Jump to content

Sesamia

Members
  • Posts

    91
  • Joined

  • Last visited

1 Follower

About Sesamia

  • Rank
    Mini-Member
    Mini-Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Archviles, Chaingunners, Arachnotrons, Mancubi, Cyberdemons, Pain Elementals, and Spectres are all at the top of my favorite monsters. I pretty much like all the enemies in Doom.
  2. Wanna give some of these maps a spin? Most of the maps are small & shorter in playtime. I recommend not playing on UV on a blind playthrough, but it's your call.
  3. Updated the WAD with seven new maps, some new graphics, and par times via MAPINFO. I hope you all enjoy the new maps. Thanks to everybody that checked out the initial release (and a special thanks to ryiron for his continued playtesting of the project!)
  4. Hey @Astro X. I have one map that I'd like you to test, but it's a bit of a private thing and I don't want to be posting public links of it. I'll have sent you a private message hopefully by the time you read this.
  5. Intel i5-12600kf 64 GB Corsair 3600 DDR4 RAM Samsung 980 Pro NVME SSD 2 TB EVGA RTX 3060 12 GB I put this together during the GPU shortage, so I took what I could get. Eventually I want to upgrade to an i7-14700k, and a higher end 5000 series Nvidia RTX GPU if the price is right. I have a feeling I'll be purchasing from AMD this time.
  6. I used a joystick to play that Star Wars pod racing game on PC and it was awesome.
  7. If you're really serious about this project, then consider reaching out to James Paddock: https://www.jamespaddockmusic.com/commission-me/
  8. My own head canon is that they're an elevator that allow you to exit wherever you are. There was some discussion about this recently:
  9. Yes. I'm even making my own Doom 1 episode right now. We could all use some more Doom 1.
  10. It's rare for me to intentionally add a skip in a level, but if I find them I tend to leave them in if I can. If I think it's too easy to pull off, if it results in a soft-lock, or if it causes a game breaking sequence break then I usually remove them.
  11. Snow is great. I always like it when trees get covered in the stuff. I'll concede that it sorta sucks to drive in though.
  12. As far as door dimensions go, I indent them by either 8, 16, 24, 32, or 64 units depending on the wall texture I want to use. This varies between support textures, DOORSTOP, various light textures, and some COMP/TECH textures and may include more than one texture. The door thickness is either 8, 16, or 24 units which also depends on the wall texture I want to use for the door track. I almost always use DOORTRAK, but sometimes I'll use a support texture or metal texture. These days I prefer bars instead of full on doors for my key doors. Nearly all of my non-key "doors" are actually just progression through monster closets, and I don't have any particular rules for texturing them or how they're supposed to look.
  13. I do a mixture of option 1 & 2, but I'll more often choose option 2 since I like to see everything that a map has to offer.
×
×
  • Create New...