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Everything posted by fraggle
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This is a shameless plug as I organized the celebration myself, but today is the 40th anniversary of Sopwith (the game I've used as my avatar here on Doomworld for many years): https://fragglet.github.io/sdl-sopwith/40years.html This weekend just past I organized a chat with the original author David Clark and two of his former colleagues:
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I recommend checking out ffi_b.wad which devised a pretty clever workaround for this.
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Just a quick note that I've identified some of the engineers involved with this project and reached out to them about this. They're not actually violating the GPL yet because this isn't shipping until April. Hopefully we can get their changes published on Github.
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Non sono Italiano ma parlo la lingua. Mia moglie รจ italiana
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Put any random things you are happy about here.
fraggle replied to coderamen's topic in Everything Else
I have a beautiful daughter who I can honestly say is the light of my life.- 58 replies
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Pro-tip: you don't need to share every dumb thought that comes into your head.
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The brief summary is that any competently-run websites do not store passwords, only a big random number that is generated using your password (called a hash). It's why you always have "password reset" rather than something like a "show me the password I forgot" option - the website is literally incapable of telling you what your password is. If the hashes are leaked, an attacker can try running millions of guesses against them to see if they can discover any passwords. But it's slow and requires a lot of computing power. If you use a weak password it's easier to crack.
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You need to explain why STARTAN3 is not at the top
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[RC5] EVITERNITY II - RC5 Released!
fraggle replied to Dragonfly's topic in WAD Releases & Development
This kind of Derekphobia has no place on Doomworld -
Hi, this has been extensively discussed within the Freedoom project and we have decided not to do this. If someone else wants to start their own similar project that would be great, though it would be preferable if you could avoid confusion by not using the Freedoom name.
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Thanks for reporting. The server that the site runs on is currently in the process of being upgraded and it seems we're having a bit of a bumpy ride.
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To mods and Everyone. (please read the entire thing)
fraggle replied to Betelgeuse's topic in Everything Else
Nobody cares. None of the mods are harassing you, none of us hate you, you don't need to apologize for anything. Please just move on from this whole thing. -
Is there any point to the block sound linedef action?
fraggle replied to DoomGappy's question in Editing Questions
I'd certainly call it an advanced topic. It doesn't work very well, most people don't understand it very well (hell, I'm not sure I even understand it properly) and you have to read quite a bit to figure it out. I'd say for a beginner's guide it's best to ignore it and use the deaf monsters flag instead. -
DOOM BBS Add-Ons: An 800+ WAD mega dump
fraggle replied to iddq_tea's topic in WAD Releases & Development
DEU repo now includes DETH branch and also ADE2. The Github insights page gives a nice little graph. -
DOOM BBS Add-Ons: An 800+ WAD mega dump
fraggle replied to iddq_tea's topic in WAD Releases & Development
That's it. Thanks! Repo now includes this corrected source plus the other 5.0 beta that I mentioned in my previous comment. -
DOOM BBS Add-Ons: An 800+ WAD mega dump
fraggle replied to iddq_tea's topic in WAD Releases & Development
That does appear to be it. Thank you! I spoke too soon. This appears to be the gcc port of 5.2, which I already have. -
DOOM BBS Add-Ons: An 800+ WAD mega dump
fraggle replied to iddq_tea's topic in WAD Releases & Development
Yes, I saw that DEU.TXT in the older versions explained that. Side note, I just found another DEU5 beta on this CD (duum_1/grafix/deu5_b4.zip), so that's another one I can add to the history. It might be worth checking if there's anything else of interest on that CD. -
We've done this thread a million times and we are still no closer to knowing which source port is the "best".
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DOOM BBS Add-Ons: An 800+ WAD mega dump
fraggle replied to iddq_tea's topic in WAD Releases & Development
Thank you! There were a few there that I didn't already have; I've incorporated those into the history now. But a note to @deathz0r that DEU52.ZIP is not actually DEU 5.2; it's just another copy of 5.21 with the wrong name. I haven't been able to find a copy of 5.2 either but I reconstructed the (probable) source by comparing the 5.2 and 5.21 GCC ports. Thank you! This is also helpful - it means I now have a mostly-complete history of the DETH 2.x source history. It's a shame that with the 3.0 release they started shipping the source code separately. Here's DETH 2.3 as a repayment of sorts. I saw it wasn't in your .zip. deth23.zip -
DOOM BBS Add-Ons: An 800+ WAD mega dump
fraggle replied to iddq_tea's topic in WAD Releases & Development
Thanks - I did see that version I think; unfortunately I'm looking for versions that have source code though, as it's a source code history that I'm trying to build. Anyone have versions of DETH? I've only been able to find three (2.3, 3.6, 4.24). There were definitely more released. -
DOOM BBS Add-Ons: An 800+ WAD mega dump
fraggle replied to iddq_tea's topic in WAD Releases & Development
Thank you!! Now incorporated into the history. The site you linked looks very interesting but I wasn't able to download any files from it - I get a 403 access denied error. The DEU history is also now available, though it's a work in progress. -
DOOM BBS Add-Ons: An 800+ WAD mega dump
fraggle replied to iddq_tea's topic in WAD Releases & Development
Those are exactly what I'm looking for! Can you please share? And out of curiosity where did you get them from?