClay001.png.44cb084943ca3992d4c00c6effd7d94d.pngClay000.png.991698b4eec9bc50cd9c2654d2e87ed8.png

 

Brightness+contrast might need some tweaking depending on how you go at overlaying or mixing (plus that one very dark clay material)

 

Here are a few test brick walls using some of these:
TESTBRICK.png.39850cc4499c5834881ad5e99f716092.pngTEST2.png.a761228dfb2da34a9487c09a49ea2cd9.png

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