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Hello, I have been playing Hell Front v1 WIP (HFRONT_1.WAD).
Thank You very much for making the map. I have been playing it with Samsara mod (Quake 2 mode) in GZDoom 4.4.2 and can't stop playing!
I think I spotted a mistake in MAP08 that traps the player in the northernmost area.The button besides the cage with the supercharge:
Linedef #3896
Is set to Special type 71 : S1 Floor To 8 Above Highest Adjacent Floor
I think it should be type 60 : SR Floor To Lowest Adjacent Floor
so after killing all the monsters in the outside yard, the player can push the button and leave again.
You are using sectors 460, 461 & 449 inside the wall for some clever logic, but it doesn't seem to work on my end.
Excuse me if this in error.