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About Me
Amateur map maker, Programmer, Cat lover
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== MY MAPS ==
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Gamma Station, a medium exploratory single-player map, tech-base theme with hellish elements.
> A bad feeling runs down your spine as you scale over the perimeter
> wall, entering the base. Nobody answered the doorbell, and comms are
> down too. You were hoping the base partially survived the demon
> onslaught, hoping for a bunk bed and a hot meal. You prepare to make
> your way into each of the three underground structures. Demons beware,
> hot lead is the only meal you bastards are going to get!
Reverberation Station, Single player tech-base with Hell seeping through the walls. Pack an extra shotgun.
forum thread | reverbstat.wad.zip
- Alpha
- Passage of dark
- Charlie - urban/hellish
- Delta - tech-base
Other Contributions
Doom Mapping Experience Project
Learning to make Doom maps - Setting goals, getting things done
Goals
- level design
- detailing and texture use
- monster placement
- Tools
- Stock doom.wad, doom2.wad or a Freedoom compatible WAD
- Eureka Doom editor
- Compatibility levels 2 and 9
- PrBoom and Chocolate Doom
Limits
- To ensure fewer distractions from the process I invoke these limitations:
- No custom textures.
- No DM support.
Focus
- Avoid too much symmetry
- Proliferant floor and ceiling height changes
- A height change warrants a texture change
- Changing textures between neighbouring walls warrants an intermediary texture
- Texture doorways even if there is no door
- Prefer monster closets over teleport traps
- Plenty of contrast via light and textures
- Hide monster closets by flagging the linedef as "secret"
- Face enemies where you expect the player to enter
- Do not overpopulate ammo and health bonuses
- Limit the number of doors the player has to open, mostly only when necessary
- More windows between rooms