-
Posts
394 -
Joined
-
Last visited
-
life is good, rediagnosed having a bipolar 2 instead of schizo.
been too busy trying my best to get myself a life.
still mapping though i'm only spent like an hour a week on a map.
I posted about it regularly on the doom repository facebook group.
may post a thread about it once i'm actually done with it - learned about it the hard way (psychologically).
yeah that is all i guess.
-
Going radio silence. this depression hit me longer than usual. still, I will trying to finish Etomana.
-
making a perfect teleporting monsters is so frustrating. I tried all sorts of method including drag the monsters towards the teleport flag using floor texture scroll flag thing.
man, this is so frustrating.
-
It would be easier if you would use joined sector method. Draw monster closet with small triangle, which will be joined with teleporter. Like in this picture. Draw two lines, that will teleport monsters in your map. One line must face monsters, second line bigger triangle or corner(like you're making door in map). Give same tag to "ear", teleporter lines and main teleport sector in main map. Don't forget add teleport fog actor. Join teleporter in map and "ear" with "j" key. Use teleporter action only for monsters. Also, for small delay, I added gates, which will be lowered when player trigger specific line (idk, how efficient this gate method is, but it works for me). If I'm wrong, someone help me to fix this.
-
Yes, that's right.
-