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roadworx

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Everything posted by roadworx

  1. jesus christ the fuckin ego on this guy is astonishing okay, first of all: slaughtermaps are supposed to be hard. most of the slaughtermaps in this are easy (but very, very tedious), aside from the maps that you copied that had platforming in them. secondly, if you want anyone to take you seriously and not shit on your work, i suggest maaaaaaybe not acting like a petulant child? you're begging for attention by tagging users like mtpain27 and nirvana because you expect them to heap praise onto you, sitting around acting as though you're incapable of wrongdoing, and trying to make this wad out to be the greatest thing ever when it's very, very far from it. get over yourself, accept the fact that there's a slight possibility that you're not as amazing and you think, and take this as a learning experience instead of turning yourself into the neil breen of doom. you have some interesting ideas in this, but you have a long way to go before you make something that'll be seen as highly as you want this to be seen. keep in mind that there's nothing wrong with that - everyone starts out making complete shit, it's just the way things are. if you keep practicing though, you'll eventually get there. there's a lot of stuff that goes into mapping, especially slaughtermapping, and figuring out how to make stuff that doesn't feel like it was made in 1995 (and i mean that in the gameplay and layout department, not in regards to the visuals) will take a little while. in the meantime, however, quit acting like you're the second coming of christ. it's embarrassing as fuck, and people who can't accept criticism and think of themselves as being the greatest thing ever will never improve.
  2. midnight is the worst thing to ever happen to this community
  3. jesus, that first thread is a shitshow. no wonder kdizd's development has such a bad reputation also, this post is prophetic, heh:
  4. what map is your pfp from

  5. i actually made a doom creepypasta back in the day that, thankfully, does seem to now fall in that category of "lost doom creepypasta"
  6. i guess myhouse, if you consider that a creepypasta or arg. i don't personally
  7. i think (keyword here being think) it's not about performance, it's about maintaining nostalgia more than anything. yeah, i'm sure it still won't sound the same because gzdoom isn't the doom engine and yada yada yada, but i don't really see the point in setting a hard limit like 64. if people, as bizarre as their rationale may be, want to lower it, then why stop them? i'm of the belief that if people want to go out of their way to fuck their experience up, then let them. imo it wouldn't hurt to make it so that you can only go down to current limits in the options menu, but editing the config file itself can let you lower it further. that's more work, sure, but you could always let some weirdo like csg modify it to be like that
  8. wouldn't that "certain kind of user" (i.e. csg and maybe two other people) likely not play mods that are that intensive in the first place? i feel like if they're gonna reduce the values to be low enough to cause that, then surely they'd be aware that, gee, maybe if you play things that wouldn't run on a 486 with settings designed to run on a 486, then they won't work properly yeah, get em steve! FUCK EM UP!!!
  9. i think you replied to the wrong post. i was responding to op's claim of preferring nightmare
  10. yeah, sure you do. y'know, op, if you wanna Look Cool™, maybe try being realistic instead of blatantly lying? unless you can post a demo or something to prove me wrong and make me look like an asshole ¯\_(ツ)_/¯ edit: lol, they got banned. what an incredibly obvious bot
  11. yep, he stated it in this interview. according to him, before that it felt more like fighting against a bunch of guys in costumes, lol
  12. did you know: myolden runs labor camps in western china, where he forces people to make maps for him in order to maintain his ridiculous output
  13. One day in late August, I had an urge to play Ancient Aliens; it was one of my favorite WADs of all time, and I enjoy revisiting every it now and then. However, this time was different. When I loaded the WAD into my preferred source port, Doomsday (I like the 3D models), and began a new game, everything was different. As opposed to the usual psychedelic visuals of Skillsaw's masterpiece, the entire map was instead covered in blood. Even the statusbar was covered in blood, which was actually very irritating as it meant that I couldn't make out any of the information displayed. However, I simply brushed off this unusual occurrence as a mere glitch; I was using Doomsday, after all. As I began to play through the map, I also took note of the fact that the Musical Instrument Digital Interface song had been replaced by violent, bloodcurdling screams, resembling a horrific murder more than any form of actual music. Figuring this was simply an updated edition and Skillsaw had just gotten into some obscure genre of noise music, I pressed on. Though, when I got to MAP02, that was when I realized something was truly wrong. Instead of the typical second map of the WAD...it was MAP02 of NoYe! Oh my God, how could this be! Suddenly, a shrill screech sounded from behind me. I turned around, and it was Skillsaw, but with empty black voids gazing at me from behind his glasses!! "What do you want from me," I asked, praying that he wasn't here to criticize my choice of source port. What he said next haunted me... "I'm here to take your soul...wait, is that Doomsday? What the hell, why are you using Doomsday? If you want 3D models, just use Voxel Doom." "But wait, Mr. Handsaw! How can you tell that I'm playing Doomsday when you don't have any eyes!" "Because I'm wearing glasses, dumbass." "Sorry." Then he sawed my fingers off using a SKILSAW-brand circular saw and surgically removed my left kidney. I am now in the hospital, typing this to you using my nose. I will never play a Skillsaw WAD ever again. Mostly because I no longer have fingers, but also out of spite.
  14. 100% this. he's the reason the game even has any flying enemies
  15. ...i mean, we have jobs as well? i used to clean blood and bits of flesh off the walls and floors of operating rooms, and i still managed to create stuff for this game even when doing that. it's not as hard as you think no offense, but this is spoken like someone who truly has no idea how exhausting thoroughly playtesting something can be. if you really care about what you're making then that can sometimes be the most tiring part of making stuff tbh
  16. they way they treated tom hall is horrifying and makes me A N G E R Y ))))):<
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