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Hitscanning_scumbag

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  1. Next update: got my coding book! And the computer is dried, cleaned, and all parts tested. Everything appears to be in working order.

    For my next trick: getting a working semi-modern computer.

  2. Okay. Next update: officially learning scripting so I can do more with re hexen

  3. Next update: I've been watching a lot of Wolfenstein 3d and Blood gameplay (I can't play them right now) and been getting ideas for Re: Hexen

    One such idea being a marker just before the boss level. It's a minor thing, but, I feel it could really enhance the atmosphere done right.

    The computer I'm putting together still is not ready since the power supply was so filthy, and I need to get into some hard-to-reach places on it.

    I've decided to take some time off of work to achieve my goals and knock things off my list. I'm also thinking of going back to my old days of using ms paint and saving my game ideas to floppy disk, as it's all I have right now. 

     

    Headaches abound, I don't know why. I'm just trying to keep pushing forward.

    Ig that's it for now. I'll be in touch.

  4. alright its...

    ok, i could have sworn i posted alot sooner than that long ago but here it is. i keep getting denied being a manager. its seriously screwing with me. i have decided to just focus on whats important for now.

     

    i got a computer. its old, but it will do the job. i just gotta clean it. its been a month of cleaning, where i can. all that left is the power supply, really.  ive been washing it twice because of what appears to be rat urine.

     

    the clean is very through. soap+water x2, iso alcohol, and electronics cleaner, dry for two weeks.

    i dont like using soap and water on electronics but as long as its dry it should be okay.

     

    im sorry these have been more life updates than mod updates, but i have to keep moving forward to get anywhere.

     

    ive been watching this guy https://youtu.be/JCy6ZMpqBvU?si=z66NBVuJOp4ZS-lu

    and its giving me more doom mod ideas. hopefully i can do them.

  5. It is 2024 now. Dates are posted under posts.

     

    I have failed in my endeavor. Not for lack of trying, however.

    See I bought parts for a considerably more powerful computer, and assembled them, thinking I could do more with more power.

    Perhaps what a foolish thing to think.

    This computer in the 4 months I have owned it has given me more problems than I know how to correctly address: RAM issues, HDD issues, os issues, and video card issues. An inexorable cornucopia of perplexing issues. It runs now, barely. But every aspect of my professional game dev career has come to a screeching, sparking halt. I blame secondhand parts for this.

     

    This computer aside, I have had many other issues, such as working 90% of the week (before I only had a couple of days to work) but this should be quickly mitigated, however, as I'm moving to early morning shifts (4:30 am) to try to find room to work on this game of mine.

     

    I say this all the time, but RE Hexen is NOT dead. I think about it a lot, almost all the time. I'm always taking notes and trying to get something done wherever possible. I even reformatted my laptop to get my backup system up and going again (which is another aspect and side of the story to this)

    Anyway sorry for the long post but it's been a long time.  I haven't even played doom in at least 5-6 months I've had that little free time. I'm shaking, I've got withdrawals.

    Jokes aside I'm trying to build a fresh system which hopefully will run better. 

    So yes, it's going to be longer. I guess that's the perks of working alone on no free time. 

    Also, I'm looking to get myself a house so that's been occupying a lot of my free time too. But this game will come!!!! I mean it. I won't stop until it's finished even if it's the year 2035.

     

    Ok i guess that's it for now. 

  6. just posted a video on you tube and made me realize how long i've been quiet. sorry about that guys, i tend to focus and not say anything until its ready.

     

    but i have not been ready. i got sick of my computer, sick of nothing changing....

     

    anyway RE: Hexen is not dead. i know its been so long and i am sorry but i've not been working on it.  i've been working in general and today i am a manager!  so ill be working even more; but the love for game design is slowly coming back.

    I've decided i don't want my own company or anything like that i just want to make games in my free time.

    so with that said it may be a while longer yet before the next version of RE: Hexen is ready but it should include a lot of QOl updates and stuff I've wanted to do for a long time, as well as some notes I've made but haven't yet implemented.

    i also want to make a  map of cronos so everything can be a level where you can go back and forth where story permits.

     

    i wish i could tell you more, i really wish i could. but it would spoil all the cool ideas i have in mind.

     

    anyway sorry for being so quiet! ill try to speak up when i have something.

  7. Thanks for the feedback! In truth I wanted to make some different design choices that could work, but also turn the players head. I'll try to go with something more normal in the future.
  8. Project brutality really adds a certain dynamic to the level!
  9. Thanks mate! It is for gzdoom, untested on other ports...and jumping is allowed. I'll watch your videos after I finish typing
  10. i welcome you all to try my first published doom map - Apogee! i spent a good amount of time trying to make it just perfect for yall,so i hope you enjoy! Q&A: why apogee? nor reason, just watching them on twitter a lot lately. how long did it take to make? roughly 3-4 days in all. custom textures, monsters...sounds? nope. all doom 2 assets. inspiration? i made the start as a way to test my doom skills but had trouble scaling it up proper, so i jsut made it as best as i could these questions seem stupid.... yeah probably, but it feels important to know... screenshots? https://photobucket.com/u/shutupkaren/a/aad6c4a5-34aa-441e-b7ea-849f5fbf1429 open to feedback/ critisism? im open to it! in fact its encouraged! apogee.wad.7z
  11. I finally got all my issues fixed with the map. I wanna add some more architecture and fix the light levels then I'll release it.

  12. earlier i posted about  a map i made, basically im getting weird errors for no reason.

    it worked fine earlier, i don't understand it... anyway it will be a bit inb4 i can upload. sorry.

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