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Everything posted by fraggle
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http://www.doomworld.com/vb/avatar.php?userid=7009&dateline=1246515041
What the hell, dude? -
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Dear BBG,
I was walking home the other day and saw this sign which made me think of you. Hope you enjoy it.
Love,
fraggle
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Dr. Zin said:
Martial arts can be highly overrated, especially as taught in modern schools. This is because they are focused on winning competitions with artificial limitations, not real world fights.
I know a guy who is a blackbelt in like 2-3 different fighting styles. He says someone who was a champion at street fighting could probably take him out because he mostly just knows how to block martial arts moves.
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Danarchy said:
I know a guy who is a blackbelt in like 2-3 different fighting styles. He says someone who was a champion at street fighting could probably take him out because he mostly just knows how to block martial arts moves.
Sadly, I clued in on this when I was seven and threw out my yellow belt and karate gi. -
I've been robbed once, and while I can't say that the person was armed (atleast that I know of), I was, and the only reason I didn't pull out my blade was because:
01.] I was vastly out numbered, like eight to one;
and
02.] I didn't know if any of my assailants were armed.
While I'm sure I could've, at the very least, injured the main "attacker" (I use quotes because when you are outnumbered and someone tells you to produce your wallet, I'm assuming you'd consider them an attacker), I wouldn't be able to tell if anyone else was pulling a weapon, already had one out, or was going to. In that situation I would die, either by their weapon(s), or by my own after they beat the holy shit out of me and took it. The point I'm trying to make is this: it doesn't matter if you have a weapon or not, what matters is that you survive the situation. I survived by giving up $40, but that $40 won't mean anything when they meet someone with more intent than them.
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I just heard some sad news on talk radio - Superhero Captain Copyright was found dead in his Toronto home this morning. There weren't any other details. Even if you weren't a fan of his, you can appreciate his contributions to industry propaganda. Truly a Canadian legend.
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So, a solution to the Doomworld popup problem. I find that in Firefox 1.5, whenever I click on a link on Doomworld, a popup appears. There is apparently some special javascript taking advantage of the fact that popups are accepted just after you click on a page.
Here is a lame hostfile-editing fix that blocks the site causing all the pain:
Windows users:- Start->Run
- "edit c:\windows\system32\drivers\etc\hosts". Hit Ok.
- Scroll to the bottom of the window, below the "localhost" line
- Add this line:
code:
Array - Click file, then save. You will need to restart Firefox.
- Become root, using sudo -s or su
- echo 0.0.0.0 ad.yieldmanager.com >> /etc/hosts
In summary: yieldmanager.com is the spawn of satan, and the cause of all worldly suffering.- Show previous comments 12 more
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deathbringer said:
Grudge 2... transparent popups...
that crap annoyed me to no end today. I normally don't get pop-ups. IE blocks most of em. I also have a dumb ass yahoo! toolbar just because it has a pop-up blocker as well. it'll catch some stuff that IE doesn't. but that grudge 2 shit came through this afternoon and really annoyed me when I'm not in a mood for crap.
- Start->Run
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Odamex. What's it all about? Is it good or is it wack? Discuss.
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Probably one of the greatest and most memorable deathmatch battles of our time.
http://www.soulsphere.org/random/ralphis-vs-fraggle.zip
Green: Fraggle
Indigo: Ralphis
Recorded in Doom 1.91 format. You can play back using Doom 1.91, PrBoom (recommended) or Chocolate Doom.- Show previous comments 22 more
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Ralphis sucks, I mean look at his zdaemon rank. 9770! That means there's 9769 better players within zdaemon alone! And remember, if anyone starts whining that zdaemon xp points aren't representative of skill you automatically lose the argument so don't even start.
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I've released an updated version of my British Doom localisation patch. The new version is currently sitting in /incoming, but you can download it here in the meantime.
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You are on a gameshow. You are presented with three doors. Behind two of the doors are goats, behind the third is a sportscar.
You choose a door. The presenter then opens one of the other doors, revealing a goat. You now have the option of choosing to open the original door you selected, or changing your mind and opening the other remaining door. Whatever is behind the door you open, you get to keep. Which is the better choice?- Show previous comments 33 more
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Maes said:
Is there anyone in this day and age who wouldn't immediately google for "Monty Hall problem"? Such problems were cool once, like, 30 years ago...
Well, this is a bumped thread from 2005. Yeah, I thought the Monty Hall problem was a settled question by now. I like one of Cecil's counterarguments in Bloodshedder's Straight Dope link though. In the actual game show this brainteaser is based on, did Monty Hall always open a door or did he sometimes leave them closed just to mess with people?
kuchitsu said:I don't get it. Let's say I have to guess a letter of the alphabet. I pick A. The chance that I'm correct is 1/26. Now it is revealed that the right letter is either A or B. Are you going to say that my chances are still only 1/26? That makes no sense I think.
The key point here that screws up most people is that you can't just consider the final state, when there are just two letters left, as an independent problem. To correctly calculate the odds of winning you need to start with the initial conditions, when every letter has a 1 in 26 chance of being right, and update those individual probabilities with new info as it's revealed to you.
