-
Posts
1171 -
Joined
-
Last visited
About Zemini
-
Rank
Senior Member
Recent Profile Visitors
3260 profile views
-
Yah we need a Dark Ages sub forum. I have stuff i want to post but .... waiting ...
-
So scouring through all i can I think i have a enemy list to start; -Primal Imp -Hell Knight -Hell Soldier -Hell Soldier with shield -Hell Soldier on top of Chaos Serpent -Primal Arachnotron -Arachnorb -Agaddon Hunter -Hell Zombie Variant -Primal Mancubus -Revenant
-
I believe there was a mod that removed it. I think it was called a token system or something ... I dn't remember. But yes it was very chaotic but not impossible.
-
Small hope it comes back. It really was a sad day to see it cut in place of horde mode. Horde mode did have potential but I didn't like the "hand crafted demon placements" they used instead of true randomness. With all the work put into playable demons, maybe they can refurbish it back into TDA.
-
What do you want id to do next after Eternal?
Zemini replied to Captain Keen's topic in Doom Eternal
Well another doom game. We heard about a "female" slayer and Chutlu Hell from Hugo. So there is story to be told AFTER Eternal when the slayer went to sleep. Or TDA Part 2 (the second age) and so on. More doom = me happy. But i still want Quake and Wolfenstein 3. I hope Machine Games is working on both. -
So the image and resolution is very very bad. I cant read the options or can change the resolution. Any suggestions? Tried the config file fix but still looks messy. Maybe i just havn't played of Doom 3 in a very long time.
-
Watched the Gamespot interview. There was a lot of talk about breaking up the normal level-level routine and having more "open" areas for exploration that you would go back too. So perhaps some type of linear wide style world?
-
The scare is a little far fetched, but I agree with you. You also see a Hell Soldier on top of what looks like a Chaos Serpent/Pinky Hybrid.
-
I was able to spot of few of the hell zombies from Eternal. There also appears to be hell soldiers with and without swords. I am also guessing these solders will mount other demons.
-
Well the brain always needed to come from something right?
-
Hell knights still bleeding red and not green. A nitpick i know, but technically they are green blooded.
-
Most demons seem to be ancient versions of our favorites. I did make out a Hell knight.
-
It was officially stated that the developers at iD are making there games more and more mod friendly as the update their tech. With that said, earlier this year, Doom Eternal did get updated with files that strongly suggest official mod support is coming.
-
Here is my current working script i stole that i am trying to edit. //spawn joe, higher chance with more runes bool HasExecutedOnce = false; str KeyTypes[6] = { "1RUNE", "2RUNE", "3RUNE", "4RUNE", "5RUNE", "6RUNE" }; Script "joe" (void) { int chancePerKey = 100/6; int totalChance = 0; for(int i = 0; i < 6; i++) { if(HasExecutedOnce == false) if(CheckInventory(KeyTypes)) { totalChance += chancePerKey; } } if(random(0,100) < totalChance) { SpawnSpot("TeleportRed", 401,0,0); //i changed the teleport fog to let the player know that this is a Rune invasion SpawnSpot("joe", 401, 661); //or any other special monster to several other map spots in the world. thing_hate(661,0,0); HasExecutedOnce = true; } }
-
Yes these are NOT keycards. They persist from level to level. IDKFA will give you all of them but you can't collect more than 1. Think of it like Quake 1. Central Hub style campaign. You collect the runes and when you have all 4 (one from each episode) the final level opens up. You also loose access to the episode you completed (unless you noclip). I wanted to added another layer of difficulty which increases with each you rune key you find. That way Episode 1 can actually become more difficult if you choose to complete that one last (since you will have 5 runes and that creates more demonic invasions). In my campaign there is 6 rune keys which means a maximum of 5 layers of difficulty.