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Authenticity of game/level design, following a standard set of guidelines of planning, testing, and polishing. Like the Nintendo 8-bit era. Is your design authentic?
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They are 'guidelines' not 'must do's'. Its a typical way to go, plan, test, polish. however, in doom mapping you're forgetting one thing.
building.
Building the map, testing it yourself, making sure the map works to be tested by others, then taking peoples critique and deciding what to do with it is what makes a map good, but even if people dont do that doesn't make the map any less authentic.
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Was it because I suddenly showed up and released a map when we already have thousands of other people doing the same thing and people are exhausted of playing new maps?
Or was it because they didn't even see my thread?
Or maybe they saw my thread and ignored it? But why would they ignore it? Exhausted? Jealousy? Or perhaps they expect a little "give and take" where I give reviews of their maps first before I take (ask) for reviews of my map?
Or maybe people are on vacation? However, I see few other new maps (threads) since mine and seen other people (forum regulars) playing those but they didn't play mine. So, what's up with that?- Show previous comments 14 more
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Cool... a classic-style map. I don't have Chocolate Doom installed ATM, so played it with prboom -complevel 2. No problems, so it should probably work in vanilla engine also. This one's pretty easy (finished on my first try) but it was fun to play. Kept thinking I was getting towards the end, but it proved me wrong several times!
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Am I blogging to myself, or anyone actually browse this hidden forum?
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I'm a long time gamer, and I remember--as a kid--going over to my buddies place and he had Doom on his computer. We played it together. I got it on my machine as well.
I was pretty good with the keyboard that I could tap keys to get partial movement--so, whenever my friend approached the zig-zig pathway in the pool of slime on E1M1, I would jump in and say "here, let me do it, I'm good at this!", and got through the path without overstepping into the slime.
Quite an experience.
Anyways, when I learned about creating levels, I was excited. I always liked games where I could create the levels. I remember games like--well, I don't remember the name, but it was for C64 and it had a christmas theme, and I believe a jetpack. Well, that game had an editor for making levels that I played with. Also the Excite Bike game for NES, had level editor. Also there was a racing game, RC-PRO AM? for Snes, where you could create tracks, ramps, etc.
Anyways, I made a couple of test levels, and I used to store all my stuff in a folder called Z.
One day I installed a game called "Zed", and it forced installed to c:\Z\, and I couldn't get the game to work, so without thinking twice about it, I deleted the whole Z folder, which deleted all my stuff.
Anyways, I've had the sudden inspiration of getting back into Doom because I've had my fill of Q3 now, and it only seems logical to go backwards to the games I already put time into and am familiar with.
So, Doom, here I come.
I used to use DCK for DOS.
But now, I found Doom Builder, and it's quite nice. I already have my started room built with some enemies, ammo, light detailing, wall detailing, etc.- Show previous comments 4 more
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Thanks KiiiYiiiKiiiA
Hellbent, I like your story. I remember many stories like that back in those days. Friend scared to touch his dad's computer, and when he did, he got in trouble. Another friend learned to hide icons behind the windows in 3.1 from his dad. lol.
As Doom Dude said, your avatar is funny. I know exactly what that is too; it's at the end of the movie, Total Recall(1990), where the boss, Vilos Cohaagen, is chucked out into the atmosphere of Mars and no air to breathe. lol
40oz, yes, same fascination with me too. Everytime I see a game with the option to make levels, I just say to myself "Daamnnn, that's awesome." -
40oz said:
I was always fascinated with games that came with built in map editors. Jetpack did it for me when I was real young. I also liked making my own tracks in Stunts. I think this had a lot to do with my interest in building blocks, lincoln logs, and legos. Never did like k'nex though.
Lincoln Logs! wow.. yeah... Construx were pretty cool. Building blocks were my main staple, tho. I think Stunt was the car game I referred to in my post.
Arkore: somebody posted a full size pic of it somewhere on the forum and I thought it'd make a good avatar.