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anotak

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Everything posted by anotak

  1. (edit: error previously mentioned here has been corrected) congratulations to the winners
  2. there is another answer sometimes in life, you have a choice or option, but nobody talks about it around you. lacking the ability to even be aware of it, it's as if you never had the choice in the first place. in these situations, you have to find a way to imagine another path than those you see in front of you.
  3. there's not, and it's not one. this is absolutely its own thing
  4. the following zscript in this spoiler was in DEFY THE OMPHALOS. pastebin link for source here it informs the player that their settings are wrong. this particular implementation goes into a custom player class but it could be reworked to function differently (like with eventhandlers maybe) for that project in particular we ended up needing hardware rendering support and not opengl ES so it detects for that too it also checks for hq resize which isn't a default setting but yeah. i recommend you all use something like this for your maps.
  5. that's weird, i'm pretty sure that's a stronger or equal system in every way than one of the ones i tested it on
  6. not sure what's up with the performance problems here, can i ask what hardware you have? also which renderer are you using also there isn't really an intended order for the 4 maps
  7. thanks for the comments i just wanna say, i've seen several different people come away from this with the impression that this was primarily my vision, but seriously a lot of people contributed here, and i really again want to highlight AgentJR and Crash's work on their levels in particular
  8. idgames download page Uses Gzdoom. Hardware rendering with nearest neighbor filtering required. Mouselook is beneficial but the levels are completable without it. Levels by AgentJR, Crash, and anotak, full credits in text file. idgames download page
  9. 💀💀💀💀💀💀 💀💀💀💀💀💀 💀💀💀💀💀💀 💀💀💀💀💀💀
  10. 🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞 🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞 🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞 🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞🪞 👁️ 👁️
  11. https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vats_1 Please pistol start. boom-compatible (tested in eternity, dsdadoom, gzd) for doom 2. 9 new maps made in 2 hours each by the Shareware Vats crew, some new mappers, some experienced. MAP01: defiled_useless.wad by Ribonucleic Asshat MAP02: Slimedog Millionaire by Agent JR MAP03: global communication by anotak MAP04: Sugarplum Faeries by zenby MAP05: The Demons' Public Pool by juliette necro MAP06: Make Like a Tree and Bark by Crash MAP07: Late for Work by bza MAP08: Grill Basket by Zan-zan-zawa-veia MAP09: Vats All Folks by rd https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vats_1
  12. 🌆🌆🌆🌆🌆🌆🌆 🌆🌆🌆🌆🌆🌆🌆 🌆🌆🌆🌆🌆🌆🌆 🌆🌆🌆🌆🌆🌆🌆 (pictured levels by Crash and AgentJR)
  13. 🕷️ 🕷️ 🕷️ 🕷️
  14. 🔪 🔪🔪 🔪🔪🔪 🔪🔪🔪🔪 🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪🔪🔪🔪 🔪🔪🔪🔪🔪🔪🔪🔪🔪🔪
  15. 👁️👁️👁️👁️ 👁️👁️👁️👁️ 👁️👁️👁️👁️
  16. a friend of mine convinced me i should drop by and post this here https://slimepattern.bandcamp.com/album/occlusion-culling/ i made some music, originally for, well. i was working on a sort of spiritual successor to this wad for quake. a lot of my creativity toward game design has slipped away from me in the past few years. i ended up scrapping the levels. but i did finish the soundtrack which morphed into "occlusion culling". i mostly finished this in 2020, but i spent a long time tweaking the final mix/eq well into 2021 until i released it in september. i know a fair number of people seem to like the soundtrack to lilith.pk3 quite a bit. i wish i could take credit for that. but imo that goes to bobby prince for making just fundamentally good shit, i mostly just applied the dj screw (rest in peace) method to his work for lilith.pk3. so this newer stuff is very different in style, but, idk, if you want to hear where i was going after. this is the closest thing lilith.pk3 will get to a sequel i guess edit on june 17th 2023, to post without bumping: politely requesting, to any youtubers or otherwise who make a video on this wad. if you have any compassion or empathy at all, could you consider leaving out the "controversy"? i understand me saying this may have a streisand effect, but it just seems to happen periodically no matter what. consider how your choices to draw your viewerbase's attention to something that personally sucked for me might affect me. and also for that matter, how it might affect graf, no matter how much i don't see eye to eye with the guy on anything. if you have any decency, consider that maybe it's not worth the cheap views. and to those youtubers' viewers: consider that the youtubers you are watching put those cheap views ahead of the well-being of people. the people who make the games and levels that they wouldn't be able to make videos without.
  17. hm, you're right. this is what i get for trying to use a build process and a language i haven't touched in 2 years. that's actually a much bigger issue because it means i can't upgrade it, since one of the main features of DBX is Windows XP compatibility. After digging, it appears the (indirectly) potentially vulnerable functions are: - WriteEntryToDirectory - WriteToDirectory - WriteAllToDirectory dbx doesn't seem to call any of them. i'm still a little bit worried about just signing off on this as safe, because i've seen too many folks get burned by some unexpected side effect with using an old library. but it looks safe to me? idk.
  18. https://github.com/anotak/doombuilderx/releases/download/v2021.1/doombuilderx-2021.1.zip new version 2021.1, this stuff mostly just sat on the github for 2 years. today, i got an automated email from github informing about a security hole in SharpCompress, which may affect PK3 loading (see here if you need more info on the hole https://github.com/advisories/GHSA-jp7f-grcv-6mjf ). i'm not back for good, please do not take this that way, just i have a responsibility to not leave the security hole lying around. i'm not certain if DBX was actually affected by this hole, but I wasn't ready to fuck around and find out. fwiw i think all the GZDB based editors might be affected as well. - bumped sharpcompress version to 0.29 in order to fix security advisory https://github.com/advisories/GHSA-jp7f-grcv-6mjf - fixed null pointer exception in 3D mode when changing sidedef (thanks to Davidmerkt.) - added EE heretic UDMF config (thanks to Altazimuth and Printz) - fixed some various config issues (thanks to Altazimuth and Printz) - fixed issue with sectors being deleted in the middle of merging newly drawn geometry, causing a crash - fixed a visual bug with vertex edit form not updating UDMF custom properties correctly.
  19. anotak

