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About SovereignX9
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I'm sure you'll be able to skip cutscenes, surely (hopefully) , even if it is a more cinematic game, I have trust in id that it won't be at Doom 3 levels. It worked a little better in 3 because it was slower, more methodical. But if we're kicking ass and running around with our chainsaw shield and then boom there's a Horizon Forbidden West type of cutscene that's unskippable... then there might be a serious pacing problem in this game. But id understands their audience and what they want, so I'm going to trust them and believe the cutscenes will be at least skippable.
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Doom: Sunlust Eternal, Back To Doom Saturn, Doom: The Scythe Ages, Eternal Doom of Eternal, Doom Revolution!, Double Doom Impact: Double Eternal
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I don't mind at all the new theme/direction it's taking. I think they mix it perfectly with Doom's known style. They don't overdue it here, not too much, but just enough to mesh with the original style well. Doing the same thing over and over again, it can work for the hardcore base of fans (us), but I think at some point things need to evolve. There definitely needs to be a balance though, don't become something you originally never were, but so far it looks like this game balances it well. I'm hyped for this. Hope I don't eat my words lol, but I have faith in id. One of the only studios that has managed to not only earn, but also keep my trust, in an industry of greed, deception, and lackluster/broken content
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This looks great. I'm super pumped for this. Can't wait to see more.
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GZDoom is the only sourceport that I use hardware in, my preference is and always has been software. Usually play GZDoom with hardware, "always mouselook" on, and Smooth Doom, or whatever big mod/ total conversion I choose. LZDoom and Chocolate Doom are my main sourceports, but if I'm in the mood for a fancy shmancy experience with like MetaDoom or my Hellrider + Colorful Hell combo, along with some big/detailed maps, I'll use GZDoom.
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Playing SNES Doom back when I was a wee lad, I legit remember a cacodemon in E1M2, when you go up the stairs to get the red keycard. I've come to the conclusion that my stupid child brain memory got that mixed up with E2M1, on UV when there's a caco up on the platform of the ascending steps making a stairway.
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iddqdeez nuts (safe to say, I've really outdone myself with this one)
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I replay Ultimate Doom often, probably once every 2 weeks. Usually Episode 1, but will replay episode 2 and 3 maybe once a month or so. Epsiode 4 once every couple months. I've played Knee Deep In The Dead so many times I can be on auto-pilot 80% of the time during playing it, while listening to a podcast or youtube video, and do fairly well while still enjoying it, it just never really gets old for me. Doom 2, not so much. Once I get to map 12 I just kinda zone out, idk. I really enjoy Doom 2's early levels, later on not so much. I replay Final Doom more frequently than I do Doom 2.
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This is it... This is exactly how I remember it, this is wonderful. Absolute banger of a main menu.
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I would 100% play this. Absolutely loved C&C3 and C&C N64.
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"Doom Wick"....... Alright Doomworld, y'all need to make this. Absolutely wonderful.
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I would absolutely love this... Mass Effect along with it's original trilogy are some of my all-time favorite games... basically combining 2 of my favorite games together would be absolutely beautiful. I would pay money for this. I'd love also a potential option that you would be able to choose which gender of shepard you could be, and have player dialogue during gameplay depending on whether you're maleshep or femshep. When pressing the exit switch to end the level, hearing Shepard say "I should go" would make me feel complete in life, and also make me burst out laughing.
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I usually don't care much for main menu's, and this is kind of a random thing to talk about, but sometimes a main menu can set the mood for what you're about to sink hours of your life into, and Doom 3's Xbox port had a fantastic main menu. Lots of what seems to be burnt flesh mixed with satanic designs, sound effects of voices whispering and other creepy voices, little clips of gameplay footage in these little hexagon-shaped frames subtly playing below the text, whenever you navigate the menu, the highlighted text would glow a fiery tan-ish color with the text becoming engulfed in flames, it was metal as f*ck. The cherry on top is when you'd start the game, before being sent to the main menu the game would play this badass video of gameplay with the theme song playing, while also showing off Xbox Live's co-op feature for the game. Does anyone else remember this badassery? The og PC version of the main menu doesn't even hold a candle to the Xbox version, and the BFG Edition's is basically kinda the same thing as the og PC version.
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That sounds AWESOME dude. I hope one day you'll be able to finish it, I'll definitely play it. Mental block is definitely one of the most annoying things.
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Very interesting, gochya. I would most definitely play your idea of a conversion. I remember watching Civvie's Alien Resurrection video a while back, I think that style and gameplay could be implemented into a conversion very well in my opinion. If I remember correctly that game had a good balance of horror and shoot-em-up.