For the sake of illustration let's pretend that the person giving you this challenge - I'll call them the "dealer" - doesn't know which letter is correct either. Let's say that all 26 letters are written on the backs of face-down cards, one of which has a coupon for 25% off an Arby's roast beef sandwich printed on the front. You take the "A" card, and then the dealer just starts picking up other cards and turning them over at random. If "Q" turns out to be blank, then you can use that info to update the probabilities: every card now has a 1/25 chance of being the winner. If "M" is also blank, the odds become 1/24. If, somehow, only "A" and "B" are left at the end and the coupon still hasn't been found, both letters have a 50/50 chance of hiding the prize. Of course, this in itself is a pretty unlikely outcome. There's only a 1/13 chance that it would come down to two final cards like this - usually the coupon will turn up sooner. Overall, there's only a 1/26 that the game will come to a proper two-card showdown AND your choice will prove to be right.
Now, in the Monty Hall version of this problem, the dealer isn't just flipping cards over randomly. He knows exactly which letter is the winner, and this is the key fact to keep in mind when you're updating the probabilities. Right at the beginning, when you pick "A," it has a 1/26 chance of being the winner, and there's a 25/26 chance that the prize is somewhere in the rest of the alphabet. Then, the dealer flips Z upwards, and it's blank. With 24 more cards in the dealer's stash, what are the odds that one of them is the coupon? 25/26. Why? Because you know that the dealer is consciously avoiding the winner. There was a 1/26 chance that "A" would win when you picked it, and now the dealer is just clearing garbage from his side of the table, with no new random events happening and no modification of the odds. There's a 0/26 chance that the game will end early with an accidental prize reveal, and a 26/26 chance that it will end with a choice between two cards. At that point, you can either take the 'A' card with a 1/26 chance of victory, or the dealer's final card, which has a 25/26 chance of giving you a deal on a sandwich lovingly stuffed with saucy meat. -
kuchitsu said:
These proofs can persuade me mathematically but not in spirit.
I like the way you put that. That was my definitely my reaction the first time I heard about this problem. Let the math soak into your subconscious and maybe it'll make more intuitive sense the next time you stumble across a random mention of "Monty Hall" a few years from now.
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Fire destroyed one of the buildings at my old University a couple of weeks ago. I don't study there any more but I still live in the same town and it's sad to see.
Pictures of the fire and
some pictures of the remains. -
- Show previous comments 78 more
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Lets see...
I'll try to approach this by thinking about distance as it is easier for me. So, half the distance of two spots in space. Now do it again. If you half the distance all the time the two points will always get closer to each other, but you can't really say that they reach each other, since they don't. And there's a big difference in "it is so close that it practically reaches it" and "the two points have touched each other".
So, this leads to a question: can there be a distance so small that it cannot be divided into two anymore? Is there some kind of minimum unit for distance? And similarly: can there be a number so small that it cannot be any smaller?
Okay, of course when it's about numbers you can always add another digit, but how can you add a digit to a series of numbers that goes forever?
Hope these thoughts make some kind of sense.
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<Quasar`> actually calling FraggleScript half-working is giving it a complement it doesn't deserve
<Quasar`> apparently fraggle never tested them
<Quasar`> basically fraggle broke everything in SMMU that he didn't use
<Quasar`> because of a change fraggle apparently accidentally made in SMMU
<Quasar`> but for the lesser among us, fraggle made that variable ehehe
<Quasar`> but I ran into limitations in fraggle's system and had to make new menus
<Quasar`> don't learn fragglescript now
<Quasar`> for some reason in SMMU fraggle changed vertical mouse sensitivity
<Quasar`> fraggle actually fixed SMMU to do that on linux, but in doing so he also broke it under DOS/Win32
<Quasar`> fraggle admitted that most of the stuff in SMMU was crude ehehe
<Quasar`> fraggle can't help the fact that he didn't consider the NULL termination of string buffers to be an important factor at that point in his life ^_^
<Quasar`> fraggle decided to start rewriting the demo code for some reason
<Quasar`> fraggle did that in SMMU but he didn't implement it totally correctly ;)
<Quasar`> fraggle FUBAR'd it up in SMMU
<Quasar`> fraggle goddamn it what did you do this time
<Quasar`> fraggle kinda botched it up in SMMU :/
<Quasar`> fraggle likes to write inefficient code :P
<Quasar`> fraggle made one that could compress sidedefs but I consider it unsafe
<Quasar`> fraggle probably fucked with those too
<Quasar`> fraggle really dropped the ball on that
<Quasar`> fraggle really hacked this up
<Quasar`> fraggle SHOULD have taken care of it in SMMU but you know how that goes
<Quasar`> fraggle sure monkied up RunGameTics in SMMU
