Mikami41 Posted September 9, 2017 So i'm trying to make a multiple animation action using a voodoo doll but now when i start, it starts from diferent places instead of what it should be. Does anyone know a detailed information about voodoo doll? 0 Quote Share this post Link to post
2 Misty Posted September 9, 2017 So you start where you put your voodoo doll? Solution is simple - delete player start in main point and reinclude it in same place. Maybe put it in void first and move where it should belong. 1 Quote Share this post Link to post
0 Mikami41 Posted September 9, 2017 1 hour ago, Myst.Haruko said: So you start where you put your voodoo doll? Solution is simple - delete player start in main point and reinclude it in same place. Maybe put it in void first and move where it should belong. It worked! Thanks! 0 Quote Share this post Link to post
1 Edward850 Posted September 9, 2017 (edited) To explain what's going on, Voodoo dolls are created in order of player starts in the map. The real player will always be the highest thing ID (the last player start found) of all player starts. Everything before it becomes voodoo dolls as the player controller attaches to the last player pawn spawned. Edited September 9, 2017 by Edward850 2 Quote Share this post Link to post
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Mikami41
So i'm trying to make a multiple animation action using a voodoo doll but now when i start, it starts from diferent places instead of what it should be.
Does anyone know a detailed information about voodoo doll?
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