So I made a dehacked file that allows arch-viles to resurrect spider masterminds. This works pretty good in ZDoom-related source ports, and even in prboom+ with complevel 2, although the arch-vile sometimes ignores the corpse and just move on in the opened field. I made a mock-up to test the resurrecting platform of spider mastermind with 264 x 256 sized sector (since the speed of spider mastermid is changed to 8, this is the minimum area that it can be active without being stuck), and placed arch-viles around it under the platform. They managed to resurrect the boss monster in prboom+ -complevel 2, so I made the same setup in the level.
But they can't resurrect the spider demon, unlike they did with the mock-up, even if the setting is identical with same-sized platform. It still works flawlessly in ZDoom source ports, but I need to fix this for prboom since my target compatibility is limit-removing. I wonder if this is related to blockmap or something about vanilla doom. Thanks, and have a nice day.
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antares031
So I made a dehacked file that allows arch-viles to resurrect spider masterminds. This works pretty good in ZDoom-related source ports, and even in prboom+ with complevel 2, although the arch-vile sometimes ignores the corpse and just move on in the opened field. I made a mock-up to test the resurrecting platform of spider mastermind with 264 x 256 sized sector (since the speed of spider mastermid is changed to 8, this is the minimum area that it can be active without being stuck), and placed arch-viles around it under the platform. They managed to resurrect the boss monster in prboom+ -complevel 2, so I made the same setup in the level.
But they can't resurrect the spider demon, unlike they did with the mock-up, even if the setting is identical with same-sized platform. It still works flawlessly in ZDoom source ports, but I need to fix this for prboom since my target compatibility is limit-removing. I wonder if this is related to blockmap or something about vanilla doom. Thanks, and have a nice day.
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