    Apples & Bananas

    this was different, a pleasant short experience with no combat or puzzles ty for sharing
  20. anotak

    Kala

    i enjoyed this quite a bit, it was a bit different than what i'm used to but the visual style was striking. i did have to cheat and give myself the liteamp with idbeholdl a few times though. the flashing lights gave me a headache and that's not good. a very strange, abstract experience. i was listening to Tangerine Dream - Phaedra as i played it, and it really fit. i just like the sheer scale of the areas, and how alien they feel. it reminds me a bit of some of the larger "50shades of greytall" maps, just this bizarre space. jagged stairs over huge falls messing with my fear of heights. despite how abstract the space was, it was clear that thought went into it. i never got lost despite the lack of key/door textures. i like how the maps sort of flipped my expectations in many ways. there were some negative aspects, like the flashing lights being the biggest issue. the combat was completely non-threatening and kind of tedious tbh. easy, but took a long time sometimes. i would've enjoyed it more with more rocket ammo i think because then it wouldve been less annoying to get through the enemies. also the issues with the 1-time lines were a problem for me. if you refine this style further, i'd be very interested to see more. but i think maybe many others would prefer to see more traditional maps, so it is up to you to do what brings you happiness! for potential players: if you want traditional doom combat, this wad probably isn't for you if you want puzzles, this wad probably isn't for you if you want abstract + atmosphere, this is where to go. just don't forget your lightamp goggles
  21. anotak

    lilith.pk3

    15781 downloads

    i like to keep my doom 2 installation floppies attached to my computer with magnets so i don't lose them some can experience seizures when exposed to flashing lights or other visual stimuli. even if you've never been diagnosed, please be stop playing this wad if you encounter disorientation, lightheadedness, altered vision, involuntary twitching/jerking movements, or momentary loss of awareness/consciousness. i tried very hard to avoid anything that would cause physical discomfort but everyone is different this wad does not work with qz/gz/zandronum as it relies on the old zdoom software renderer and other quirks specific to zdoom (or zdoomLE). you need 2.8.1 or newer
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