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About UndeadRyker
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Accensus (dev) response: Likely, but mostly because I have no way to test compiling for Linux. But it uses .NET 5 so it should technically run fine under Wine despite using WPF. But with no way to test that I can't say if it's true or not. You need to have a repo folder added in the load order that's been cloned through Git for Windows. ACL will automatically use Git for Windows while pulling updates so there isn't any manual "linking" involved on your end.
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UndeadRyker changed their profile photo
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AceCorp Launcher v1.6.2 has been released: Fixes: Fixed selecting stuff in combo boxes also playing ClickMod sounds. QoL: Allow arrow keys for moving mods up/down, but still require Control. [This is because normal scroll/arrows have default Windows behaviour and it'd be even more unintuitive to override that.] https://gitlab.com/accensi/acecorp-launcher/-/releases/v1.6.2 What @No-Man Baugh said is valid, but personally, I use Git for Windows and clone the themes repo into the same folder as ACL. Then I rename it to "Themes" so ACL properly reads the repo with zero problems. That allows me to easily update all the themes. That saves the trouble of having to download the entire .zip and replace all files every time there is an update to the themes. Granted, that won't work as efficiently if you prefer to only keep the themes of your choosing from the repo. The combo keys, and in general the heavy reliance on the keyboard are there in order to prevent UI clutter, plus it would be counter-intuitive to override default Windows behavior. As a matter of fact, simply pressing the arrow keys can change your selection, which then the Ctrl+Arrow keys will complement the new feature nicely. We appreciate the feedback!
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AceCorp Launcher v.1.6.1 has been released: Fixes: Fixed IWAD renaming not sticking. Fixed underscores in names being replaced with whitespace due to parsing. https://gitlab.com/accensi/acecorp-launcher/-/releases/v1.6.1 AceCorp Launcher v.1.6.0 has been released: Highlights: Added a command field for the launcher. Type 'help' in the field below the console for a list of available commands. Added play time tracking for engines, IWADs, and mods. Only active if the launcher is running. Use help playtime for more info. You can also right click mods to show their play time directly. Fully exposed all elements to the theme system. Added UI sound support for themes (and an option to turn them off). Not all of the official themes have them, but GoldSrc, Literature!, Jolly Peppermint, O Holy Night, Unreal Tournament, and Kentucky do! Not all themes may have sounds for all actions. Features: Added IWAD renaming. Added PlayTimeTrackingThreshold to control when gameplay starts getting logged. The timer still runs, however, so once the threshold is reached, those five minutes (assuming default values) will get added in full. Fixes: Fixed Autoload* options not being set to default properly. Fixed "open location" not working. Fixed crash when WindowResolution is set to bogus values. Fixed updating mods through the context menu being greyed out for repositories if the mod is disabled, along with other similar issues caused by the same thing. UI: Removed the engine rename button and moved renaming to a command in order to unclutter the UI. Instead of just saying that a new version is available, display which version that is. Miscellaneous: F5 now checks for newly added themes. Updated and reworded some of the stuff in the help text. Removed the "Path" suffix from *Path XML elements. Will NOT break configs. Replaced hardcoded newline characters with Environment.NewLine. Extra AceCorp Launcher Themes was also updated: Updated themes to 1.6.0. Some themes have been removed. https://gitlab.com/accensi/acl-themes Updated Extra Theme Previews: https://imgur.com/a/5i6kK5T
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AceCorp Launcher v1.5.1 has been released: Fixes: Fixed a critical bug where deleting a mod preset would replace the presets with the mod list. https://gitlab.com/accensi/acecorp-launcher/-/releases/v1.5.1
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AceCorp Launcher v.1.5.0 has been released: Features: Added InvertGameLaunchBehavior. Holding Ctrl will instead NOT close the launcher. Added AutoselectNewEngines and AutoselectNewIwads. Both are on by default. Fixes: Fixed IWAD selections not being logged properly. Fixed having all mods disabled still passing -file to the args. Fixes failure to launch with Woof. Fixed crash when checking for update while offline. Also moved checking to a separate thread. Fixed defaults not being set properly for fresh configs. Fixed pressing Cancel in the "check for git updates" dialog pulling stuff anyway. Fixed console not scrolling to end if something is logged and the focus is on the console. UI: Don't reverse selection order when range-disabling from top to bottom. Because it can't easily be fixed to respect direction after the list updates, just force top to bottom since it's more intuitive. Renamed Launch Preset to Command Line Preset Added logging for launcher updates. Miscellaneous: Adding a range of IWADs will select the first one, not the last. When trying to open another instance of ACL, unminimize and focus the existing one. https://gitlab.com/accensi/acecorp-launcher/-/releases/v1.5.0
