-
Posts
124 -
Joined
-
Last visited
About eltiolavara9
-
Rank
When that cold brew hits...
Recent Profile Visitors
1717 profile views
-
- 4346 replies
-
11
-
HELL YES i saw a video of this in beta, this looks so cool
- 1 reply
-
1
-
- Doom 2
- Gameplay Mod
-
(and 2 more)
Tagged with:
-
god yeah
-
honestly i'm not too sure if that's a bad habit, that seems like a pretty solid way to make a map better than me changing the music of a map anywhere from once to 10 times
-
i either do this or just test it once and go "ok fuck it nothing crashes the game it's done"
-
for the longest time i literally just opened up doom builder, made a box and then went "well what the fuck do i do now"
-
i do the opposite, i'm like "okay there's 20 imps so i'm just going to place a single shell box"
-
same
-
i also have the first one yeah
-
exactly what it says in the title i have a lot (ok this thread's more like a confession) - i'm too used to making mario levels so unless i'm really focusing i'll just make maps extremely linear with 0 amounts of revisiting areas - i make no optional areas because i don't want anyone to skip anything i spent time on (terrible mindset probably) - i keep making maps that i can't beat or that i find extremely annoying to play because im like "ok someone skilled will probably have fun playing this" - ive seen a bunch of tutorials where they mention the horror of "overdetailing" so i will refuse to add anything that has too many linedefs in fear of it making the map "overdetailed"
-
dunno how people actually play megawads trough to the end, i don't think i've ever done that like even with my favorites i'll play it and get to around map18 or map20 at most and just kinda go "ok i'll keep going tomorrow" then literally just never play it again ever
-
imp or revenant probably
-
my least favorite levels are the pit and the citadel and out of these 2 i think the citadel is easily the worst from doom 1 and 2, it's like sandy petersen saw that one incredibly cryptic bullshit part in castlevania 2 and was like "wow i want my level to just be that" with doom 1 i tolerate a lot more but i can see why limbo is hated
-
yeah, it's impossible to get anything done if you don't like the process (i know this from too much experience) but what i meant by hate is when a map is turning out really badly, like unsalvageably bad, like it's gotten so convoluted you don't know how to continue it i had this thing with one of my maps where it was just a mess of random ideas and after i started it over it was much more focused and now it's one of my favorites ive made, and i ended up reusing the ideas the "mess" one had elsewhere
-
ok people started giving actual advice so here's mine: finishing a bad map or opening the editor and making 1 room is better than making nothing at all, updating stuff is easier than starting it from scratch at least for me also, if youre hating working on your map, consider setting it aside and starting a new one (but don't delete the old one) (maybe)