<Quasar`> fraggle took them out of SMMU though, teh basrad
<Quasar`> fraggle was gonna put it in I_ShutdownGraphics but that's no good
<Quasar`> fraggle was on something when he wrote it I think
<Quasar`> fraggle wasn't very organized with it apparently
<Quasar`> fraggle wrote the same reallocation code in SMMU in about 20 different places
<Quasar`> fraggle's code is better, but some good features were lost
<Quasar`> fraggle's skills are not at question, just his pace of work :P
<Quasar`> FraggleScript has about 200 distinct problems ranging from minor to severe
<Quasar`> FraggleScript is crap
<Quasar`> FraggleScript is not worth using
<Quasar`> FraggleScript was rife with problems
<Quasar`> FraggleScript's "section" system was so opaque, none of us can understand it or properly modify it
<Quasar`> FS, though I've said fraggle did a really good job on it, had some quantifiable design problems :P
<Quasar`> go try to save your game in a FraggleScript-enabled level in Legacy while it's running a loop and then tell me fraggle didn't drop the ball
<Quasar`> god I wanna kill fraggle
<Quasar`> I already spent a year and a half trying to write a FraggleScript compiler before I changed to Small
<Quasar`> I am assuming fraggle pulled that # out of his ass
<Quasar`> I can tell you fraggle's system is braindead though
<Quasar`> I just wish fraggle had actually tested this before moving on to something else
<Quasar`> I love how when fraggle rewrote the menu code he didn't give a crap to make sure everything still worked at least as well as it did before
<Quasar`> I think SoM's part was right, but was triggering bugs in fraggle's code :P
<Quasar`> I'm glad fraggle rewrote it, even if he did make some boo-boos
<Quasar`> I'm scared about bugs in Eternity left over from fraggle's messing around in SMMU
<Quasar`> I've almost eliminated all of fraggle's hacks in the MapInfo code ehehe
<Quasar`> I've had to rewrite at least 75% of fraggle's code so really it was a setback more than anything
<Quasar`> in typical style, fraggle put a static limit on the number of skins, and then allows ANY number to be added
<Quasar`> it claims to have net support but they dragged in all of fraggle's bullshit, including the console, without fixing or rethinking any of it
<Quasar`> it should really be a comp option, thanks a lot fraggle 9_9
<Quasar`> it was fraggle's fault :P
<Quasar`> it's fraggle's fault for fucking with it in SMMU
<Quasar`> it's impossible to understate how braindead fraggle's netcmd system iss
<Quasar`> it's probably one of fraggle's goddamn cvars that aren't saved or set properly in demos.
<Quasar`> it's supposed to work but fraggle clearly spent all of 5 minutes making sure it did, and I've spent the last 5 years mopping up the messes that were left
<Quasar`> its time for funny fraggle comments in eternity, btw
<Quasar`> like fraggle's little tmp = screens[1]; screens[1] = Z_Malloc(...); V_DrawPatch(W_CacheLumpName("CONSBACK"), x, y, 1);
<Quasar`> like I just spent to fix fraggle's lax string handling
<Quasar`> like the mess fraggle made with the console
<Quasar`> looks like some more of fraggle's lax global variable handling
<Quasar`> man I forgot how much FraggleScript blew :P
<Quasar`> not as unfeatured as FraggleScript :P
<Quasar`> of course I didn't know then how fucked up it was, especially FraggleScript
<Quasar`> oh well fraggle did it, blame him :P
<Quasar`> one time fraggle said he was drunk when he wrote most of SMMU, but apparently he was drunk when he said that, because he claims he didn't say it now
<Quasar`> problem is, fraggle took out the code for multi-page menus
<Quasar`> see fraggle didn't find everywhere that it calculates light levels, and he got invulnerability completely wrong
<Quasar`> see if you can fix0r FraggleScript
<Quasar`> since I sent him that message about FraggleScript being a barrel of monkeys
<Quasar`> so much stuff in SMMU was screwed up just because fraggle started rewriting it
<Quasar`> thanks a lot fraggle
<Quasar`> thanks to fraggle's bad strcat calls
<Quasar`> that was the one thing FraggleScript really had going for it
<Quasar`> the only things I blame on fraggle are the crazy bugs that were in SMMU.
<Quasar`> the vertical slider was fine too, but the setting it gave was used incorrectly due to one line of code that fraggle changed
<Quasar`> the wait function in fragglescript is totally wrong
<Quasar`> there COULD be bugs with that because fraggle mangled it in SMMU
<Quasar`> under fraggle's system the relationship was totally arbitrary
<Quasar`> warning: fraggle's makefile for Linux Eternity is NOT properly configured
<Quasar`> we just fixed fraggle's sector colormap shit a couple of betas back though
<Quasar`> well fraggle wrote that makefile so its probably his fault
<Quasar`> writing into string constants for instance (/me looks at fraggle)
<Quasar`> xooz: fraggle goofed up the HUD code in SMMU :P
<Quasar`> yeah it has a really crude system that fraggle programmed
<Quasar`> you are using the original TeamTNT swantbls right, and not the one that fraggle hacked up for SMMU?
<Quasar``> and fraggle made it worse in SMMU :P
<Quasar``> fraggle made a mess out of it :P
<Quasar``> FraggleScript is terrible btw
<Quasar``> however, I have not tested this because I have no wads that use it, and fraggle may have broken it in SMMU
<Quasar``> nor could I fix the fragglescript interpreter -
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fraggle said:
I guess it must have moved. Try this.
Haha. Brilliant.