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CABIN: An Apocalyptic Nightmare
UndeadRyker replied to UndeadRyker's topic in WAD Releases & Development
Bit of a late fanfare, but it's my pleasure to announce that CABIN is now officially on idgames. It's now 100% complete and has no major issues worth fixing (please don't force me to eat those words). Since I consider it completed, there will be no updates to it from here on out, so speedrunners are now free to try a stroller run of CABIN without worrying about me possibly updating the wad and causing a demo desync. :^) Check it out!: https://www.doomworld.com/idgames/levels/doom2/a-c/cabin And there's a GitLab mirror too (the one and only version is identical to the idgames release): https://gitlab.com/unryker/cabin/-/releases Thanks for playing, and you all have my early Merry Christmas wishes! -
AceCorp Launcher v1.4.0 has been released: Highlights: Launcher now checks for updates on startup. Can be turned off. (But why?) Added SkipPullDialog to config. If set to True, "Check for Git updates" will always pull. Off by default. Fixes: Fixed obscure crash when the engine has been moved but after it's selected. Fixed crash if copying an empty load order. UI: Changed "launches GZDoom" to "launches selected engine" in F1 dialog. Changed "open file location" to "open location" in context menu. Miscellaneous: Use Revision numbers for FileVersion now. Log which engine is being launched. Display full path upon failure to load configuration. (In some super rare cases, the config will fail to be found if the app runs as soon as Windows boots up. This would help Accensus debug it.) Codebase: Refactored option creation to make it less boilerplaty. https://gitlab.com/accensi/acecorp-launcher/-/releases/v1.4.0 Edit: If you've downloaded v1.4.0, if you start the launcher without any internet, ACL will crash unless you turn off the check for updates feature in Config.xml. There will be a new version pretty soon that fixes this and other bugs, among some new features so please hang tight until then.
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AceCorp Launcher v1.3.2 has been released: Fixes: Fixed bug where removing an engine would try to set a new IWAD. Miscellaneous: Slightly more detailed "open git repo" error message. https://gitlab.com/accensi/acecorp-launcher/-/releases/v1.3.2
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CABIN: An Apocalyptic Nightmare
UndeadRyker replied to UndeadRyker's topic in WAD Releases & Development
Hey everyone, just released a major update to CABIN! I expect this to be its final update, and if everything goes well for the next month (AKA no major bug reports), I'll submit it to idgames on December 1st. The TLDR of this update is that it contains various polishing and improvements, ESPECIALLY for speedrunners. Have a very Happy Halloween! v1.4 release notes -
I also wonder the same for those who have signed up with Twitter, Google, etc.
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AceCorp Launcher v1.3.1 has been released: QoL: Automatically select IWAD and engine if they are the only one in the list. Clicking in empty space in the mod list moves focus to it. Always focus on the launch button unless explicitly desired otherwise. Check for missing mods on game launch. Miscellaneous: Added message when switching IWADs. Added better error reporting on failure to load config file. More specific Slade error message. Minor clarification in help text. https://gitlab.com/accensi/acecorp-launcher/-/releases/v1.3.1
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Thanks a ton for your feedback! It means a lot to us! You'll be happy to know that there's a button to rename engines added now. In the dropdown menu, you select the engine you want to rename, and then you type into the naming field, and then you click [~] and voila, your selected engine will be renamed. We actually had it suggested before, and thought about it, but we've never really made a specific use case scenario for having multiple engines until you pointed out the whole assembly name thing not being changed for the Chocolate source ports. With that being said... AceCorp Launcher v1.3.0 has been released: Added button to rename engines. Selecting an engine or any preset using the drop-down menu automatically focuses the launch button so you can immediately press enter to launch the game. https://gitlab.com/accensi/acecorp-launcher/-/releases/v1.3.0
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AceCorp Launcher v1.2.3 has been released: Fixed crash when creating a new mod preset. Fixed stack trace being completely useless. https://gitlab.com/accensi/acecorp-launcher/-/releases/v1.2.3 Thanks for the report @heliumlamb!
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AceCorp Launcher v1.2.2 has been released: Fixed changes made in the mod list propagating back to the items in the preset the item belongs to by doing a shallow copy. https://gitlab.com/accensi/acecorp-launcher/-/releases/v1.2.2
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AceCorp Launcher v1.2.1 has been released: Fixed Git not being marked as found even if actually found. https://gitlab.com/accensi/acecorp-launcher/-/releases/v1.2.1 AceCorp Launcher v1.2.0: Added key combo to load files and folders recursively up to one level. Shift + Drag & Drop with a folder will load everything inside. Shift + Ctrl + DnD loads only the files. Note: This version has an issue with Git that's been fixed in v1.2.1 listed above. If you downloaded v1.2.0, please get v1.2.1 instead. A minor update, but some may find this new feature useful. I know I will!