-
Posts
297 -
Joined
-
Last visited
About Me
I am a guy who have been mapping and modding for Doom since 2006 but i also do few mods/maps for other games as well, my extreme passion for futurism many times keeps me making maps or mods more towards that:
Okay despite all these things here's some of the stuff for Doom i have made so far:
[2006~2010] Doom Reinforced (my very first mod, it's a Total Conversion with absolute no consistency or quality control)
[2010] Doom Reinforced CTF
[2012] Doom Reinforced Core (trust me all those 3 are different in so many wrong ways)
[2012] Industron CTF (unfinished, Zandronum compatible only)
[2013] Doom Reinforced Original Mapset (all maps that was worth splitting from the shit that was the original wad)
[2017] Akzos City (originally made in 2011~2012, only released in 2017)
[2017] UAC Vinur Prime Research Base (very extensive GZDoom map inspired by the techbase theme of Episode 2 from Ultimate Doom)
[2011~nowdays] Hunter's Moon (my longest active project, it is basically Quake 3 on Doom)
[2016~nowdays] MMDCXIV - Journey into 27 Century (Industron/Cyberpunk themed map pack with the debut map released, and more to come in future)
Works outside Doom:
Unreal Tournament 3:
[2016] Cynbraeus Station (Huge map with full 32 player match support, heavily focused in Cyberpunk theme more than UT3 is originally)
[2019] Awoken (Remake of Awoken map from Quake Champions, uses Necris theme instead of ruined temple in a swamp)
Left 4 Dead 2:
[2020] Buried Deep (A 5 long maps Campaign where the survivors needs to escape a huge underground military complex)