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Gothic Box

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About Gothic Box

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  1. There's basically nothing more to say besides it's just offensive and racist. There is no value to be found in it.
  2. The south corner of the final fight by the supercharge has an AVJ to the secret BFG fight (which also gives you an early optional exit). If it's not telegraphed enough or just too niche/slaughtery I can absolutely change it.
  3. Playing my submission again after a 3 week break from Doom and it definitely needs a balance pass. Planning on getting it out tonight, will update this post. EDIT: Here ya go SunKissedPseudoFed_v2.zip Ended up tweaking most of the fights and also implemented difficulty settings.
  4. Quite enjoyable, mostly laid back map. Did get softlocked in the red key fight though - 3 single use linedefs lower the bars and it's possible to trip one of those after the fight is already over and the bars have raised again.
  5. Map Name: Sun-Kissed Pseudo-Fed Author: Gothic Box Length: ~10-15 minutes Difficulty: No difficulty settings. Overall difficulty is medium, with some light slaughter later on Co-op: Co-op starts only Music: Cover of "Character Making" from Final Fantasy Tactics by Hitoshi Sakimoto Description: Faux Mulder's really done it this time! Bored with his usual 10 to 2 am contemplation, he took some sketchy chemicals and is tripping out!!! Everything's made of solid colors, his mouth is dryer than sand, and the sun hurts his skin. Of course the only good shade in this parching desert trip is full of his demons... Author's Note: Tool reference? Tool reference. I want Rosetta Stoned to play at my funeral. Also hELLO this is last minute lol. ALSO note the secret BFG fight allows you to leave early Download: SunKissedPseudoFed.zip Screenies:
  6. My cheeks are aching from the whooping UV is giving me so far only 2 maps in. Absolutely jaw-dropping set, this could win a Cacoward purely with the visuals and architecture alone.
  7. Dream Compiler First in a planned™ mapset. Living Tranquilized ROCKRED slaughter I had the urge to start making because of 1x1 MAP17 and Pacifist Paradise Secret Santa MAP28. How original.
  8. Wasn't expecting this on a Monday. Quite a lovely set of maps as usual, with the earlier levels having less bite than I expected yet still delivering with some very interesting setups. MAP06 is currently handing my ass to me. I also find it quite interesting how non-orthogonal everything is.
  9. I really liked this map. Great visually consistent "vanilla plus" style detailing + magnificent fight design and nonlinearity - I discovered after the fact that this was vanilla. Combat kinda has a liminal feel to it.
  10. @Yumheart nice and chaotic with surprisingly good visuals, still has character despite the time constraint. Loom of the Thread Necromancer Music: "Incan-tation" by Jimmy Build time: ~2 hours LoomOfTheThreadNecro.zip
  11. Pillar Saints (RC1) A short (~8 min) Tyson-y frolic in nukage. The challenge is on the harder side but should be rather manageable; difficulty settings are also included. Made over 3 days with mostly IWAD textures, the MIDI is "Entrenched" by Jimmy Paddock. As this started life as a shitpost there's a mandatory AVJ. PillarSaints_RC1.zip tbh this has like zero relation to those Byzantine-era ascetics lol
  12. Found some graffiti on a secluded hilltop park bench while hiking with a friend last month. I think I'll go back in the spring and give the classic peace love & weed a new coat of paint. Also ran into multiple herds of deer on that same hike
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